HW : revert multiple with 2.0

This commit is contained in:
raven02 2013-07-06 22:47:35 +08:00
parent e362bc8357
commit 23a22a4931

View file

@ -553,7 +553,7 @@ void GenerateVertexShader(int prim, char *buffer, bool useHWTransform) {
}
if (flipV)
WRITE(p, " v_texcoord.y = 1.0 - v_texcoord.y;\n");
WRITE(p, " v_texcoord.y = 1.0 - v_texcoord.y * 2.0;\n");
}
// Compute fogdepth