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HW : revert multiple with 2.0
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@ -553,7 +553,7 @@ void GenerateVertexShader(int prim, char *buffer, bool useHWTransform) {
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}
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if (flipV)
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WRITE(p, " v_texcoord.y = 1.0 - v_texcoord.y;\n");
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WRITE(p, " v_texcoord.y = 1.0 - v_texcoord.y * 2.0;\n");
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}
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// Compute fogdepth
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