ppsspp/Core/HLE/sceNetAdhocMatching.cpp
2025-01-20 12:20:21 +01:00

2688 lines
94 KiB
C++

// Copyright (c) 2025- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "Core/HLE/sceNetAdhocMatching.h"
#include "Core/HLE/sceNetAdhoc.h"
#include <deque>
#include <algorithm>
#include "Core/HLE/FunctionWrappers.h"
#include "Common/Thread/ThreadUtil.h"
#include "Common/TimeUtil.h"
#include "Core/Core.h"
#include "Core/CoreTiming.h"
#include "Common/System/OSD.h"
#include "Common/Data/Text/I18n.h"
#include "Core/Config.h"
#include "Core/Reporting.h"
#include "Core/MemMapHelpers.h"
#include "Common/Serialize/SerializeFuncs.h"
#include "Core/HLE/sceKernelMemory.h"
std::vector<SceUID> matchingThreads;
std::deque<MatchingArgs> matchingEvents;
bool netAdhocMatchingInited;
static bool savedNetAdhocMatchingInited; // the storage to use during the savestating routine in sceNetAdhoc.cpp
void DoNetAdhocMatchingInited(PointerWrap &p) {
Do(p, netAdhocMatchingInited);
}
void DoNetAdhocMatchingThreads(PointerWrap &p) {
Do(p, matchingThreads);
}
void ZeroNetAdhocMatchingThreads() {
for (auto& it : matchingThreads) {
it = 0;
}
}
void SaveNetAdhocMatchingInited() {
savedNetAdhocMatchingInited = netAdhocMatchingInited;
}
void RestoreNetAdhocMatchingInited() {
netAdhocMatchingInited = savedNetAdhocMatchingInited;
}
int netAdhocMatchingStarted = 0;
constexpr u32 defaultLastRecvDelta = 10000; //10000 usec worked well for games published by Falcom (ie. Ys vs Sora Kiseki, Vantage Master Portable)
void __UpdateMatchingHandler(const MatchingArgs &ArgsPtr) {
std::lock_guard<std::recursive_mutex> adhocGuard(adhocEvtMtx);
matchingEvents.push_back(ArgsPtr);
}
// Matching callback is void function: typedef void(*SceNetAdhocMatchingHandler)(int id, int event, SceNetEtherAddr * peer, int optlen, void * opt);
// Important! The MIPS call need to be fully executed before the next MIPS call invoked, as the game (ie. DBZ Tag Team) may need to prepare something for the next callback event to use
// Note: Must not lock peerlock within this function to prevent race-condition with other thread whos owning peerlock and trying to lock context->eventlock owned by this thread
void notifyMatchingHandler(SceNetAdhocMatchingContext * context, ThreadMessage * msg, void * opt, u32_le &bufAddr, u32_le &bufLen, u32_le * args) {
// Don't share buffer address space with other mipscall in the queue since mipscalls aren't immediately executed
MatchingArgs argsNew = { 0 };
u32_le dataBufLen = msg->optlen + 8; //max(bufLen, msg->optlen + 8);
u32_le dataBufAddr = userMemory.Alloc(dataBufLen); // We will free this memory after returning from mipscall. FIXME: Are these buffers supposed to be taken/pre-allocated from the memory pool during sceNetAdhocMatchingInit?
uint8_t *dataPtr = Memory::GetPointerWriteRange(dataBufAddr, dataBufLen);
if (dataPtr) {
memcpy(dataPtr, &msg->mac, sizeof(msg->mac));
if (msg->optlen > 0)
memcpy(dataPtr + 8, opt, msg->optlen);
argsNew.data[1] = msg->opcode;
argsNew.data[2] = dataBufAddr;
argsNew.data[3] = msg->optlen;
argsNew.data[4] = dataBufAddr + 8; // OptData Addr
}
else {
argsNew.data[1] = PSP_ADHOC_MATCHING_EVENT_ERROR; // not sure where to put the error code for EVENT_ERROR tho
//argsNew.data[2] = dataBufAddr; // FIXME: Is the MAC address mandatory (ie. can't be null pointer) even for EVENT_ERROR? Where should we put this MAC data in the case we failed to allocate the memory? may be on the memory pool?
}
argsNew.data[0] = context->id;
argsNew.data[5] = context->handler.entryPoint; //not part of callback argument, just borrowing a space to store callback address so i don't need to search the context first later
// ScheduleEvent_Threadsafe_Immediate seems to get mixed up with interrupt (returning from mipscall inside an interrupt) and getting invalid address before returning from interrupt
__UpdateMatchingHandler(argsNew);
}
// Using matchingId = -1 to delete all matching events
void deleteMatchingEvents(const int matchingId = -1) {
for (auto it = matchingEvents.begin(); it != matchingEvents.end(); ) {
if (matchingId < 0 || it->data[0] == matchingId) {
if (Memory::IsValidAddress(it->data[2]))
userMemory.Free(it->data[2]);
it = matchingEvents.erase(it);
}
else
++it;
}
}
/**
* Broadcast Ping Message to other Matching Users
* @param context Matching Context Pointer
*/
void broadcastPingMessage(SceNetAdhocMatchingContext * context) {
// Ping Opcode
uint8_t ping = PSP_ADHOC_MATCHING_PACKET_PING;
// Lock the peer
std::lock_guard<std::recursive_mutex> peer_guard(peerlock);
// Send Broadcast
// FIXME: Not sure whether this PING supposed to be sent only to AdhocMatching members or to everyone in Adhocctl Group, since we already pinging the AdhocServer to avoid getting kicked out of Adhocctl Group
auto peer = friends; // Use context->peerlist if only need to send to AdhocMatching members
for (; peer != NULL; peer = peer->next) {
// Skipping soon to be removed peer
if (peer->last_recv == 0)
continue;
u16_le port = context->port;
auto it = (*context->peerPort).find(peer->mac_addr);
if (it != (*context->peerPort).end())
port = it->second;
context->socketlock->lock();
hleCall(sceNetAdhoc, int, sceNetAdhocPdpSend, context->socket, (const char*)&peer->mac_addr, port, &ping, (u32)sizeof(ping), 0, ADHOC_F_NONBLOCK);
context->socketlock->unlock();
}
}
/**
* Broadcast Hello Message to other Matching Users
* @param context Matching Context Pointer
*/
void broadcastHelloMessage(SceNetAdhocMatchingContext * context) {
static uint8_t * hello = NULL;
static int32_t len = -5;
// Allocate Hello Message Buffer, reuse when necessary
if ((int32_t)context->hellolen > len) {
uint8_t* tmp = (uint8_t *)realloc(hello, 5LL + context->hellolen);
if (tmp != NULL) {
hello = tmp;
len = context->hellolen;
}
}
if (hello == NULL) {
// Failed to allocate the Hello Message Buffer
return;
}
// Hello Opcode
hello[0] = PSP_ADHOC_MATCHING_PACKET_HELLO;
// Hello Data Length (have to memcpy this to avoid cpu alignment crash)
memcpy(hello + 1, &context->hellolen, sizeof(context->hellolen));
// FIXME: When using JPCSP + prx files the data being sent have a header of 12 bytes instead of 5 bytes:
// [01(always 1? size of the next data? or combined with next byte as U16_BE opcode?) 01(matching opcode, or combined with previous byte as U16_BE opcode?) 01 E0(size of next data + hello data in big-endian/U16_BE) 00 0F 42 40(U32_BE? time?) 00 0F 42 40(U32_BE? time?)],
// followed by hello data (0x1D8 bytes of opt data, based on Ys vs. Sora no Kiseki), and followed by 16 bytes of (optional?) footer [01 00 00 .. 00 00](footer doesn't exist if the size after opcode is 00 00)
// Copy Hello Data
if (context->hellolen > 0) memcpy(hello + 5, context->hello, context->hellolen);
std::string hellohex;
DataToHexString(10, 0, context->hello, context->hellolen, &hellohex);
DEBUG_LOG(Log::sceNet, "HELLO Dump (%d bytes):\n%s", context->hellolen, hellohex.c_str());
// Send Broadcast, so everyone know we have a room here
peerlock.lock();
SceNetAdhocctlPeerInfo* peer = friends;
for (; peer != NULL; peer = peer->next) {
// Skipping soon to be removed peer
if (peer->last_recv == 0)
continue;
u16_le port = context->port;
auto it = (*context->peerPort).find(peer->mac_addr);
if (it != (*context->peerPort).end())
port = it->second;
context->socketlock->lock();
hleCall(sceNetAdhoc, int, sceNetAdhocPdpSend, context->socket, (const char*)&peer->mac_addr, port, hello, 5 + context->hellolen, 0, ADHOC_F_NONBLOCK);
context->socketlock->unlock();
}
peerlock.unlock();
}
/**
* Send Accept Packet to Player
* @param context Matching Context Pointer
* @param mac Target Player MAC
* @param optlen Optional Data Length
* @param opt Optional Data
*/
void sendAcceptPacket(SceNetAdhocMatchingContext * context, SceNetEtherAddr * mac, int optlen, void * opt) {
// Lock the peer
std::lock_guard<std::recursive_mutex> peer_guard(peerlock);
// Find Peer
SceNetAdhocMatchingMemberInternal * peer = findPeer(context, mac);
if (peer == NULL || (peer->state != PSP_ADHOC_MATCHING_PEER_CHILD && peer->state != PSP_ADHOC_MATCHING_PEER_P2P)) {
// Not found
return;
}
// Required Sibling Buffer
uint32_t siblingbuflen = 0;
// Parent Mode
if (context->mode == PSP_ADHOC_MATCHING_MODE_PARENT) siblingbuflen = (u32)sizeof(SceNetEtherAddr) * (countConnectedPeers(context) - 2);
// Sibling Count
int siblingcount = siblingbuflen / sizeof(SceNetEtherAddr);
// Allocate Accept Message Buffer
uint8_t * accept = (uint8_t *)malloc(9LL + optlen + siblingbuflen);
if (accept == NULL) {
// Failed to allocate the Accept Message Buffer
return;
}
// Accept Opcode
accept[0] = PSP_ADHOC_MATCHING_PACKET_ACCEPT;
// Optional Data Length
memcpy(accept + 1, &optlen, sizeof(optlen));
// Sibling Count
memcpy(accept + 5, &siblingcount, sizeof(siblingcount));
// Copy Optional Data
if (optlen > 0) memcpy(accept + 9, opt, optlen);
// Parent Mode Extra Data required
if (context->mode == PSP_ADHOC_MATCHING_MODE_PARENT && siblingcount > 0) {
// Create MAC Array Pointer
uint8_t * siblingmacs = (uint8_t *)(accept + 9 + optlen);
// MAC Writing Pointer
int i = 0;
// Iterate Peer List
SceNetAdhocMatchingMemberInternal * item = context->peerlist;
for (; item != NULL; item = item->next) {
// Ignore Target
if (item == peer) continue;
// Copy Child MAC
if (item->state == PSP_ADHOC_MATCHING_PEER_CHILD) {
// Clone MAC the stupid memcpy way to shut up PSP CPU
memcpy(siblingmacs + sizeof(SceNetEtherAddr) * i++, &item->mac, sizeof(SceNetEtherAddr));
}
}
}
// Send Data
context->socketlock->lock();
hleCall(sceNetAdhoc, int, sceNetAdhocPdpSend, context->socket, (const char*)mac, (*context->peerPort)[*mac], accept, 9 + optlen + siblingbuflen, 0, ADHOC_F_NONBLOCK);
context->socketlock->unlock();
// Free Memory
free(accept);
// Spawn Local Established Event
spawnLocalEvent(context, PSP_ADHOC_MATCHING_EVENT_ESTABLISHED, mac, 0, NULL);
}
/**
* Send Join Packet to Player
* @param context Matching Context Pointer
* @param mac Target Player MAC
* @param optlen Optional Data Length
* @param opt Optional Data
*/
void sendJoinPacket(SceNetAdhocMatchingContext * context, SceNetEtherAddr * mac, int optlen, void * opt) {
// Lock the peer
std::lock_guard<std::recursive_mutex> peer_guard(peerlock);
// Find Peer
SceNetAdhocMatchingMemberInternal * peer = findPeer(context, mac);
if (peer == NULL || peer->state != PSP_ADHOC_MATCHING_PEER_OUTGOING_REQUEST) {
// Valid peer not found
return;
}
// Allocate Join Message Buffer
uint8_t * join = (uint8_t *)malloc(5LL + optlen);
if (join == NULL) {
// Failed to allocate the Join Message Buffer
return;
}
// Join Opcode
join[0] = PSP_ADHOC_MATCHING_PACKET_JOIN;
// Optional Data Length
memcpy(join + 1, &optlen, sizeof(optlen));
// Copy Optional Data
if (optlen > 0) memcpy(join + 5, opt, optlen);
// Send Data
context->socketlock->lock();
hleCall(sceNetAdhoc, int, sceNetAdhocPdpSend, context->socket, (const char*)mac, (*context->peerPort)[*mac], join, 5 + optlen, 0, ADHOC_F_NONBLOCK);
context->socketlock->unlock();
// Free Memory
free(join);
}
/**
* Send Cancel Packet to Player
* @param context Matching Context Pointer
* @param mac Target Player MAC
* @param optlen Optional Data Length
* @param opt Optional Data
*/
void sendCancelPacket(SceNetAdhocMatchingContext * context, SceNetEtherAddr * mac, int optlen, void * opt) {
// Lock the peer
std::lock_guard<std::recursive_mutex> peer_guard(peerlock);
// Allocate Cancel Message Buffer
uint8_t * cancel = (uint8_t *)malloc(5LL + optlen);
// Allocated Cancel Message Buffer
if (cancel != NULL) {
// Cancel Opcode
cancel[0] = PSP_ADHOC_MATCHING_PACKET_CANCEL;
// Optional Data Length
memcpy(cancel + 1, &optlen, sizeof(optlen));
// Copy Optional Data
if (optlen > 0) memcpy(cancel + 5, opt, optlen);
// Send Data
context->socketlock->lock();
hleCall(sceNetAdhoc, int, sceNetAdhocPdpSend, context->socket, (const char*)mac, (*context->peerPort)[*mac], cancel, 5 + optlen, 0, ADHOC_F_NONBLOCK);
context->socketlock->unlock();
// Free Memory
free(cancel);
}
// Find Peer
SceNetAdhocMatchingMemberInternal * peer = findPeer(context, mac);
if (peer == NULL) {
// Peer not found
return;
}
// Child Mode Fallback - Delete All
if (context->mode == PSP_ADHOC_MATCHING_MODE_CHILD) {
// Delete Peer List
clearPeerList(context);
}
// Delete Peer
else {
// Instead of removing peer immediately, We should give a little time before removing the peer and let it timed out? so it can send the BYE packet when stopping AdhocMatching after Canceling it
peer->lastping = CoreTiming::GetGlobalTimeUsScaled();
}
}
/**
* Send Bulk Data Packet to Player
* @param context Matching Context Pointer
* @param mac Target Player MAC
* @param datalen Data Length
* @param data Data
*/
void sendBulkDataPacket(SceNetAdhocMatchingContext * context, SceNetEtherAddr * mac, int datalen, void * data) {
// Lock the peer
std::lock_guard<std::recursive_mutex> peer_guard(peerlock);
// Find Peer
SceNetAdhocMatchingMemberInternal * peer = findPeer(context, mac);
if (peer == NULL) {
// Invalid Peer
return;
}
// Don't send if it's aborted
//if (peer->sending == 0) return;
// Allocate Send Message Buffer
uint8_t * send = (uint8_t *)malloc(5LL + datalen);
if (send == NULL) {
// Failed to allocate the Send Message Buffer
return;
}
// Send Opcode
send[0] = PSP_ADHOC_MATCHING_PACKET_BULK;
// Data Length
memcpy(send + 1, &datalen, sizeof(datalen));
// Copy Data
memcpy(send + 5, data, datalen);
// Send Data
context->socketlock->lock();
hleCall(sceNetAdhoc, int, sceNetAdhocPdpSend, context->socket, (const char*)mac, (*context->peerPort)[*mac], send, 5 + datalen, 0, ADHOC_F_NONBLOCK);
context->socketlock->unlock();
// Free Memory
free(send);
// Remove Busy Bit from Peer
peer->sending = 0;
// Spawn Data Event
spawnLocalEvent(context, PSP_ADHOC_MATCHING_EVENT_DATA_ACK, mac, 0, NULL);
}
/**
* Tell Established Peers of new Child
* @param context Matching Context Pointer
* @param mac New Child's MAC
*/
void sendBirthPacket(SceNetAdhocMatchingContext * context, SceNetEtherAddr * mac) {
// Lock the peer
std::lock_guard<std::recursive_mutex> peer_guard(peerlock);
// Find Newborn Child
SceNetAdhocMatchingMemberInternal * newborn = findPeer(context, mac);
if (newborn == NULL) {
// Did not find Newborn Child
return;
}
// Packet Buffer
uint8_t packet[7];
// Set Opcode
packet[0] = PSP_ADHOC_MATCHING_PACKET_BIRTH;
// Set Newborn MAC
memcpy(packet + 1, mac, sizeof(SceNetEtherAddr));
// Iterate Peers
SceNetAdhocMatchingMemberInternal * peer = context->peerlist;
for (; peer != NULL; peer = peer->next) {
// Skip Newborn Child
if (peer == newborn) continue;
// Send only to children
if (peer->state != PSP_ADHOC_MATCHING_PEER_CHILD) {
continue;
}
// Send Packet
context->socketlock->lock();
int sent = hleCall(sceNetAdhoc, int, sceNetAdhocPdpSend, context->socket, (const char*)&peer->mac, (*context->peerPort)[peer->mac], packet, (u32)sizeof(packet), 0, ADHOC_F_NONBLOCK);
context->socketlock->unlock();
// Log Send Success
if (sent >= 0)
INFO_LOG(Log::sceNet, "InputLoop: Sending BIRTH [%s] to %s", mac2str(mac).c_str(), mac2str(&peer->mac).c_str());
else
WARN_LOG(Log::sceNet, "InputLoop: Failed to Send BIRTH [%s] to %s", mac2str(mac).c_str(), mac2str(&peer->mac).c_str());
}
}
/**
* Tell Established Peers of abandoned Child
* @param context Matching Context Pointer
* @param mac Dead Child's MAC
*/
void sendDeathPacket(SceNetAdhocMatchingContext * context, SceNetEtherAddr * mac) {
// Lock the peer
std::lock_guard<std::recursive_mutex> peer_guard(peerlock);
// Find abandoned Child
SceNetAdhocMatchingMemberInternal * deadkid = findPeer(context, mac);
if (deadkid == NULL) {
// Did not find abandoned Child
return;
}
// Packet Buffer
uint8_t packet[7];
// Set abandoned Child MAC
memcpy(packet + 1, mac, sizeof(SceNetEtherAddr));
// Iterate Peers
SceNetAdhocMatchingMemberInternal * peer = context->peerlist;
for (; peer != NULL; peer = peer->next) {
// Skip dead Child? Or May be we should also tells the disconnected Child, that they have been disconnected from the Host (in the case they were disconnected because they went to PPSSPP settings for too long)
if (peer == deadkid) {
// Set Opcode
packet[0] = PSP_ADHOC_MATCHING_PACKET_BYE;
// Send Bye Packet
context->socketlock->lock();
hleCall(sceNetAdhoc, int, sceNetAdhocPdpSend, context->socket, (const char*)&peer->mac, (*context->peerPort)[peer->mac], packet, (u32)sizeof(packet[0]), 0, ADHOC_F_NONBLOCK);
context->socketlock->unlock();
}
else {
// Send to other children
if (peer->state == PSP_ADHOC_MATCHING_PEER_CHILD) {
// Set Opcode
packet[0] = PSP_ADHOC_MATCHING_PACKET_DEATH;
// Send Death Packet
context->socketlock->lock();
hleCall(sceNetAdhoc, int, sceNetAdhocPdpSend, context->socket, (const char*)&peer->mac, (*context->peerPort)[peer->mac], packet, (u32)sizeof(packet), 0, ADHOC_F_NONBLOCK);
context->socketlock->unlock();
}
}
}
// Delete Peer
deletePeer(context, deadkid);
}
/**
* Tell Established Peers that we're shutting the Networking Layer down
* @param context Matching Context Pointer
*/
void sendByePacket(SceNetAdhocMatchingContext * context) {
// Lock the peer
std::lock_guard<std::recursive_mutex> peer_guard(peerlock);
// Iterate Peers
SceNetAdhocMatchingMemberInternal * peer = context->peerlist;
for (; peer != NULL; peer = peer->next) {
// Peer of Interest
if (peer->state == PSP_ADHOC_MATCHING_PEER_PARENT || peer->state == PSP_ADHOC_MATCHING_PEER_CHILD || peer->state == PSP_ADHOC_MATCHING_PEER_P2P || peer->state == PSP_ADHOC_MATCHING_PEER_CANCEL_IN_PROGRESS) {
// Bye Opcode
uint8_t opcode = PSP_ADHOC_MATCHING_PACKET_BYE;
// Send Bye Packet
context->socketlock->lock();
hleCall(sceNetAdhoc, int, sceNetAdhocPdpSend, context->socket, (const char*)&peer->mac, (*context->peerPort)[peer->mac], &opcode, (u32)sizeof(opcode), 0, ADHOC_F_NONBLOCK);
context->socketlock->unlock();
}
}
}
/**
* Handle Ping Packet
* @param context Matching Context Pointer
* @param sendermac Packet Sender MAC
*/
void actOnPingPacket(SceNetAdhocMatchingContext * context, SceNetEtherAddr * sendermac) {
// Find Peer
SceNetAdhocMatchingMemberInternal * peer = findPeer(context, sendermac);
// Found Peer
if (peer != NULL) {
// Update Receive Timer
peer->lastping = CoreTiming::GetGlobalTimeUsScaled(); //time_now_d()*1000000.0;
}
}
/**
* Handle Hello Packet
* @param context Matching Context Pointer
* @param sendermac Packet Sender MAC
* @param length Packet Length
*/
void actOnHelloPacket(SceNetAdhocMatchingContext * context, SceNetEtherAddr * sendermac, int32_t length) {
// Interested in Hello Data
if ((context->mode == PSP_ADHOC_MATCHING_MODE_CHILD && findParent(context) == NULL) || (context->mode == PSP_ADHOC_MATCHING_MODE_P2P && findP2P(context) == NULL)) {
if (length < 5) {
// Incomplete Packet Header
return;
}
// Extract Optional Data Length
int optlen = 0; memcpy(&optlen, context->rxbuf + 1, sizeof(optlen));
if (optlen < 0 || length < (5 + optlen)) {
// Invalid packet
return;
}
// Set Default Null Data
void * opt = NULL;
// Extract Optional Data Pointer
if (optlen > 0) opt = context->rxbuf + 5;
// Find Peer
SceNetAdhocMatchingMemberInternal * peer = findPeer(context, sendermac);
// Peer not found
if (peer == NULL) {
// Allocate Memory
peer = (SceNetAdhocMatchingMemberInternal *)malloc(sizeof(SceNetAdhocMatchingMemberInternal));
// Allocated Memory
if (peer != NULL) {
// Clear Memory
memset(peer, 0, sizeof(SceNetAdhocMatchingMemberInternal));
// Copy Sender MAC
peer->mac = *sendermac;
// Set Peer State
peer->state = PSP_ADHOC_MATCHING_PEER_OFFER;
// Initialize Ping Timer
peer->lastping = CoreTiming::GetGlobalTimeUsScaled(); //time_now_d()*1000000.0;
peerlock.lock();
// Link Peer into List
peer->next = context->peerlist;
context->peerlist = peer;
peerlock.unlock();
}
}
// Peer available now
if (peer != NULL && peer->state != PSP_ADHOC_MATCHING_PEER_OUTGOING_REQUEST && peer->state != PSP_ADHOC_MATCHING_PEER_INCOMING_REQUEST) {
std::string hellohex;
DataToHexString(10, 0, (u8*)opt, optlen, &hellohex);
DEBUG_LOG(Log::sceNet, "HELLO Dump (%d bytes):\n%s", optlen, hellohex.c_str());
// Spawn Hello Event. FIXME: HELLO event should not be triggered in the middle of joining? This will cause Bleach 7 to Cancel the join request
spawnLocalEvent(context, PSP_ADHOC_MATCHING_EVENT_HELLO, sendermac, optlen, opt);
}
}
}
/**
* Handle Join Packet
* @param context Matching Context Pointer
* @param sendermac Packet Sender MAC
* @param length Packet Length
*/
void actOnJoinPacket(SceNetAdhocMatchingContext * context, SceNetEtherAddr * sendermac, int32_t length) {
if (context->mode == PSP_ADHOC_MATCHING_MODE_CHILD) {
// Child mode context
return;
}
// We still got a unoccupied slot in our room (Parent / P2P)
if ((context->mode == PSP_ADHOC_MATCHING_MODE_PARENT && countChildren(context) < (context->maxpeers - 1)) || (context->mode == PSP_ADHOC_MATCHING_MODE_P2P && findP2P(context) == NULL)) {
// Complete Packet Header available
if (length >= 5) {
// Extract Optional Data Length
int optlen = 0; memcpy(&optlen, context->rxbuf + 1, sizeof(optlen));
// Complete Valid Packet available
if (optlen >= 0 && length >= (5 + optlen)) {
// Set Default Null Data
void * opt = NULL;
// Extract Optional Data Pointer
if (optlen > 0) opt = context->rxbuf + 5;
// Find Peer
SceNetAdhocMatchingMemberInternal * peer = findPeer(context, sendermac);
// If we got the peer in the table already and are a parent, there is nothing left to be done.
// This is because the only way a parent can know of a child is via a join request...
// If we thus know of a possible child, then we already had a previous join request thus no need for double tapping.
if (peer != NULL && peer->lastping != 0 && context->mode == PSP_ADHOC_MATCHING_MODE_PARENT) {
WARN_LOG(Log::sceNet, "Join Event(2) Ignored");
return;
}
// New Peer
if (peer == NULL) {
// Allocate Memory
peer = (SceNetAdhocMatchingMemberInternal *)malloc(sizeof(SceNetAdhocMatchingMemberInternal));
// Allocated Memory
if (peer != NULL) {
// Clear Memory
memset(peer, 0, sizeof(SceNetAdhocMatchingMemberInternal));
// Copy Sender MAC
peer->mac = *sendermac;
// Set Peer State
peer->state = PSP_ADHOC_MATCHING_PEER_INCOMING_REQUEST;
// Initialize Ping Timer
peer->lastping = CoreTiming::GetGlobalTimeUsScaled(); //time_now_d()*1000000.0;
peerlock.lock();
// Link Peer into List
peer->next = context->peerlist;
context->peerlist = peer;
peerlock.unlock();
// Spawn Request Event
spawnLocalEvent(context, PSP_ADHOC_MATCHING_EVENT_REQUEST, sendermac, optlen, opt);
// Return Success
return;
}
}
// Existing Peer (this case is only reachable for P2P mode)
else {
// Set Peer State
peer->state = PSP_ADHOC_MATCHING_PEER_INCOMING_REQUEST;
// Initialize Ping Timer
peer->lastping = CoreTiming::GetGlobalTimeUsScaled();
// Spawn Request Event
spawnLocalEvent(context, PSP_ADHOC_MATCHING_EVENT_REQUEST, sendermac, optlen, opt);
// Return Success
return;
}
}
}
}
WARN_LOG(Log::sceNet, "Join Event(2) Rejected");
// Auto-Reject Player
sendCancelPacket(context, sendermac, 0, NULL);
}
/**
* Handle Accept Packet
* @param context Matching Context Pointer
* @param sendermac Packet Sender MAC
* @param length Packet Length
*/
void actOnAcceptPacket(SceNetAdhocMatchingContext * context, SceNetEtherAddr * sendermac, uint32_t length) {
if (context->mode == PSP_ADHOC_MATCHING_MODE_PARENT) {
// Parent context
return;
}
// Don't have a master yet
if ((context->mode == PSP_ADHOC_MATCHING_MODE_CHILD && findParent(context) == NULL) || (context->mode == PSP_ADHOC_MATCHING_MODE_P2P && findP2P(context) == NULL)) {
if (length < 9) {
// Incomplete Packet Header
return;
}
// Extract Optional Data Length
int optlen = 0; memcpy(&optlen, context->rxbuf + 1, sizeof(optlen));
// Extract Sibling Count
int siblingcount = 0; memcpy(&siblingcount, context->rxbuf + 5, sizeof(siblingcount));
if (optlen < 0 || length < (9LL + optlen + static_cast<long long>(sizeof(SceNetEtherAddr)) * siblingcount)) {
// Invalid packet
return;
}
// Set Default Null Data
void * opt = NULL;
// Extract Optional Data Pointer
if (optlen > 0) opt = context->rxbuf + 9;
// Sibling MAC Array Null Data
SceNetEtherAddr * siblings = NULL;
// Extract Optional Sibling MAC Array
if (siblingcount > 0) siblings = (SceNetEtherAddr *)(context->rxbuf + 9 + optlen);
// Find Outgoing Request
SceNetAdhocMatchingMemberInternal * request = findOutgoingRequest(context);
// We are waiting for an answer to our request...
if (request == NULL) {
return;
}
// Find Peer
SceNetAdhocMatchingMemberInternal * peer = findPeer(context, sendermac);
if (request != peer) {
// It's not the answer we wanted!
return;
}
// Change Peer State
peer->state = (context->mode == PSP_ADHOC_MATCHING_MODE_CHILD) ? (PSP_ADHOC_MATCHING_PEER_PARENT) : (PSP_ADHOC_MATCHING_PEER_P2P);
// Remove Unneeded Peer Information
postAcceptCleanPeerList(context);
// Add Sibling Peers
if (context->mode == PSP_ADHOC_MATCHING_MODE_CHILD) {
// Add existing siblings
postAcceptAddSiblings(context, siblingcount, siblings);
// Add Self Peer to the following position (using peer->state = 0 to identify as Self)
addMember(context, &context->mac);
}
// IMPORTANT! The Event Order here is ok!
// Internally the Event Stack appends to the front, so the order will be switched around.
// Spawn Established Event
spawnLocalEvent(context, PSP_ADHOC_MATCHING_EVENT_ESTABLISHED, sendermac, 0, NULL);
// Spawn Accept Event
spawnLocalEvent(context, PSP_ADHOC_MATCHING_EVENT_ACCEPT, sendermac, optlen, opt);
}
}
/**
* Handle Cancel Packet
* @param context Matching Context Pointer
* @param sendermac Packet Sender MAC
* @param length Packet Length
*/
void actOnCancelPacket(SceNetAdhocMatchingContext * context, SceNetEtherAddr * sendermac, int32_t length) {
// Find Peer
SceNetAdhocMatchingMemberInternal * peer = findPeer(context, sendermac);
if (peer == NULL) {
// Interest Condition not fulfilled
return;
}
if (length < 5) {
// Incomplete Packet Header
return;
}
// Extract Optional Data Length
int optlen = 0; memcpy(&optlen, context->rxbuf + 1, sizeof(optlen));
if (optlen < 0 || length < (5 + optlen)) {
// Invalid packet
return;
}
// Set Default Null Data
void * opt = NULL;
// Extract Optional Data Pointer
if (optlen > 0) opt = context->rxbuf + 5;
// Get Outgoing Join Request
SceNetAdhocMatchingMemberInternal* request = findOutgoingRequest(context);
// Child Mode
if (context->mode == PSP_ADHOC_MATCHING_MODE_CHILD) {
// Get Parent
SceNetAdhocMatchingMemberInternal* parent = findParent(context);
// Join Request denied
if (request == peer) {
// Spawn Deny Event
spawnLocalEvent(context, PSP_ADHOC_MATCHING_EVENT_DENY, sendermac, optlen, opt);
// Delete Peer from List
//deletePeer(context, peer);
peer->lastping = 0;
}
// Kicked from Room
else if (parent == peer) {
// Iterate Peers
SceNetAdhocMatchingMemberInternal * item = context->peerlist;
for (; item != NULL; item = item->next) {
// Established Peer
if (item->state == PSP_ADHOC_MATCHING_PEER_CHILD || item->state == PSP_ADHOC_MATCHING_PEER_PARENT) {
// Spawn Leave / Kick Event
spawnLocalEvent(context, PSP_ADHOC_MATCHING_EVENT_LEAVE, &item->mac, optlen, opt);
}
}
// Delete Peer from List
clearPeerList(context);
}
}
// Parent Mode
else if (context->mode == PSP_ADHOC_MATCHING_MODE_PARENT) {
// Cancel Join Request
if (peer->state == PSP_ADHOC_MATCHING_PEER_INCOMING_REQUEST) {
// Spawn Request Cancel Event
spawnLocalEvent(context, PSP_ADHOC_MATCHING_EVENT_CANCEL, sendermac, optlen, opt);
// Delete Peer from List
//deletePeer(context, peer);
peer->lastping = 0;
}
// Leave Room
else if (peer->state == PSP_ADHOC_MATCHING_PEER_CHILD) {
// Spawn Leave / Kick Event
spawnLocalEvent(context, PSP_ADHOC_MATCHING_EVENT_LEAVE, sendermac, optlen, opt);
// Delete Peer from List
//deletePeer(context, peer);
peer->lastping = 0;
}
}
// P2P Mode
else {
// Get P2P Partner
SceNetAdhocMatchingMemberInternal* p2p = findP2P(context);
// Join Request denied
if (request == peer) {
// Spawn Deny Event
spawnLocalEvent(context, PSP_ADHOC_MATCHING_EVENT_DENY, sendermac, optlen, opt);
// FIXME: Delete Peer from List?
// Instead of removing the peer immediately, we should let it timedout, otherwise inviter in Crazy Taxi will wait forever without getting timedout, since handleTimeout need the peer data to exist.
peer->lastping = 0;
}
// Kicked from Room
else if (p2p == peer) {
// Spawn Leave / Kick Event
spawnLocalEvent(context, PSP_ADHOC_MATCHING_EVENT_LEAVE, sendermac, optlen, opt);
// Delete Peer from List
//deletePeer(context, peer);
peer->lastping = 0;
}
// Cancel Join Request
else if (peer->state == PSP_ADHOC_MATCHING_PEER_INCOMING_REQUEST) {
// Spawn Request Cancel Event
spawnLocalEvent(context, PSP_ADHOC_MATCHING_EVENT_CANCEL, sendermac, optlen, opt);
// Delete Peer from List
//deletePeer(context, peer);
peer->lastping = 0;
}
}
}
/**
* Handle Bulk Data Packet
* @param context Matching Context Pointer
* @param sendermac Packet Sender MAC
* @param length Packet Length
*/
void actOnBulkDataPacket(SceNetAdhocMatchingContext * context, SceNetEtherAddr * sendermac, int32_t length) {
// Find Peer
SceNetAdhocMatchingMemberInternal * peer = findPeer(context, sendermac);
// Established Peer
if (peer != NULL && (
(context->mode == PSP_ADHOC_MATCHING_MODE_PARENT && peer->state == PSP_ADHOC_MATCHING_PEER_CHILD) ||
(context->mode == PSP_ADHOC_MATCHING_MODE_CHILD && (peer->state == PSP_ADHOC_MATCHING_PEER_CHILD || peer->state == PSP_ADHOC_MATCHING_PEER_PARENT)) ||
(context->mode == PSP_ADHOC_MATCHING_MODE_P2P && peer->state == PSP_ADHOC_MATCHING_PEER_P2P)))
{
// Complete Packet Header available
if (length > 5) {
// Extract Data Length
int datalen = 0; memcpy(&datalen, context->rxbuf + 1, sizeof(datalen));
// Complete Valid Packet available
if (datalen > 0 && length >= (5 + datalen)) {
// Extract Data
void * data = context->rxbuf + 5;
// Spawn Data Event
spawnLocalEvent(context, PSP_ADHOC_MATCHING_EVENT_DATA, sendermac, datalen, data);
}
}
}
}
/**
* Handle Birth Packet
* @param context Matching Context Pointer
* @param sendermac Packet Sender MAC
* @param length Packet Length
*/
void actOnBirthPacket(SceNetAdhocMatchingContext * context, SceNetEtherAddr * sendermac, uint32_t length) {
// Find Peer
SceNetAdhocMatchingMemberInternal * peer = findPeer(context, sendermac);
if (peer == NULL || context->mode != PSP_ADHOC_MATCHING_MODE_CHILD || peer != findParent(context)) {
// Invalid Circumstances
return;
}
if (length < (1 + sizeof(SceNetEtherAddr))) {
// Incomplete packet
return;
}
// Extract Child MAC
SceNetEtherAddr mac;
memcpy(&mac, context->rxbuf + 1, sizeof(SceNetEtherAddr));
// Allocate Memory
SceNetAdhocMatchingMemberInternal * sibling = (SceNetAdhocMatchingMemberInternal *)malloc(sizeof(SceNetAdhocMatchingMemberInternal));
if (sibling == NULL) {
// Failed to allocate memory
return;
}
// Clear Memory
memset(sibling, 0, sizeof(SceNetAdhocMatchingMemberInternal));
// Save MAC Address
sibling->mac = mac;
// Set Peer State
sibling->state = PSP_ADHOC_MATCHING_PEER_CHILD;
// Initialize Ping Timer
sibling->lastping = CoreTiming::GetGlobalTimeUsScaled(); //time_now_d()*1000000.0;
peerlock.lock();
// Link Peer
sibling->next = context->peerlist;
context->peerlist = sibling;
peerlock.unlock();
// Spawn Established Event. FIXME: ESTABLISHED event should only be triggered for Parent/P2P peer?
//spawnLocalEvent(context, PSP_ADHOC_MATCHING_EVENT_ESTABLISHED, &sibling->mac, 0, NULL);
}
/**
* Handle Death Packet
* @param context Matching Context Pointer
* @param sendermac Packet Sender MAC
* @param length Packet Length
*/
void actOnDeathPacket(SceNetAdhocMatchingContext * context, SceNetEtherAddr * sendermac, uint32_t length) {
// Find Peer
SceNetAdhocMatchingMemberInternal * peer = findPeer(context, sendermac);
if (peer == NULL || context->mode != PSP_ADHOC_MATCHING_MODE_CHILD || peer != findParent(context)) {
// Invalid Circumstances
return;
}
if (length < (1 + sizeof(SceNetEtherAddr))) {
// Incomplete packet
return;
}
// Extract Child MAC
SceNetEtherAddr mac;
memcpy(&mac, context->rxbuf + 1, sizeof(SceNetEtherAddr));
// Find Peer
SceNetAdhocMatchingMemberInternal * deadkid = findPeer(context, &mac);
if (deadkid->state != PSP_ADHOC_MATCHING_PEER_CHILD) {
// Invalid Sibling
return;
}
// Spawn Leave Event
spawnLocalEvent(context, PSP_ADHOC_MATCHING_EVENT_LEAVE, &mac, 0, NULL);
// Delete Peer
deletePeer(context, deadkid);
}
/**
* Handle Bye Packet
* @param context Matching Context Pointer
* @param sendermac Packet Sender MAC
*/
void actOnByePacket(SceNetAdhocMatchingContext * context, SceNetEtherAddr * sendermac) {
// Find Peer
SceNetAdhocMatchingMemberInternal * peer = findPeer(context, sendermac);
if (peer == NULL) {
// We don't know this guy
return;
}
// P2P or Child Bye. FIXME: Should we allow BYE Event to intervene joining process of Parent-Child too just like P2P Mode? (ie. Crazy Taxi uses P2P Mode)
if ((context->mode == PSP_ADHOC_MATCHING_MODE_PARENT && peer->state == PSP_ADHOC_MATCHING_PEER_CHILD) ||
(context->mode == PSP_ADHOC_MATCHING_MODE_CHILD && peer->state == PSP_ADHOC_MATCHING_PEER_CHILD) ||
(context->mode == PSP_ADHOC_MATCHING_MODE_P2P &&
(peer->state == PSP_ADHOC_MATCHING_PEER_P2P || peer->state == PSP_ADHOC_MATCHING_PEER_OFFER || peer->state == PSP_ADHOC_MATCHING_PEER_INCOMING_REQUEST || peer->state == PSP_ADHOC_MATCHING_PEER_OUTGOING_REQUEST || peer->state == PSP_ADHOC_MATCHING_PEER_CANCEL_IN_PROGRESS)))
{
if (context->mode != PSP_ADHOC_MATCHING_MODE_CHILD) {
// Spawn Leave / Kick Event. FIXME: DISCONNECT event should only be triggered on Parent/P2P mode and for Parent/P2P peer?
spawnLocalEvent(context, PSP_ADHOC_MATCHING_EVENT_BYE, sendermac, 0, NULL);
}
// Delete Peer
deletePeer(context, peer);
// Instead of removing peer immediately, We should give a little time before removing the peer and let it timed out? just in case the game is in the middle of communicating with the peer on another thread so it won't recognize it as Unknown peer
//peer->lastping = CoreTiming::GetGlobalTimeUsScaled();
}
// Parent Bye
else if (context->mode == PSP_ADHOC_MATCHING_MODE_CHILD && peer->state == PSP_ADHOC_MATCHING_PEER_PARENT) {
// Spawn Leave / Kick Event. FIXME: DISCONNECT event should only be triggered on Parent/P2P mode and for Parent/P2P peer?
spawnLocalEvent(context, PSP_ADHOC_MATCHING_EVENT_BYE, sendermac, 0, NULL);
// Delete Peer from List
clearPeerList(context);
}
}
/**
* TODO: This really should be a callback or event!
* Matching Event Dispatcher Thread
* @param args sizeof(SceNetAdhocMatchingContext *)
* @param argp SceNetAdhocMatchingContext *
* @return Exit Point is never reached...
*/
int matchingEventThread(int matchingId) {
SetCurrentThreadName("MatchingEvent");
// Multithreading Lock
peerlock.lock();
// Cast Context
SceNetAdhocMatchingContext * context = findMatchingContext(matchingId);
// Multithreading Unlock
peerlock.unlock();
// Log Startup
INFO_LOG(Log::sceNet, "EventLoop: Begin of EventLoop[%i] Thread", matchingId);
// Run while needed...
if (context != NULL) {
u32 bufLen = context->rxbuflen; //0;
u32 bufAddr = 0; //= userMemory.Alloc(bufLen); //context->rxbuf;
u32_le * args = context->handlerArgs; //MatchingArgs
while (contexts != NULL && context->eventRunning) {
// Multithreading Lock
peerlock.lock();
// Cast Context
context = findMatchingContext(matchingId);
// Multithreading Unlock
peerlock.unlock();
// Messages on Stack ready for processing
while (context != NULL && context->event_stack != NULL) {
// Claim Stack
context->eventlock->lock();
// Iterate Message List
ThreadMessage * msg = context->event_stack;
if (msg != NULL) {
// Default Optional Data
void* opt = NULL;
// Grab Optional Data
if (msg->optlen > 0) opt = ((u8*)msg) + sizeof(ThreadMessage); //&msg[1]
// Log Matching Events
INFO_LOG(Log::sceNet, "EventLoop[%d]: Matching Event [%d=%s][%s] OptSize=%d", matchingId, msg->opcode, getMatchingEventStr(msg->opcode), mac2str(&msg->mac).c_str(), msg->optlen);
// Unlock to prevent race-condition with other threads due to recursive lock
//context->eventlock->unlock();
// Call Event Handler
//context->handler(context->id, msg->opcode, &msg->mac, msg->optlen, opt);
// Notify Event Handlers
notifyMatchingHandler(context, msg, opt, bufAddr, bufLen, args); // If we're using shared Buffer & Args for All Events We should wait for the Mipscall to be fully executed before processing the next event. GTA VCS need this delay/sleep.
// Give some time before executing the next mipscall to prevent event ACCEPT(6)->ESTABLISH(7) getting reversed After Action ESTABLISH(7)->ACCEPT(6)
// Must Not be delayed too long to prevent desync/disconnect. Not longer than the delays on callback's HLE?
//sleep_ms(10); //sceKernelDelayThread(10000);
// Lock again
//context->eventlock->lock();
// Pop event stack from front (this should be queue instead of stack?)
context->event_stack = msg->next;
free(msg);
msg = NULL;
}
// Unlock Stack
context->eventlock->unlock();
}
// Share CPU Time
sleep_ms(10, "pro-adhoc-poll-3"); //1 //sceKernelDelayThread(10000);
// Don't do anything if it's paused, otherwise the log will be flooded
while (Core_IsStepping() && coreState != CORE_POWERDOWN && contexts != NULL && context->eventRunning)
sleep_ms(10, "pro-adhoc-event-poll-3");
}
// Process Last Messages
if (contexts != NULL && context->event_stack != NULL) {
// Claim Stack
context->eventlock->lock();
// Iterate Message List
int msg_count = 0;
ThreadMessage * msg = context->event_stack;
for (; msg != NULL; msg = msg->next) {
// Default Optional Data
void * opt = NULL;
// Grab Optional Data
if (msg->optlen > 0) opt = ((u8 *)msg) + sizeof(ThreadMessage); //&msg[1]
INFO_LOG(Log::sceNet, "EventLoop[%d]: Matching Event [EVENT=%d]\n", matchingId, msg->opcode);
//context->eventlock->unlock();
// Original Call Event Handler
//context->handler(context->id, msg->opcode, &msg->mac, msg->optlen, opt);
// Notify Event Handlers
notifyMatchingHandler(context, msg, opt, bufAddr, bufLen, args);
//context->eventlock->lock();
msg_count++;
}
// Clear Event Message Stack
clearStack(context, PSP_ADHOC_MATCHING_EVENT_STACK);
// Free Stack
context->eventlock->unlock();
INFO_LOG(Log::sceNet, "EventLoop[%d]: Finished (%d msg)", matchingId, msg_count);
}
// Free memory
//if (Memory::IsValidAddress(bufAddr)) userMemory.Free(bufAddr);
// Delete Pointer Reference (and notify caller about finished cleanup)
//context->eventThread = NULL;
}
// Log Shutdown
INFO_LOG(Log::sceNet, "EventLoop: End of EventLoop[%i] Thread", matchingId);
// Return Zero to shut up Compiler
return 0;
}
/**
* Matching IO Handler Thread
* @param args sizeof(SceNetAdhocMatchingContext *)
* @param argp SceNetAdhocMatchingContext *
* @return Exit Point is never reached...
*/
int matchingInputThread(int matchingId) { // TODO: The MatchingInput thread is using sceNetAdhocPdpRecv & sceNetAdhocPdpSend functions so it might be better to run this on PSP thread instead of real thread
SetCurrentThreadName("MatchingInput");
auto n = GetI18NCategory(I18NCat::NETWORKING);
// Multithreading Lock
peerlock.lock();
// Cast Context
SceNetAdhocMatchingContext* context = findMatchingContext(matchingId);
// Multithreading Unlock
peerlock.unlock();
// Last Ping
u64_le lastping = 0;
// Last Hello
u64_le lasthello = 0;
u64_le now;
static SceNetEtherAddr sendermac;
static u32_le senderport;
static int rxbuflen;
// Log Startup
INFO_LOG(Log::sceNet, "InputLoop: Begin of InputLoop[%i] Thread", matchingId);
// Run while needed...
if (context != NULL) {
while (contexts != NULL && context->inputRunning) {
// Multithreading Lock
peerlock.lock();
// Cast Context
context = findMatchingContext(matchingId);
// Multithreading Unlock
peerlock.unlock();
while (context != NULL && context->inputRunning && !Core_IsStepping()) {
now = CoreTiming::GetGlobalTimeUsScaled(); //time_now_d()*1000000.0;
// Hello Message Sending Context with unoccupied Slots
if ((context->mode == PSP_ADHOC_MATCHING_MODE_PARENT && (countChildren(context) < (context->maxpeers - 1))) || (context->mode == PSP_ADHOC_MATCHING_MODE_P2P && findP2P(context) == NULL)) {
// Hello Message Broadcast necessary because of Hello Interval
if (context->hello_int > 0)
if (static_cast<s64>(now - lasthello) >= static_cast<s64>(context->hello_int)) {
// Broadcast Hello Message
broadcastHelloMessage(context);
// Update Hello Timer
lasthello = now;
}
}
// Ping Required
if (context->keepalive_int > 0) {
if (static_cast<s64>(now - lastping) >= static_cast<s64>(context->keepalive_int)) {
// Handle Peer Timeouts
handleTimeout(context);
// Broadcast Ping Message
broadcastPingMessage(context);
// Update Ping Timer
lastping = now;
}
}
else {
// FIXME: Should we checks for Timeout too when the game doesn't set the keep alive interval?
handleTimeout(context);
}
// Messages on Stack ready for processing
if (context->input_stack != NULL) {
// Claim Stack
context->inputlock->lock();
// Iterate Message List
ThreadMessage* msg = context->input_stack;
while (msg != NULL) {
// Default Optional Data
void* opt = NULL;
// Grab Optional Data
if (msg->optlen > 0) opt = ((u8*)msg) + sizeof(ThreadMessage);
//context->inputlock->unlock(); // Unlock to prevent race condition when locking peerlock
// Send Accept Packet
if (msg->opcode == PSP_ADHOC_MATCHING_PACKET_ACCEPT) sendAcceptPacket(context, &msg->mac, msg->optlen, opt);
// Send Join Packet
else if (msg->opcode == PSP_ADHOC_MATCHING_PACKET_JOIN) sendJoinPacket(context, &msg->mac, msg->optlen, opt);
// Send Cancel Packet
else if (msg->opcode == PSP_ADHOC_MATCHING_PACKET_CANCEL) sendCancelPacket(context, &msg->mac, msg->optlen, opt);
// Send Bulk Data Packet
else if (msg->opcode == PSP_ADHOC_MATCHING_PACKET_BULK) sendBulkDataPacket(context, &msg->mac, msg->optlen, opt);
// Send Birth Packet
else if (msg->opcode == PSP_ADHOC_MATCHING_PACKET_BIRTH) sendBirthPacket(context, &msg->mac);
// Send Death Packet
else if (msg->opcode == PSP_ADHOC_MATCHING_PACKET_DEATH) sendDeathPacket(context, &msg->mac);
// Cancel Bulk Data Transfer (does nothing as of now as we fire and forget anyway) // Do we need to check DeathPacket and ByePacket here?
//else if(msg->opcode == PSP_ADHOC_MATCHING_PACKET_BULK_ABORT) sendAbortBulkDataPacket(context, &msg->mac, msg->optlen, opt);
//context->inputlock->lock(); // Lock again
// Pop input stack from front (this should be queue instead of stack?)
context->input_stack = msg->next;
free(msg);
msg = context->input_stack;
}
// Free Stack
context->inputlock->unlock();
}
// Receive PDP Datagram
// FIXME: When using JPCSP + prx files, the "SceNetAdhocMatchingInput" thread is using blocking PdpRecv with infinite(0) timeout, which can be stopped/aborted using SetSocketAlert, while "SceNetAdhocMatchingEvent" thread is using non-blocking for sending
rxbuflen = context->rxbuflen;
senderport = 0;
// Lock the peer first before locking the socket to avoid race condiion
peerlock.lock();
context->socketlock->lock();
int recvresult = sceNetAdhocPdpRecv(context->socket, &sendermac, &senderport, context->rxbuf, &rxbuflen, 0, ADHOC_F_NONBLOCK);
context->socketlock->unlock();
peerlock.unlock();
// Received Data from a Sender that interests us
// Note: There are cases where the sender port might be re-mapped by router or ISP, so we shouldn't check the source port.
if (recvresult == 0 && rxbuflen > 0) {
// Log Receive Success
if (context->rxbuf[0] > 1) {
INFO_LOG(Log::sceNet, "InputLoop[%d]: Received %d Bytes (Opcode[%d]=%s)", matchingId, rxbuflen, context->rxbuf[0], getMatchingOpcodeStr(context->rxbuf[0]));
}
// Update Peer Timestamp
peerlock.lock();
SceNetAdhocctlPeerInfo* peer = findFriend(&sendermac);
if (peer != NULL) {
now = CoreTiming::GetGlobalTimeUsScaled();
s64 delta = now - peer->last_recv;
DEBUG_LOG(Log::sceNet, "Timestamp LastRecv Delta: %lld (%llu - %llu) from %s", delta, now, peer->last_recv, mac2str(&sendermac).c_str());
if (peer->last_recv != 0) peer->last_recv = std::max(peer->last_recv, now - defaultLastRecvDelta);
}
else {
WARN_LOG(Log::sceNet, "InputLoop[%d]: Unknown Peer[%s:%u] (Recved=%i, Length=%i)", matchingId, mac2str(&sendermac).c_str(), senderport, recvresult, rxbuflen);
}
// Show a warning if other player is having their port being re-mapped, thus that other player may have issue with the communication.
// Note: That other player may need to switch side between host and join, or reboot their router to solve this issue.
if (context->port != senderport && senderport != (*context->peerPort)[sendermac]) {
char name[9] = {};
if (peer != NULL)
truncate_cpy(name, sizeof(name), (const char*)peer->nickname.data);
WARN_LOG(Log::sceNet, "InputLoop[%d]: Unknown Source Port from [%s][%s:%u -> %u] (Recved=%i, Length=%i)", matchingId, name, mac2str(&sendermac).c_str(), senderport, context->port, recvresult, rxbuflen);
g_OSD.Show(OSDType::MESSAGE_WARNING, std::string(n->T("AM: Data from Unknown Port")) + std::string(" [") + std::string(name) + std::string("]:") + std::to_string(senderport) + std::string(" -> ") + std::to_string(context->port) + std::string(" (") + std::to_string(portOffset) + std::string(")"), 0.0f, "unknowndata");
}
// Keep tracks of re-mapped peer's ports for further communication.
// Note: This will only works if this player were able to receives data on normal port from other players (ie. this player's port wasn't remapped)
(*context->peerPort)[sendermac] = senderport;
peerlock.unlock();
// Ping Packet
if (context->rxbuf[0] == PSP_ADHOC_MATCHING_PACKET_PING) actOnPingPacket(context, &sendermac);
// Hello Packet
else if (context->rxbuf[0] == PSP_ADHOC_MATCHING_PACKET_HELLO) actOnHelloPacket(context, &sendermac, rxbuflen);
// Join Packet
else if (context->rxbuf[0] == PSP_ADHOC_MATCHING_PACKET_JOIN) actOnJoinPacket(context, &sendermac, rxbuflen);
// Accept Packet
else if (context->rxbuf[0] == PSP_ADHOC_MATCHING_PACKET_ACCEPT) actOnAcceptPacket(context, &sendermac, rxbuflen);
// Cancel Packet
else if (context->rxbuf[0] == PSP_ADHOC_MATCHING_PACKET_CANCEL) actOnCancelPacket(context, &sendermac, rxbuflen);
// Bulk Data Packet
else if (context->rxbuf[0] == PSP_ADHOC_MATCHING_PACKET_BULK) actOnBulkDataPacket(context, &sendermac, rxbuflen);
// Abort Bulk Data Packet
//else if (context->rxbuf[0] == PSP_ADHOC_MATCHING_PACKET_BULK_ABORT) actOnAbortBulkDataPacket(context, &sendermac, rxbuflen);
// Birth Packet
else if (context->rxbuf[0] == PSP_ADHOC_MATCHING_PACKET_BIRTH) actOnBirthPacket(context, &sendermac, rxbuflen);
// Death Packet
else if (context->rxbuf[0] == PSP_ADHOC_MATCHING_PACKET_DEATH) actOnDeathPacket(context, &sendermac, rxbuflen);
// Bye Packet
else if (context->rxbuf[0] == PSP_ADHOC_MATCHING_PACKET_BYE) actOnByePacket(context, &sendermac);
// Ignore Incoming Trash Data
}
else
break;
}
// Share CPU Time
sleep_ms(10, "pro-adhoc-4"); //1 //sceKernelDelayThread(10000);
// Don't do anything if it's paused, otherwise the log will be flooded
while (Core_IsStepping() && coreState != CORE_POWERDOWN && contexts != NULL && context->inputRunning)
sleep_ms(10, "pro-adhoc-input-4");
}
if (contexts != NULL) {
// Process Last Messages
if (context->input_stack != NULL) {
// Claim Stack
context->inputlock->lock();
// Iterate Message List
int msg_count = 0;
ThreadMessage* msg = context->input_stack;
while (msg != NULL) {
// Default Optional Data
void* opt = NULL;
// Grab Optional Data
if (msg->optlen > 0) opt = ((u8*)msg) + sizeof(ThreadMessage);
// Send Accept Packet
if (msg->opcode == PSP_ADHOC_MATCHING_PACKET_ACCEPT) sendAcceptPacket(context, &msg->mac, msg->optlen, opt);
// Send Join Packet
else if (msg->opcode == PSP_ADHOC_MATCHING_PACKET_JOIN) sendJoinPacket(context, &msg->mac, msg->optlen, opt);
// Send Cancel Packet
else if (msg->opcode == PSP_ADHOC_MATCHING_PACKET_CANCEL) sendCancelPacket(context, &msg->mac, msg->optlen, opt);
// Send Bulk Data Packet
else if (msg->opcode == PSP_ADHOC_MATCHING_PACKET_BULK) sendBulkDataPacket(context, &msg->mac, msg->optlen, opt);
// Send Birth Packet
else if (msg->opcode == PSP_ADHOC_MATCHING_PACKET_BIRTH) sendBirthPacket(context, &msg->mac);
// Send Death Packet
else if (msg->opcode == PSP_ADHOC_MATCHING_PACKET_DEATH) sendDeathPacket(context, &msg->mac);
// Cancel Bulk Data Transfer (does nothing as of now as we fire and forget anyway) // Do we need to check DeathPacket and ByePacket here?
//else if(msg->opcode == PSP_ADHOC_MATCHING_PACKET_BULK_ABORT) sendAbortBulkDataPacket(context, &msg->mac, msg->optlen, opt);
// Pop input stack from front (this should be queue instead of stack?)
context->input_stack = msg->next;
free(msg);
msg = context->input_stack;
msg_count++;
}
// Free Stack
context->inputlock->unlock();
INFO_LOG(Log::sceNet, "InputLoop[%d]: Finished (%d msg)", matchingId, msg_count);
}
// Clear IO Message Stack
clearStack(context, PSP_ADHOC_MATCHING_INPUT_STACK);
// Send Bye Messages. FIXME: Official prx seems to be sending DEATH instead of BYE packet during MatchingStop? But DEATH packet doesn't works with DBZ Team Tag
sendByePacket(context);
// Free Peer List Buffer
clearPeerList(context); //deleteAllMembers(context);
// Delete Pointer Reference (and notify caller about finished cleanup)
//context->inputThread = NULL;
}
}
// Log Shutdown
INFO_LOG(Log::sceNet, "InputLoop: End of InputLoop[%i] Thread", matchingId);
// Terminate Thread
//sceKernelExitDeleteThread(0);
// Return Zero to shut up Compiler
return 0;
}
void netAdhocMatchingValidateLoopMemory() {
if (!matchingThreadHackAddr || (matchingThreadHackAddr && strcmp("matchingThreadHack", kernelMemory.GetBlockTag(matchingThreadHackAddr)) != 0)) {
u32 blockSize = sizeof(matchingThreadCode);
matchingThreadHackAddr = kernelMemory.Alloc(blockSize, false, "matchingThreadHack");
if (matchingThreadHackAddr) Memory::Memcpy(matchingThreadHackAddr, matchingThreadCode, sizeof(matchingThreadCode));
}
}
int NetAdhocMatching_Stop(int matchingId) {
SceNetAdhocMatchingContext* item = findMatchingContext(matchingId);
if (item == NULL) {
return 0;
}
// This will cause using PdpRecv on this socket to return ERROR_NET_ADHOC_SOCKET_ALERTED (Based on Ys vs. Sora no Kiseki when tested with JPCSP + prx files). Is this used to abort inprogress socket activity?
NetAdhoc_SetSocketAlert(item->socket, ADHOC_F_ALERTRECV);
item->inputRunning = false;
if (item->inputThread.joinable()) {
item->inputThread.join();
}
item->eventRunning = false;
if (item->eventThread.joinable()) {
item->eventThread.join();
}
// Stop fake PSP Thread.
// kernelObjects may already been cleared early during a Shutdown, thus trying to access it may generates Warning/Error in the log
if (matchingThreads[item->matching_thid] > 0 && strcmp(__KernelGetThreadName(matchingThreads[item->matching_thid]), "ERROR") != 0) {
__KernelStopThread(matchingThreads[item->matching_thid], SCE_KERNEL_ERROR_THREAD_TERMINATED, "AdhocMatching stopped");
__KernelDeleteThread(matchingThreads[item->matching_thid], SCE_KERNEL_ERROR_THREAD_TERMINATED, "AdhocMatching deleted");
}
matchingThreads[item->matching_thid] = 0;
// Make sure nobody locking/using the socket
item->socketlock->lock();
// Delete the socket
NetAdhocPdp_Delete(item->socket, 0); // item->connected = (sceNetAdhocPdpDelete(item->socket, 0) < 0);
item->socketlock->unlock();
// Multithreading Lock
peerlock.lock();
// Remove your own MAC, or All members, or don't remove at all or we should do this on MatchingDelete ?
clearPeerList(item); //deleteAllMembers(item);
item->running = 0;
netAdhocMatchingStarted--;
// Multithreading Unlock
peerlock.unlock();
return 0;
}
int sceNetAdhocMatchingStop(int matchingId) {
WARN_LOG(Log::sceNet, "UNTESTED sceNetAdhocMatchingStop(%i) at %08x", matchingId, currentMIPS->pc);
return NetAdhocMatching_Stop(matchingId);
}
int NetAdhocMatching_Delete(int matchingId) {
// Multithreading Lock
std::lock_guard<std::recursive_mutex> peer_guard(peerlock);
// Previous Context Reference
SceNetAdhocMatchingContext* prev = NULL;
// Context Pointer
SceNetAdhocMatchingContext* item = contexts;
// Iterate contexts
for (; item != NULL; item = item->next) {
// Found matching ID
if (item->id == matchingId) {
// Unlink Left (Beginning)
if (prev == NULL) contexts = item->next;
// Unlink Left (Other)
else prev->next = item->next;
// Stop it first if it's still running
if (item->running) {
NetAdhocMatching_Stop(matchingId);
}
// Delete the Fake PSP Thread
//__KernelDeleteThread(item->matching_thid, SCE_KERNEL_ERROR_THREAD_TERMINATED, "AdhocMatching deleted");
//delete item->matchingThread;
// Free allocated memories
free(item->hello);
free(item->rxbuf);
clearPeerList(item); //deleteAllMembers(item);
(*item->peerPort).clear();
delete item->peerPort;
// Destroy locks
item->eventlock->lock(); // Make sure it's not locked when being deleted
item->eventlock->unlock();
delete item->eventlock;
item->inputlock->lock(); // Make sure it's not locked when being deleted
item->inputlock->unlock();
delete item->inputlock;
item->socketlock->lock(); // Make sure it's not locked when being deleted
item->socketlock->unlock();
delete item->socketlock;
// Free item context memory
free(item);
item = NULL;
// Making sure there are no leftover matching events from this session which could cause a crash on the next session
deleteMatchingEvents(matchingId);
// Stop Search
break;
}
// Set Previous Reference
prev = item;
}
return 0;
}
int sceNetAdhocMatchingDelete(int matchingId) {
// WLAN might be disabled in the middle of successfull multiplayer, but we still need to cleanup right?
NetAdhocMatching_Delete(matchingId);
WARN_LOG(Log::sceNet, "UNTESTED sceNetAdhocMatchingDelete(%i) at %08x", matchingId, currentMIPS->pc);
// Give a little time to make sure everything are cleaned up before the following AdhocMatchingCreate, Not too long tho, otherwise Naruto Ultimate Ninja Heroes 3 will have an issue
//hleDelayResult(0, "give time to init/cleanup", adhocExtraPollDelayMS * 1000);
return 0;
}
int sceNetAdhocMatchingInit(u32 memsize) {
WARN_LOG_REPORT_ONCE(sceNetAdhocMatchingInit, Log::sceNet, "sceNetAdhocMatchingInit(%d) at %08x", memsize, currentMIPS->pc);
// Uninitialized Library
if (netAdhocMatchingInited)
return ERROR_NET_ADHOC_MATCHING_ALREADY_INITIALIZED;
// Save Fake Pool Size
fakePoolSize = memsize;
// Initialize Library
deleteMatchingEvents();
netAdhocMatchingInited = true;
// Return Success
return 0;
}
int NetAdhocMatching_Term() {
if (netAdhocMatchingInited) {
// Delete all Matching contexts
SceNetAdhocMatchingContext* next = NULL;
SceNetAdhocMatchingContext* context = contexts;
while (context != NULL) {
next = context->next;
//if (context->running) NetAdhocMatching_Stop(context->id);
NetAdhocMatching_Delete(context->id);
context = next;
}
contexts = NULL;
matchingThreads.clear();
}
return 0;
}
int sceNetAdhocMatchingTerm() {
WARN_LOG(Log::sceNet, "UNTESTED sceNetAdhocMatchingTerm() at %08x", currentMIPS->pc);
// Should we cleanup all created matching contexts first? just in case there are games that doesn't delete them before calling this
NetAdhocMatching_Term();
netAdhocMatchingInited = false;
return 0;
}
// Presumably returns a "matchingId".
static int sceNetAdhocMatchingCreate(int mode, int maxnum, int port, int rxbuflen, int hello_int, int keepalive_int, int init_count, int rexmt_int, u32 callbackAddr) {
WARN_LOG(Log::sceNet, "sceNetAdhocMatchingCreate(mode=%i, maxnum=%i, port=%i, rxbuflen=%i, hello=%i, keepalive=%i, initcount=%i, rexmt=%i, callbackAddr=%08x) at %08x", mode, maxnum, port, rxbuflen, hello_int, keepalive_int, init_count, rexmt_int, callbackAddr, currentMIPS->pc);
if (!g_Config.bEnableWlan) {
return hleLogError(Log::sceNet, -1, "WLAN off");
}
SceNetAdhocMatchingHandler handler;
handler.entryPoint = callbackAddr;
if (!netAdhocMatchingInited) {
// Uninitialized Library
return hleLogError(Log::sceNet, ERROR_NET_ADHOC_MATCHING_NOT_INITIALIZED, "adhoc matching not initialized");
}
if (maxnum <= 1 || maxnum > 16) {
// Invalid Member Limit
return hleLogError(Log::sceNet, ERROR_NET_ADHOC_MATCHING_INVALID_MAXNUM, "adhoc matching invalid maxnum");
}
if (rxbuflen < 1) {
// Invalid Receive Buffer Size
return hleLogError(Log::sceNet, ERROR_NET_ADHOC_MATCHING_RXBUF_TOO_SHORT, "adhoc matching rxbuf too short");
}
if (mode < 1 || mode > 3) {
// InvalidERROR_NET_Arguments
return hleLogError(Log::sceNet, ERROR_NET_ADHOC_MATCHING_INVALID_ARG, "adhoc matching invalid arg");
}
// Iterate Matching Contexts
SceNetAdhocMatchingContext * item = contexts;
for (; item != NULL; item = item->next) {
// Port Match found
if (item->port == port)
return hleLogError(Log::sceNet, ERROR_NET_ADHOC_MATCHING_PORT_IN_USE, "adhoc matching port in use");
}
// Allocate Context Memory
SceNetAdhocMatchingContext * context = (SceNetAdhocMatchingContext *)malloc(sizeof(SceNetAdhocMatchingContext));
// Allocated Memory
if (context != NULL) {
// Create PDP Socket
SceNetEtherAddr localmac;
getLocalMac(&localmac);
// Clear Memory
memset(context, 0, sizeof(SceNetAdhocMatchingContext));
// Allocate Receive Buffer
context->rxbuf = (uint8_t*)malloc(rxbuflen);
// Allocated Memory
if (context->rxbuf != NULL) {
// Clear Memory
memset(context->rxbuf, 0, rxbuflen);
// Fill in Context Data
context->id = findFreeMatchingID();
context->mode = mode;
context->maxpeers = maxnum;
context->port = port;
context->rxbuflen = rxbuflen;
context->resendcounter = init_count;
context->resend_int = rexmt_int; // used as ack timeout on lost packet (ie. not receiving anything after sending)?
context->hello_int = hello_int; // client might set this to 0
if (keepalive_int < 1) context->keepalive_int = PSP_ADHOCCTL_PING_TIMEOUT; else context->keepalive_int = keepalive_int; // client might set this to 0
context->keepalivecounter = init_count; // used to multiply keepalive_int as timeout
context->timeout = (((u64)(keepalive_int)+(u64)rexmt_int) * (u64)init_count);
context->timeout += 500000; // For internet play we need higher timeout than what the game wanted
context->handler = handler;
context->peerPort = new std::map<SceNetEtherAddr, u16_le>();
// Fill in Selfpeer
context->mac = localmac;
// Create locks
context->socketlock = new std::recursive_mutex;
context->eventlock = new std::recursive_mutex;
context->inputlock = new std::recursive_mutex;
// Multithreading Lock
peerlock.lock(); //contextlock.lock();
// Add Callback Handler
context->handler.entryPoint = callbackAddr;
context->matching_thid = static_cast<int>(matchingThreads.size());
matchingThreads.push_back(0);
// Link Context
//context->connected = true;
context->next = contexts;
contexts = context;
// Multithreading UnLock
peerlock.unlock(); //contextlock.unlock();
// Just to make sure Adhoc is already connected
//hleDelayResult(context->id, "give time to init/cleanup", adhocEventDelayMS * 1000);
// Return Matching ID
return hleLogDebug(Log::sceNet, context->id, "success");
}
// Free Memory
free(context);
}
// Out of Memory
return hleLogError(Log::sceNet, ERROR_NET_ADHOC_MATCHING_NO_SPACE, "adhoc matching no space");
}
int NetAdhocMatching_Start(int matchingId, int evthPri, int evthPartitionId, int evthStack, int inthPri, int inthPartitionId, int inthStack, int optLen, u32 optDataAddr) {
// Multithreading Lock
std::lock_guard<std::recursive_mutex> peer_guard(peerlock);
SceNetAdhocMatchingContext* item = findMatchingContext(matchingId);
if (item == NULL) {
// return ERROR_NET_ADHOC_MATCHING_INVALID_ID; //Faking success to prevent GTA:VCS from stuck unable to choose host/join menu
return hleLogDebug(Log::sceNet, 0);
}
//sceNetAdhocMatchingSetHelloOpt(matchingId, optLen, optDataAddr); //SetHelloOpt only works when context is running
if ((optLen > 0) && Memory::IsValidAddress(optDataAddr)) {
// Allocate the memory and copy the content
free(item->hello);
item->hello = (uint8_t*)malloc(optLen);
if (item->hello != NULL) {
Memory::Memcpy(item->hello, optDataAddr, optLen);
item->hellolen = optLen;
item->helloAddr = optDataAddr;
}
//else return ERROR_NET_ADHOC_MATCHING_NO_SPACE; //Faking success to prevent GTA:VCS from stuck unable to choose host/join menu
}
//else return ERROR_NET_ADHOC_MATCHING_INVALID_ARG; // ERROR_NET_ADHOC_MATCHING_INVALID_OPTLEN; // Returning Not Success will cause GTA:VC stuck unable to choose host/join menu
// Create PDP Socket
int sock = hleCall(sceNetAdhoc, int, sceNetAdhocPdpCreate, (const char*)&item->mac, static_cast<int>(item->port), item->rxbuflen, 0);
item->socket = sock;
if (sock < 1) {
return hleLogError(Log::sceNet, ERROR_NET_ADHOC_MATCHING_PORT_IN_USE, "adhoc matching port in use");
}
// Create & Start the Fake PSP Thread ("matching_ev%d" and "matching_io%d")
netAdhocMatchingValidateLoopMemory();
std::string thrname = std::string("MatchingThr") + std::to_string(matchingId);
matchingThreads[item->matching_thid] = hleCall(ThreadManForUser, int, sceKernelCreateThread, thrname.c_str(), matchingThreadHackAddr, evthPri, evthStack, 0, 0);
//item->matchingThread = new HLEHelperThread(thrname.c_str(), "sceNetAdhocMatching", "__NetMatchingCallbacks", inthPri, inthStack);
if (matchingThreads[item->matching_thid] > 0) {
hleCall(ThreadManForUser, int, sceKernelStartThread, matchingThreads[item->matching_thid], 0, 0); //sceKernelStartThread(context->event_thid, sizeof(context), &context);
//item->matchingThread->Start(matchingId, 0);
}
//Create the threads
if (!item->eventRunning) {
item->eventRunning = true;
item->eventThread = std::thread(matchingEventThread, matchingId);
}
if (!item->inputRunning) {
item->inputRunning = true;
item->inputThread = std::thread(matchingInputThread, matchingId);
}
item->running = 1;
netAdhocMatchingStarted++;
return hleLogDebug(Log::sceNet, 0);
}
#define KERNEL_PARTITION_ID 1
#define USER_PARTITION_ID 2
#define VSHELL_PARTITION_ID 5
// This should be similar with sceNetAdhocMatchingStart2 but using USER_PARTITION_ID (2) for PartitionId params
static int sceNetAdhocMatchingStart(int matchingId, int evthPri, int evthStack, int inthPri, int inthStack, int optLen, u32 optDataAddr) {
WARN_LOG(Log::sceNet, "UNTESTED sceNetAdhocMatchingStart(%i, %i, %i, %i, %i, %i, %08x) at %08x", matchingId, evthPri, evthStack, inthPri, inthStack, optLen, optDataAddr, currentMIPS->pc);
if (!g_Config.bEnableWlan) {
return hleLogError(Log::sceNet, -1, "WLAN off");
}
int retval = NetAdhocMatching_Start(matchingId, evthPri, USER_PARTITION_ID, evthStack, inthPri, USER_PARTITION_ID, inthStack, optLen, optDataAddr);
// Give a little time to make sure matching Threads are ready before the game use the next sceNet functions, should've checked for status instead of guessing the time?
hleEatMicro(adhocMatchingEventDelay);
return retval;
}
// With params for Partition ID for the event & input handler stack
static int sceNetAdhocMatchingStart2(int matchingId, int evthPri, int evthPartitionId, int evthStack, int inthPri, int inthPartitionId, int inthStack, int optLen, u32 optDataAddr) {
WARN_LOG(Log::sceNet, "UNTESTED sceNetAdhocMatchingStart2(%i, %i, %i, %i, %i, %i, %i, %i, %08x) at %08x", matchingId, evthPri, evthPartitionId, evthStack, inthPri, inthPartitionId, inthStack, optLen, optDataAddr, currentMIPS->pc);
if (!g_Config.bEnableWlan) {
return hleLogError(Log::sceNet, -1, "WLAN off");
}
int retval = NetAdhocMatching_Start(matchingId, evthPri, evthPartitionId, evthStack, inthPri, inthPartitionId, inthStack, optLen, optDataAddr);
// Give a little time to make sure matching Threads are ready before the game use the next sceNet functions, should've checked for status instead of guessing the time?
hleEatMicro(adhocMatchingEventDelay);
return retval;
}
static int sceNetAdhocMatchingSelectTarget(int matchingId, const char *macAddress, int optLen, u32 optDataPtr) {
WARN_LOG(Log::sceNet, "UNTESTED sceNetAdhocMatchingSelectTarget(%i, %s, %i, %08x) at %08x", matchingId, mac2str((SceNetEtherAddr*)macAddress).c_str(), optLen, optDataPtr, currentMIPS->pc);
if (!g_Config.bEnableWlan) {
return hleLogError(Log::sceNet, -1, "WLAN off");
}
if (!netAdhocMatchingInited) {
// Uninitialized Library
return hleLogError(Log::sceNet, ERROR_NET_ADHOC_MATCHING_NOT_INITIALIZED, "adhocmatching not initialized");
}
if (macAddress == NULL) {
// Invalid Arguments
return hleLogError(Log::sceNet, ERROR_NET_ADHOC_MATCHING_INVALID_ARG, "adhocmatching invalid arg");
}
SceNetEtherAddr * target = (SceNetEtherAddr *)macAddress;
// Find Matching Context for ID
SceNetAdhocMatchingContext * context = findMatchingContext(matchingId);
if (context == NULL) {
// Invalid Matching ID
return hleLogError(Log::sceNet, ERROR_NET_ADHOC_MATCHING_INVALID_ID, "adhocmatching invalid id");
}
if (!context->running) {
// Idle Context
return hleLogError(Log::sceNet, ERROR_NET_ADHOC_MATCHING_NOT_RUNNING, "adhocmatching not running");
}
// Search Result
SceNetAdhocMatchingMemberInternal * peer = findPeer(context, (SceNetEtherAddr *)target);
if (peer == NULL) {
// Peer not found
return hleLogError(Log::sceNet, ERROR_NET_ADHOC_MATCHING_UNKNOWN_TARGET, "adhocmatching unknown target");
}
if ((optLen != 0) && (optLen <= 0 || optDataPtr == 0)) {
// Invalid Optional Data Length
return hleLogError(Log::sceNet, ERROR_NET_ADHOC_MATCHING_INVALID_OPTLEN, "adhocmatching invalid optlen");
}
void * opt = NULL;
if (Memory::IsValidAddress(optDataPtr)) opt = Memory::GetPointerWriteUnchecked(optDataPtr);
// Host Mode
if (context->mode == PSP_ADHOC_MATCHING_MODE_PARENT) {
// Already Connected
if (peer->state == PSP_ADHOC_MATCHING_PEER_CHILD) return hleLogError(Log::sceNet, ERROR_NET_ADHOC_MATCHING_ALREADY_ESTABLISHED, "adhocmatching already established");
// Not enough space
if (countChildren(context) == (context->maxpeers - 1)) return hleLogError(Log::sceNet, ERROR_NET_ADHOC_MATCHING_EXCEED_MAXNUM, "adhocmatching exceed maxnum");
// Requesting Peer
if (peer->state == PSP_ADHOC_MATCHING_PEER_INCOMING_REQUEST) {
// Accept Peer in Group
peer->state = PSP_ADHOC_MATCHING_PEER_CHILD;
// Sending order may need to be reversed since Stack appends to the front, so the order will be switched around.
// Tell Children about new Sibling
sendBirthMessage(context, peer);
// Spawn Established Event
//spawnLocalEvent(context, PSP_ADHOC_MATCHING_EVENT_ESTABLISHED, target, 0, NULL);
// Send Accept Confirmation to Peer
sendAcceptMessage(context, peer, optLen, opt);
// Return Success
return hleLogDebug(Log::sceNet, 0);
}
}
// Client Mode
else if (context->mode == PSP_ADHOC_MATCHING_MODE_CHILD) {
// Already connected
if (findParent(context) != NULL) return hleLogError(Log::sceNet, ERROR_NET_ADHOC_MATCHING_ALREADY_ESTABLISHED, "adhocmatching already established");
// Outgoing Request in Progress
if (findOutgoingRequest(context) != NULL) return hleLogError(Log::sceNet, ERROR_NET_ADHOC_MATCHING_REQUEST_IN_PROGRESS, "adhocmatching request in progress");
// Valid Offer
if (peer->state == PSP_ADHOC_MATCHING_PEER_OFFER) {
// Switch into Join Request Mode
peer->state = PSP_ADHOC_MATCHING_PEER_OUTGOING_REQUEST;
// Send Join Request to Peer
sendJoinRequest(context, peer, optLen, opt);
// Return Success
return hleLogDebug(Log::sceNet, 0);
}
}
// P2P Mode
else {
// Already connected
if (findP2P(context) != NULL) return hleLogError(Log::sceNet, ERROR_NET_ADHOC_MATCHING_ALREADY_ESTABLISHED, "adhocmatching already established");
// Outgoing Request in Progress
if (findOutgoingRequest(context) != NULL) return hleLogError(Log::sceNet, ERROR_NET_ADHOC_MATCHING_REQUEST_IN_PROGRESS, "adhocmatching request in progress");
// Join Request Mode
if (peer->state == PSP_ADHOC_MATCHING_PEER_OFFER) {
// Switch into Join Request Mode
peer->state = PSP_ADHOC_MATCHING_PEER_OUTGOING_REQUEST;
// Send Join Request to Peer
sendJoinRequest(context, peer, optLen, opt);
// Return Success
return hleLogDebug(Log::sceNet, 0);
}
// Requesting Peer
else if (peer->state == PSP_ADHOC_MATCHING_PEER_INCOMING_REQUEST) {
// Accept Peer in Group
peer->state = PSP_ADHOC_MATCHING_PEER_P2P;
// Tell Children about new Sibling
//sendBirthMessage(context, peer);
// Send Accept Confirmation to Peer
sendAcceptMessage(context, peer, optLen, opt);
// Return Success
return hleLogDebug(Log::sceNet, 0);
}
}
// How did this happen?! It shouldn't!
return hleLogError(Log::sceNet, ERROR_NET_ADHOC_MATCHING_TARGET_NOT_READY, "adhocmatching target not ready");
}
int NetAdhocMatching_CancelTargetWithOpt(int matchingId, const char* macAddress, int optLen, u32 optDataPtr) {
if (!netAdhocMatchingInited) {
// Uninitialized Library
return hleLogError(Log::sceNet, ERROR_NET_ADHOC_MATCHING_NOT_INITIALIZED, "adhocmatching not initialized");
}
SceNetEtherAddr* target = (SceNetEtherAddr*)macAddress;
void* opt = NULL;
if (Memory::IsValidAddress(optDataPtr)) opt = Memory::GetPointerWriteUnchecked(optDataPtr);
if (target == NULL || ((optLen != 0) && (optLen <= 0 || opt == NULL))) {
// Invalid Arguments
return hleLogError(Log::sceNet, ERROR_NET_ADHOC_MATCHING_INVALID_ARG, "adhocmatching invalid arg");
}
// Find Matching Context
SceNetAdhocMatchingContext* context = findMatchingContext(matchingId);
if (context == NULL) {
// Invalid Matching ID
return hleLogError(Log::sceNet, ERROR_NET_ADHOC_MATCHING_INVALID_ID, "adhocmatching invalid id");
}
if (!context->running) {
// Context not running
return hleLogError(Log::sceNet, ERROR_NET_ADHOC_MATCHING_NOT_RUNNING, "adhocmatching not running");
}
// Find Peer
SceNetAdhocMatchingMemberInternal* peer = findPeer(context, (SceNetEtherAddr*)target);
if (peer == NULL) {
// Peer not found
//return hleLogError(Log::sceNet, ERROR_NET_ADHOC_MATCHING_UNKNOWN_TARGET, "adhocmatching unknown target");
// Faking success to prevent the game (ie. Soul Calibur) to repeatedly calling this function when the other player is disconnected
return hleLogDebug(Log::sceNet, 0);
}
// Valid Peer Mode
if ((context->mode == PSP_ADHOC_MATCHING_MODE_CHILD && (peer->state == PSP_ADHOC_MATCHING_PEER_PARENT || peer->state == PSP_ADHOC_MATCHING_PEER_OUTGOING_REQUEST)) ||
(context->mode == PSP_ADHOC_MATCHING_MODE_PARENT && (peer->state == PSP_ADHOC_MATCHING_PEER_CHILD || peer->state == PSP_ADHOC_MATCHING_PEER_INCOMING_REQUEST)) ||
(context->mode == PSP_ADHOC_MATCHING_MODE_P2P && (peer->state == PSP_ADHOC_MATCHING_PEER_P2P || peer->state == PSP_ADHOC_MATCHING_PEER_INCOMING_REQUEST)))
{
// Notify other Children of Death
if (context->mode == PSP_ADHOC_MATCHING_MODE_PARENT && peer->state == PSP_ADHOC_MATCHING_PEER_CHILD && countConnectedPeers(context) > 1) {
// Send Death Message
sendDeathMessage(context, peer);
}
// Mark Peer as Canceled
peer->state = PSP_ADHOC_MATCHING_PEER_CANCEL_IN_PROGRESS;
// Send Cancel Event to Peer
sendCancelMessage(context, peer, optLen, opt);
// Delete Peer from List
// Can't delete here, Threads still need this data.
// deletePeer(context, peer);
// Marking peer to be timedout instead of deleting immediately
peer->lastping = 0;
hleEatCycles(adhocDefaultDelay);
// Return Success
return hleLogDebug(Log::sceNet, 0);
}
// Peer not found
//return hleLogError(Log::sceNet, ERROR_NET_ADHOC_MATCHING_UNKNOWN_TARGET, "adhocmatching unknown target");
// Faking success to prevent the game (ie. Soul Calibur) to repeatedly calling this function when the other player is disconnected
return hleLogDebug(Log::sceNet, 0);
}
int sceNetAdhocMatchingCancelTargetWithOpt(int matchingId, const char *macAddress, int optLen, u32 optDataPtr) {
WARN_LOG(Log::sceNet, "UNTESTED sceNetAdhocMatchingCancelTargetWithOpt(%i, %s, %i, %08x) at %08x", matchingId, mac2str((SceNetEtherAddr*)macAddress).c_str(), optLen, optDataPtr, currentMIPS->pc);
if (!g_Config.bEnableWlan) {
return hleLogError(Log::sceNet, -1, "WLAN off");
}
return NetAdhocMatching_CancelTargetWithOpt(matchingId, macAddress, optLen, optDataPtr);
}
int sceNetAdhocMatchingCancelTarget(int matchingId, const char *macAddress) {
WARN_LOG(Log::sceNet, "UNTESTED sceNetAdhocMatchingCancelTarget(%i, %s)", matchingId, mac2str((SceNetEtherAddr*)macAddress).c_str());
if (!g_Config.bEnableWlan) {
return hleLogError(Log::sceNet, -1, "WLAN off");
}
return NetAdhocMatching_CancelTargetWithOpt(matchingId, macAddress, 0, 0);
}
int sceNetAdhocMatchingGetHelloOpt(int matchingId, u32 optLenAddr, u32 optDataAddr) {
if (!g_Config.bEnableWlan) {
return hleLogError(Log::sceNet, -1, "WLAN off");
}
if (!Memory::IsValidAddress(optLenAddr)) {
return hleLogError(Log::sceNet, ERROR_NET_ADHOC_MATCHING_INVALID_ARG);
}
s32_le *optlen = PSPPointer<s32_le>::Create(optLenAddr);
// Multithreading Lock
peerlock.lock();
SceNetAdhocMatchingContext * item = findMatchingContext(matchingId);
if (item != NULL) {
// Get OptData
*optlen = item->hellolen;
if ((*optlen > 0) && Memory::IsValidAddress(optDataAddr)) {
uint8_t * optdata = Memory::GetPointerWriteUnchecked(optDataAddr);
memcpy(optdata, item->hello, *optlen);
}
//else return ERROR_NET_ADHOC_MATCHING_INVALID_ARG;
}
//else return ERROR_NET_ADHOC_MATCHING_INVALID_ID;
// Multithreading Unlock
peerlock.unlock();
return hleLogDebug(Log::sceNet, 0);
}
int sceNetAdhocMatchingSetHelloOpt(int matchingId, int optLenAddr, u32 optDataAddr) {
if (!g_Config.bEnableWlan) {
return hleLogError(Log::sceNet, -1, "WLAN off");
}
if (!netAdhocMatchingInited)
return hleLogDebug(Log::sceNet, ERROR_NET_ADHOC_MATCHING_NOT_INITIALIZED, "adhocmatching not initialized");
// Multithreading Lock
peerlock.lock();
SceNetAdhocMatchingContext* context = findMatchingContext(matchingId);
// Multithreading Unlock
peerlock.unlock();
// Context not found
if (context == NULL)
return hleLogError(Log::sceNet, ERROR_NET_ADHOC_MATCHING_INVALID_ID, "adhocmatching invalid id");
// Invalid Matching Mode (Child)
if (context->mode == PSP_ADHOC_MATCHING_MODE_CHILD)
return hleLogDebug(Log::sceNet, ERROR_NET_ADHOC_MATCHING_INVALID_MODE, "adhocmatching invalid mode");
// Context not running
if (!context->running)
return hleLogError(Log::sceNet, ERROR_NET_ADHOC_MATCHING_NOT_RUNNING, "adhocmatching not running");
// Invalid Optional Data Length
if ((optLenAddr != 0) && (optDataAddr == 0))
return hleLogError(Log::sceNet, ERROR_NET_ADHOC_MATCHING_INVALID_OPTLEN, "adhocmatching invalid optlen"); //ERROR_NET_ADHOC_MATCHING_INVALID_ARG
// Grab Existing Hello Data
void* hello = context->hello;
// Free Previous Hello Data, or Reuse it
//free(hello);
// Allocation Required
if (optLenAddr > 0) {
// Allocate Memory
if (optLenAddr > context->hellolen) {
hello = realloc(hello, optLenAddr);
}
// Out of Memory
if (hello == NULL) {
context->hellolen = 0;
return ERROR_NET_ADHOC_MATCHING_NO_SPACE;
}
// Clone Hello Data
Memory::Memcpy(hello, optDataAddr, optLenAddr);
// Set Hello Data
context->hello = (uint8_t*)hello;
context->hellolen = optLenAddr;
context->helloAddr = optDataAddr;
}
else {
// Delete Hello Data
context->hellolen = 0;
context->helloAddr = 0;
//free(context->hello); // Doesn't need to free it since it will be reused later
//context->hello = NULL;
}
// Return Success
return hleLogDebug(Log::sceNet, 0);
}
static int sceNetAdhocMatchingGetMembers(int matchingId, u32 sizeAddr, u32 buf) {
DEBUG_LOG(Log::sceNet, "UNTESTED sceNetAdhocMatchingGetMembers(%i, [%08x]=%i, %08x) at %08x", matchingId, sizeAddr, Memory::Read_U32(sizeAddr), buf, currentMIPS->pc);
if (!g_Config.bEnableWlan) {
return hleLogError(Log::sceNet, -1, "WLAN off");
}
if (!netAdhocMatchingInited)
return hleLogDebug(Log::sceNet, ERROR_NET_ADHOC_MATCHING_NOT_INITIALIZED, "adhocmatching not initialized");
// Minimum Argument
if (!Memory::IsValidAddress(sizeAddr))
return hleLogError(Log::sceNet, ERROR_NET_ADHOC_MATCHING_INVALID_ARG, "adhocmatching invalid arg");
// Multithreading Lock
peerlock.lock();
// Find Matching Context
SceNetAdhocMatchingContext* context = findMatchingContext(matchingId);
// Multithreading Unlock
peerlock.unlock();
// Context not found
if (context == NULL)
return hleLogError(Log::sceNet, ERROR_NET_ADHOC_MATCHING_INVALID_ID, "adhocmatching invalid id");
// Context not running
if (!context->running)
return hleLogError(Log::sceNet, ERROR_NET_ADHOC_MATCHING_NOT_RUNNING, "adhocmatching not running");
// Buffer Length not available
if (!Memory::IsValidAddress(sizeAddr))
return hleLogError(Log::sceNet, ERROR_NET_ADHOC_MATCHING_INVALID_ARG, "adhocmatching invalid arg");
int* buflen = (int*)Memory::GetPointer(sizeAddr);
SceNetAdhocMatchingMemberInfoEmu* buf2 = NULL;
if (Memory::IsValidAddress(buf)) {
buf2 = (SceNetAdhocMatchingMemberInfoEmu*)Memory::GetPointer(buf);
}
// Number of Connected Peers, should we exclude timeout members?
bool excludeTimedout = false; // false;
uint32_t peercount = countConnectedPeers(context, excludeTimedout);
// Calculate Connected Peer Bytesize
int available = sizeof(SceNetAdhocMatchingMemberInfoEmu) * peercount;
// Length Returner Mode
if (buf == 0) {
// Get Connected Peer Count
*buflen = available;
DEBUG_LOG(Log::sceNet, "MemberList [Connected: %i]", peercount);
}
// Normal Mode
else {
// Fix Negative Length
if ((*buflen) < 0) *buflen = 0;
// Fix Oversize Request
if ((*buflen) > available) *buflen = available;
// Clear Memory
memset(buf2, 0, *buflen);
// Calculate Requested Peer Count
int requestedpeers = (*buflen) / sizeof(SceNetAdhocMatchingMemberInfoEmu);
// Filled Request Counter
int filledpeers = 0;
if (requestedpeers > 0) {
// Add Self-Peer first, unless if there is existing Parent/P2P peer
if (peercount == 1 || context->mode != PSP_ADHOC_MATCHING_MODE_CHILD) {
// Add Local MAC
buf2[filledpeers++].mac_addr = context->mac;
DEBUG_LOG(Log::sceNet, "MemberSelf [%s]", mac2str(&context->mac).c_str());
}
// Room for more than local peer
if (requestedpeers > 1) {
// P2P Mode
if (context->mode == PSP_ADHOC_MATCHING_MODE_P2P) {
// Find P2P Brother
SceNetAdhocMatchingMemberInternal* p2p = findP2P(context, excludeTimedout);
// P2P Brother found
if (p2p != NULL) {
// Faking lastping
auto friendpeer = findFriend(&p2p->mac);
if (p2p->lastping != 0 && friendpeer != NULL && friendpeer->last_recv != 0)
p2p->lastping = std::max(p2p->lastping, CoreTiming::GetGlobalTimeUsScaled() - defaultLastRecvDelta);
else
p2p->lastping = 0;
// Add P2P Brother MAC
buf2[filledpeers++].mac_addr = p2p->mac;
DEBUG_LOG(Log::sceNet, "MemberP2P [%s]", mac2str(&p2p->mac).c_str());
}
}
// Parent or Child Mode
else {
// Add Parent first
SceNetAdhocMatchingMemberInternal* parentpeer = findParent(context);
if (parentpeer != NULL) {
// Faking lastping
auto friendpeer = findFriend(&parentpeer->mac);
if (parentpeer->lastping != 0 && friendpeer != NULL && friendpeer->last_recv != 0)
parentpeer->lastping = std::max(parentpeer->lastping, CoreTiming::GetGlobalTimeUsScaled() - defaultLastRecvDelta);
else
parentpeer->lastping = 0;
// Add Parent MAC
buf2[filledpeers++].mac_addr = parentpeer->mac;
DEBUG_LOG(Log::sceNet, "MemberParent [%s]", mac2str(&parentpeer->mac).c_str());
}
// We may need to rearrange children where last joined player placed last
std::deque<SceNetAdhocMatchingMemberInternal*> sortedPeers;
// Iterate Peer List
SceNetAdhocMatchingMemberInternal* peer = context->peerlist;
for (; peer != NULL && filledpeers < requestedpeers; peer = peer->next) {
// Should we exclude timedout members?
if (!excludeTimedout || peer->lastping != 0) {
// Faking lastping
auto friendpeer = findFriend(&peer->mac);
if (peer->lastping != 0 && friendpeer != NULL && friendpeer->last_recv != 0)
peer->lastping = std::max(peer->lastping, CoreTiming::GetGlobalTimeUsScaled() - defaultLastRecvDelta);
else
peer->lastping = 0;
// Add Peer MAC
sortedPeers.push_front(peer);
}
}
// Iterate rearranged peers
for (const auto& peer : sortedPeers) {
// Parent Mode
if (context->mode == PSP_ADHOC_MATCHING_MODE_PARENT) {
// Interested in Children
if (peer->state == PSP_ADHOC_MATCHING_PEER_CHILD) {
// Add Child MAC
buf2[filledpeers++].mac_addr = peer->mac;
DEBUG_LOG(Log::sceNet, "MemberChild [%s]", mac2str(&peer->mac).c_str());
}
}
// Child Mode
else {
// Interested in Siblings
if (peer->state == PSP_ADHOC_MATCHING_PEER_CHILD) {
// Add Peer MAC
buf2[filledpeers++].mac_addr = peer->mac;
DEBUG_LOG(Log::sceNet, "MemberSibling [%s]", mac2str(&peer->mac).c_str());
}
// Self Peer
else if (peer->state == 0) {
// Add Local MAC
buf2[filledpeers++].mac_addr = peer->mac;
DEBUG_LOG(Log::sceNet, "MemberSelf [%s]", mac2str(&peer->mac).c_str());
}
}
}
sortedPeers.clear();
}
}
// Link Result List
for (int i = 0; i < filledpeers - 1; i++) {
// Link Next Element
//buf2[i].next = &buf2[i + 1];
buf2[i].next = buf + (sizeof(SceNetAdhocMatchingMemberInfoEmu) * (i + 1LL));
}
// Fix Last Element
if (filledpeers > 0) buf2[filledpeers - 1].next = 0;
}
// Fix Buffer Size
*buflen = sizeof(SceNetAdhocMatchingMemberInfoEmu) * filledpeers;
DEBUG_LOG(Log::sceNet, "MemberList [Requested: %i][Discovered: %i]", requestedpeers, filledpeers);
}
// Return Success
return hleDelayResult(hleLogDebug(Log::sceNet, 0), "delay 100 ~ 1000us", 100); // seems to have different thread running within the delay duration
}
// Gran Turismo may replace the 1st bit of the 1st byte of MAC address's OUI with 0 (unicast bit), or replace the whole 6-bytes of MAC address with all 00 (invalid mac) for unknown reason
int sceNetAdhocMatchingSendData(int matchingId, const char *mac, int dataLen, u32 dataAddr) {
WARN_LOG(Log::sceNet, "UNTESTED sceNetAdhocMatchingSendData(%i, %s, %i, %08x) at %08x", matchingId, mac2str((SceNetEtherAddr*)mac).c_str(), dataLen, dataAddr, currentMIPS->pc);
if (!g_Config.bEnableWlan) {
return hleLogError(Log::sceNet, -1, "WLAN off");
}
if (!netAdhocMatchingInited) {
// Uninitialized Library
return hleLogError(Log::sceNet, ERROR_NET_ADHOC_MATCHING_NOT_INITIALIZED, "not initialized");
}
if (mac == NULL) {
// Invalid Arguments
return hleLogError(Log::sceNet, ERROR_NET_ADHOC_MATCHING_INVALID_ARG, "invalid arg");
}
// Find Matching Context
SceNetAdhocMatchingContext * context = findMatchingContext(matchingId);
if (context == NULL) {
// Invalid Matching ID
return hleLogError(Log::sceNet, ERROR_NET_ADHOC_MATCHING_INVALID_ID, "invalid id");
}
if (!context->running) {
// Context not running
return hleLogError(Log::sceNet, ERROR_NET_ADHOC_MATCHING_NOT_RUNNING, "not running");
}
// Invalid Data Length
if (dataLen <= 0 || dataAddr == 0) {
// Invalid Data Length
return hleLogError(Log::sceNet, ERROR_NET_ADHOC_MATCHING_INVALID_DATALEN, "invalid datalen");
}
void* data = NULL;
if (Memory::IsValidAddress(dataAddr)) data = Memory::GetPointerWriteUnchecked(dataAddr);
// Lock the peer
std::lock_guard<std::recursive_mutex> peer_guard(peerlock);
// Find Target Peer
SceNetAdhocMatchingMemberInternal* peer = findPeer(context, (SceNetEtherAddr*)mac);
if (peer == NULL) {
// Peer not found
return hleLogError(Log::sceNet, ERROR_NET_ADHOC_MATCHING_UNKNOWN_TARGET, "unknown target");
}
if (peer->state != PSP_ADHOC_MATCHING_PEER_PARENT && peer->state != PSP_ADHOC_MATCHING_PEER_CHILD && peer->state != PSP_ADHOC_MATCHING_PEER_P2P) {
// Not connected / accepted
return hleLogError(Log::sceNet, ERROR_NET_ADHOC_MATCHING_NOT_ESTABLISHED, "not established");
}
// Send in Progress
if (peer->sending)
return hleLogError(Log::sceNet, ERROR_NET_ADHOC_MATCHING_DATA_BUSY, "data busy");
// Mark Peer as Sending
peer->sending = 1;
// Send Data to Peer
sendBulkDataPacket(context, &peer->mac, dataLen, data);
// Return Success
return hleLogDebug(Log::sceNet, 0);
}
int sceNetAdhocMatchingAbortSendData(int matchingId, const char *mac) {
WARN_LOG(Log::sceNet, "UNTESTED sceNetAdhocMatchingAbortSendData(%i, %s)", matchingId, mac2str((SceNetEtherAddr*)mac).c_str());
if (!g_Config.bEnableWlan) {
return hleLogError(Log::sceNet, -1, "WLAN off");
}
if (!netAdhocMatchingInited) {
// Uninitialized Library
return hleLogError(Log::sceNet, ERROR_NET_ADHOC_MATCHING_NOT_INITIALIZED, "adhocmatching not initialized");
}
if (mac == NULL) {
// Invalid Arguments
return hleLogError(Log::sceNet, ERROR_NET_ADHOC_MATCHING_INVALID_ARG, "adhocmatching invalid arg");
}
// Find Matching Context
SceNetAdhocMatchingContext * context = findMatchingContext(matchingId);
if (context == NULL) {
// Invalid Matching ID
return hleLogError(Log::sceNet, ERROR_NET_ADHOC_MATCHING_INVALID_ID, "adhocmatching invalid id");
}
if (!context->running) {
// Context not running
return hleLogError(Log::sceNet, ERROR_NET_ADHOC_MATCHING_NOT_RUNNING, "adhocmatching not running");
}
// Find Target Peer
SceNetAdhocMatchingMemberInternal * peer = findPeer(context, (SceNetEtherAddr *)mac);
if (peer == NULL) {
// Peer not found
return hleLogError(Log::sceNet, ERROR_NET_ADHOC_MATCHING_UNKNOWN_TARGET, "adhocmatching unknown target");
}
// Peer is sending
if (peer->sending) {
// Set Peer as Bulk Idle
peer->sending = 0;
// Stop Bulk Data Sending (if in progress)
abortBulkTransfer(context, peer);
}
// Return Success
return hleLogDebug(Log::sceNet, 0);
}
// Get the maximum memory usage by the matching library
static int sceNetAdhocMatchingGetPoolMaxAlloc() {
if (!g_Config.bEnableWlan) {
return hleLogError(Log::sceNet, -1, "WLAN off");
}
// Lazy way out - hardcoded return value
return hleLogDebug(Log::sceNet, fakePoolSize / 2, "faked value");
}
int sceNetAdhocMatchingGetPoolStat(u32 poolstatPtr) {
if (!g_Config.bEnableWlan) {
return hleLogError(Log::sceNet, -1, "WLAN off");
}
if (!netAdhocMatchingInited) {
// Uninitialized Library
return hleLogError(Log::sceNet, ERROR_NET_ADHOC_MATCHING_NOT_INITIALIZED, "adhocmatching not initialized");
}
SceNetMallocStat * poolstat = NULL;
if (Memory::IsValidAddress(poolstatPtr)) poolstat = (SceNetMallocStat *)Memory::GetPointer(poolstatPtr);
if (poolstat == NULL) {
// Invalid Argument
return hleLogError(Log::sceNet, ERROR_NET_ADHOC_MATCHING_INVALID_ARG, "adhocmatching invalid arg");
}
// Fill Poolstat with Fake Data
poolstat->pool = fakePoolSize;
poolstat->maximum = fakePoolSize / 2; // Max usage faked to halt the pool
poolstat->free = fakePoolSize - poolstat->maximum;
// Return Success
return hleLogDebug(Log::sceNet, 0);
}
void __NetMatchingCallbacks() { //(int matchingId)
std::lock_guard<std::recursive_mutex> adhocGuard(adhocEvtMtx);
hleSkipDeadbeef();
// Note: Super Pocket Tennis / Thrillville Off the Rails seems to have a very short timeout (ie. ~5ms) while waiting for the event to arrived on the callback handler, but Lord of Arcana may not work well with 5ms (~3m or ~10ms seems to be good)
// Games with 4-players or more (ie. Gundam: Senjou No Kizuna Portable) will also need lower delay/latency (ie. ~3ms seems to be good, 2ms or lower doesn't work well) so MatchingEvents can be processed faster, thus won't be piling up in the queue.
// Using 3ms seems to fix Player list issue on StarWars The Force Unleashed.
int delayus = 3000;
auto params = matchingEvents.begin();
if (params != matchingEvents.end()) {
u32_le args[6];
memcpy(args, params->data, sizeof(args));
auto context = findMatchingContext(args[0]);
if (actionAfterMatchingMipsCall < 0) {
actionAfterMatchingMipsCall = __KernelRegisterActionType(AfterMatchingMipsCall::Create);
}
DEBUG_LOG(Log::sceNet, "AdhocMatching - Remaining Events: %zu", matchingEvents.size());
auto peer = findPeer(context, (SceNetEtherAddr*)Memory::GetPointer(args[2]));
// Discard HELLO Events when in the middle of joining, as some games (ie. Super Pocket Tennis) might tried to join again (TODO: Need to confirm whether sceNetAdhocMatchingSelectTarget supposed to be blocking the current thread or not)
if (peer == NULL || (args[1] != PSP_ADHOC_MATCHING_EVENT_HELLO || (peer->state != PSP_ADHOC_MATCHING_PEER_OUTGOING_REQUEST && peer->state != PSP_ADHOC_MATCHING_PEER_INCOMING_REQUEST && peer->state != PSP_ADHOC_MATCHING_PEER_CANCEL_IN_PROGRESS))) {
DEBUG_LOG(Log::sceNet, "AdhocMatchingCallback: [ID=%i][EVENT=%i][%s]", args[0], args[1], mac2str((SceNetEtherAddr *)Memory::GetPointer(args[2])).c_str());
AfterMatchingMipsCall* after = (AfterMatchingMipsCall*)__KernelCreateAction(actionAfterMatchingMipsCall);
after->SetData(args[0], args[1], args[2]);
hleEnqueueCall(args[5], 5, args, after);
matchingEvents.pop_front();
}
else {
DEBUG_LOG(Log::sceNet, "AdhocMatching - Discarding Callback: [ID=%i][EVENT=%i][%s]", args[0], args[1], mac2str((SceNetEtherAddr*)Memory::GetPointer(args[2])).c_str());
matchingEvents.pop_front();
}
}
// Must be delayed long enough whenever there is a pending callback. Should it be 10-100ms for Matching Events? or Not Less than the delays on sceNetAdhocMatching HLE?
hleCall(ThreadManForUser, int, sceKernelDelayThread, delayus);
hleNoLogVoid();
}
const HLEFunction sceNetAdhocMatching[] = {
{0X2A2A1E07, &WrapI_U<sceNetAdhocMatchingInit>, "sceNetAdhocMatchingInit", 'i', "x" },
{0X7945ECDA, &WrapI_V<sceNetAdhocMatchingTerm>, "sceNetAdhocMatchingTerm", 'i', "" },
{0XCA5EDA6F, &WrapI_IIIIIIIIU<sceNetAdhocMatchingCreate>, "sceNetAdhocMatchingCreate", 'i', "iiiiiiiix"},
{0X93EF3843, &WrapI_IIIIIIU<sceNetAdhocMatchingStart>, "sceNetAdhocMatchingStart", 'i', "iiiiiix" },
{0xE8454C65, &WrapI_IIIIIIIIU<sceNetAdhocMatchingStart2>, "sceNetAdhocMatchingStart2", 'i', "iiiiiiiix"},
{0X32B156B3, &WrapI_I<sceNetAdhocMatchingStop>, "sceNetAdhocMatchingStop", 'i', "i" },
{0XF16EAF4F, &WrapI_I<sceNetAdhocMatchingDelete>, "sceNetAdhocMatchingDelete", 'i', "i" },
{0X5E3D4B79, &WrapI_ICIU<sceNetAdhocMatchingSelectTarget>, "sceNetAdhocMatchingSelectTarget", 'i', "isix" },
{0XEA3C6108, &WrapI_IC<sceNetAdhocMatchingCancelTarget>, "sceNetAdhocMatchingCancelTarget", 'i', "is" },
{0X8F58BEDF, &WrapI_ICIU<sceNetAdhocMatchingCancelTargetWithOpt>, "sceNetAdhocMatchingCancelTargetWithOpt", 'i', "isix" },
{0XB5D96C2A, &WrapI_IUU<sceNetAdhocMatchingGetHelloOpt>, "sceNetAdhocMatchingGetHelloOpt", 'i', "ixx" },
{0XB58E61B7, &WrapI_IIU<sceNetAdhocMatchingSetHelloOpt>, "sceNetAdhocMatchingSetHelloOpt", 'i', "iix" },
{0XC58BCD9E, &WrapI_IUU<sceNetAdhocMatchingGetMembers>, "sceNetAdhocMatchingGetMembers", 'i', "ixx" },
{0XF79472D7, &WrapI_ICIU<sceNetAdhocMatchingSendData>, "sceNetAdhocMatchingSendData", 'i', "isix" },
{0XEC19337D, &WrapI_IC<sceNetAdhocMatchingAbortSendData>, "sceNetAdhocMatchingAbortSendData", 'i', "is" },
{0X40F8F435, &WrapI_V<sceNetAdhocMatchingGetPoolMaxAlloc>, "sceNetAdhocMatchingGetPoolMaxAlloc", 'i', "" },
{0X9C5CFB7D, &WrapI_U<sceNetAdhocMatchingGetPoolStat>, "sceNetAdhocMatchingGetPoolStat", 'i', "x" },
// Fake function for PPSSPP's use.
{0X756E6F00, &WrapV_V<__NetMatchingCallbacks>, "__NetMatchingCallbacks", 'v', "" },
};
void Register_sceNetAdhocMatching() {
RegisterModule("sceNetAdhocMatching", ARRAY_SIZE(sceNetAdhocMatching), sceNetAdhocMatching);
}
void __NetAdhocMatchingInit() {
netAdhocMatchingInited = false;
}
void __NetAdhocMatchingShutdown() {
NetAdhocMatching_Term();
}