ppsspp/Core/HLE
2025-01-20 12:20:21 +01:00
..
__sceAudio.cpp Cleaning up our SIMD header includes, using the new header 2024-12-19 16:08:48 +01:00
__sceAudio.h Logging API change (refactor) (#19324) 2024-07-14 14:42:59 +02:00
AtracCtx.cpp Logging API change (refactor) (#19324) 2024-07-14 14:42:59 +02:00
AtracCtx.h ImDebugger: Add atrac context viewer 2024-11-15 15:59:16 +01:00
AtracCtx2.cpp Flip around so sceDelayResult is always outermost. Start using HLECall. 2025-01-20 12:20:18 +01:00
AtracCtx2.h Share GetSecondBufferInfo between implementations 2024-04-16 23:07:03 +02:00
FunctionWrappers.h Just the sceUtility changes from ANR2ME's branch 2025-01-06 14:38:45 +01:00
HLE.cpp A lot more logging fixes 2025-01-20 12:20:21 +01:00
HLE.h Flip around so sceDelayResult is always outermost. Start using HLECall. 2025-01-20 12:20:18 +01:00
HLEHelperThread.cpp More include cleanup 2024-12-18 13:57:26 +01:00
HLEHelperThread.h
HLETables.cpp UPnP logs, wrong NpMatching2 syscall name, more names 2025-01-10 23:34:11 +03:00
HLETables.h
KernelThreadDebugInterface.h DebugInterface const cleanup 2024-12-12 19:04:01 +01:00
KernelWaitHelpers.h Remove some unnecessary <algorithm> includes. 2024-12-18 17:04:27 +01:00
KUBridge.cpp Logging API change (refactor) (#19324) 2024-07-14 14:42:59 +02:00
KUBridge.h
NetInetConstants.cpp Merge pull request #19855 from oltolm/cmake 2025-01-17 15:13:52 +01:00
NetInetConstants.h sockopt refactor part #1 2025-01-17 09:31:09 +01:00
Plugins.cpp Refactor logging in sceKernelStartModule 2025-01-19 11:38:46 +01:00
Plugins.h More include cleanup 2024-12-18 13:57:26 +01:00
proAdhoc.cpp Move the Network Initialized message, add Network Shutdown message 2025-01-12 22:22:03 +01:00
proAdhoc.h Centralize socket-related includes, introduce socket_errno 2025-01-08 12:42:45 +01:00
proAdhocServer.cpp Deduplicate "Failed to bind port" messages (one was missing) 2025-01-10 01:28:52 +01:00
proAdhocServer.h Fix threading issue when exiting PPSSPP due to unjoined AdhocServer thread when AdhocServer failed to bind the socket and exited the thread early. 2021-09-28 20:44:03 +07:00
ReplaceTables.cpp Rename CrossSIMD to SIMDHeader, but also keep CrossSIMD.h (will have a future use) 2024-12-19 15:15:43 +01:00
ReplaceTables.h HLE: Add mechanics for sliced replacements. 2023-12-16 09:08:58 -08:00
sceAdler.cpp Logging API change (refactor) (#19324) 2024-07-14 14:42:59 +02:00
sceAdler.h
sceAtrac.cpp Flip around so sceDelayResult is always outermost. Start using HLECall. 2025-01-20 12:20:18 +01:00
sceAtrac.h ImDebugger: Add atrac context viewer 2024-11-15 15:59:16 +01:00
sceAudio.cpp Some logging cleanup in kernel 2025-01-19 14:54:09 +01:00
sceAudio.h
sceAudiocodec.cpp Show sceMp3 in audio codecs window 2024-11-27 10:35:11 +01:00
sceAudiocodec.h Show sceMp3 in audio codecs window 2024-11-27 10:35:11 +01:00
sceAudioRouting.cpp Logging API change (refactor) (#19324) 2024-07-14 14:42:59 +02:00
sceAudioRouting.h
sceCcc.cpp Logging API change (refactor) (#19324) 2024-07-14 14:42:59 +02:00
sceCcc.h
sceChnnlsv.cpp Logging API change (refactor) (#19324) 2024-07-14 14:42:59 +02:00
sceChnnlsv.h Some constification in sceChnnlsv 2024-04-07 12:31:45 +02:00
sceCtrl.cpp Convert more HLE logging to the hleLog system 2025-01-19 15:53:20 +01:00
sceCtrl.h Add mappable devkit-only L2/L3/R2/R3 controls. 2024-09-24 10:49:10 +02:00
sceDeflt.cpp Logging API change (refactor) (#19324) 2024-07-14 14:42:59 +02:00
sceDeflt.h
sceDisplay.cpp Some logging improvements 2025-01-20 11:56:13 +01:00
sceDisplay.h [Feature] Option to override the display refresh rate 2024-07-13 15:04:20 +02:00
sceDmac.cpp Flip around so sceDelayResult is always outermost. Start using HLECall. 2025-01-20 12:20:18 +01:00
sceDmac.h
sceFont.cpp A lot more logging fixes 2025-01-20 12:20:21 +01:00
sceFont.h
sceG729.cpp
sceG729.h
sceGameUpdate.cpp Logging API change (refactor) (#19324) 2024-07-14 14:42:59 +02:00
sceGameUpdate.h
sceGe.cpp Flip around so sceDelayResult is always outermost. Start using HLECall. 2025-01-20 12:20:18 +01:00
sceGe.h Remove the "GPUInterface" base class. Not really useful, GPUCommon is pretty much the same thing. 2024-12-02 11:12:14 +01:00
sceHeap.cpp Logging API change (refactor) (#19324) 2024-07-14 14:42:59 +02:00
sceHeap.h Fix memory leak on shutdown in sceHeap 2024-04-02 12:02:19 +02:00
sceHprm.cpp Logging API change (refactor) (#19324) 2024-07-14 14:42:59 +02:00
sceHprm.h
sceHttp.cpp Add some TODOs in sceHttp 2025-01-12 18:02:43 +01:00
sceHttp.h Added sceParseHttpResponseHeader implementation. 2025-01-05 20:16:57 +01:00
sceImpose.cpp Logging API change (refactor) (#19324) 2024-07-14 14:42:59 +02:00
sceImpose.h
sceIo.cpp Another batch of changes 2025-01-20 12:20:21 +01:00
sceIo.h Fix "double delay" error in sceNpDrmEdataSetupKey 2023-05-25 10:02:52 +02:00
sceJpeg.cpp Flip around so sceDelayResult is always outermost. Start using HLECall. 2025-01-20 12:20:18 +01:00
sceJpeg.h Jpeg: Play it safe with load/unload handling. 2022-10-07 00:24:19 -07:00
sceKernel.cpp Some logging cleanup in kernel 2025-01-19 14:54:09 +01:00
sceKernel.h Add kernel object viewer, reimpl "Run to here" 2024-11-26 00:13:37 +01:00
sceKernelAlarm.cpp Enable checking the format string, fix some issues 2025-01-19 16:51:05 +01:00
sceKernelAlarm.h
sceKernelEventFlag.cpp Replace a few more sprintf with snprintf 2024-10-15 15:45:19 +02:00
sceKernelEventFlag.h
sceKernelHeap.cpp Enable checking the format string, fix some issues 2025-01-19 16:51:05 +01:00
sceKernelHeap.h
sceKernelInterrupt.cpp Flip around so sceDelayResult is always outermost. Start using HLECall. 2025-01-20 12:20:18 +01:00
sceKernelInterrupt.h Add InterruptManagerForKernel 2022-10-31 20:17:12 +08:00
sceKernelMbx.cpp Logging API change (refactor) (#19324) 2024-07-14 14:42:59 +02:00
sceKernelMbx.h
sceKernelMemory.cpp Flip around so sceDelayResult is always outermost. Start using HLECall. 2025-01-20 12:20:18 +01:00
sceKernelMemory.h Kernel: Allow volatile for MsgPipe buffers. 2022-09-20 09:20:05 -07:00
sceKernelModule.cpp Flip around so sceDelayResult is always outermost. Start using HLECall. 2025-01-20 12:20:18 +01:00
sceKernelModule.h More kernel logging cleanup 2025-01-19 15:36:59 +01:00
sceKernelMsgPipe.cpp Convert more HLE logging to the hleLog system 2025-01-19 15:53:20 +01:00
sceKernelMsgPipe.h
sceKernelMutex.cpp Logging API change (refactor) (#19324) 2024-07-14 14:42:59 +02:00
sceKernelMutex.h
sceKernelSemaphore.cpp Start cleaning up logging 2025-01-19 12:10:57 +01:00
sceKernelSemaphore.h
sceKernelThread.cpp Enable checking the format string, fix some issues 2025-01-19 16:51:05 +01:00
sceKernelThread.h Start cleaning up logging 2025-01-19 12:10:57 +01:00
sceKernelTime.cpp Work around Brothers in Arms speed issue via compat hack (#18513) 2024-09-18 09:51:07 +00:00
sceKernelTime.h Possible buildfix 2023-12-09 18:08:19 +01:00
sceKernelVTimer.cpp Logging API change (refactor) (#19324) 2024-07-14 14:42:59 +02:00
sceKernelVTimer.h
sceMd5.cpp Logging API change (refactor) (#19324) 2024-07-14 14:42:59 +02:00
sceMd5.h
sceMp3.cpp Flip around so sceDelayResult is always outermost. Start using HLECall. 2025-01-20 12:20:18 +01:00
sceMp3.h Show sceMp3 in audio codecs window 2024-11-27 10:35:11 +01:00
sceMp4.cpp Logging API change (refactor) (#19324) 2024-07-14 14:42:59 +02:00
sceMp4.h Fix save states 2022-10-16 15:23:33 +08:00
sceMpeg.cpp Another batch of changes 2025-01-20 12:20:21 +01:00
sceMpeg.h Jpeg: Cleanup Init/Finish error checks. 2022-10-06 22:45:18 -07:00
sceMt19937.cpp Bugfixes 2024-07-26 14:22:31 +02:00
sceMt19937.h
sceNet.cpp A lot more logging fixes 2025-01-20 12:20:21 +01:00
sceNet.h Convert more code 2025-01-19 17:34:29 +01:00
sceNetAdhoc.cpp A lot more logging fixes 2025-01-20 12:20:21 +01:00
sceNetAdhoc.h A lot more logging fixes 2025-01-20 12:20:21 +01:00
sceNetAdhocMatching.cpp A lot more logging fixes 2025-01-20 12:20:21 +01:00
sceNetAdhocMatching.h Split out the matching code from sceNetAdhoc.cpp 2025-01-03 04:59:26 +03:00
sceNetApctl.cpp sceNetInet and sceNetResolver support. 2025-01-04 17:28:36 +01:00
sceNetApctl.h Move all the Inet enum mappers to Core/HLE/NetInetConstants. Other cleanup. 2025-01-07 19:45:16 +01:00
sceNetInet.cpp Flip around so sceDelayResult is always outermost. Start using HLECall. 2025-01-20 12:20:18 +01:00
sceNetInet.h Convert more code 2025-01-19 17:34:29 +01:00
sceNetResolver.cpp Resolver change for outrun 2025-01-17 12:35:07 +01:00
sceNetResolver.h Replace the NetResolver class with a simple struct 2025-01-17 09:44:13 +01:00
sceNp.cpp Another batch of changes 2025-01-20 12:20:21 +01:00
sceNp.h Move some code out from sceNet into sceNp and sceNp2 2025-01-09 09:06:23 +01:00
sceNp2.cpp UPnP logs, wrong NpMatching2 syscall name, more names 2025-01-10 23:34:11 +03:00
sceNp2.h Move some code out from sceNet into sceNp and sceNp2 2025-01-09 09:06:23 +01:00
sceOpenPSID.cpp Logging API change (refactor) (#19324) 2024-07-14 14:42:59 +02:00
sceOpenPSID.h
sceP3da.cpp Logging API change (refactor) (#19324) 2024-07-14 14:42:59 +02:00
sceP3da.h
sceParseHttp.cpp Fix more misuse of the hleLog* functions 2025-01-19 13:09:30 +01:00
sceParseHttp.h
sceParseUri.cpp Fixes some issue with sceUriParse 2025-01-05 19:24:07 +01:00
sceParseUri.h Implement sceHttp library 2025-01-05 19:14:15 +01:00
scePauth.cpp Logging API change (refactor) (#19324) 2024-07-14 14:42:59 +02:00
scePauth.h
scePower.cpp Another batch of changes 2025-01-20 12:20:21 +01:00
scePower.h Compat: Enforce "RequireDefaultCPUClock" by disabling overclocking for these games 2023-12-07 14:06:41 +01:00
scePsmf.cpp Another batch of changes 2025-01-20 12:20:21 +01:00
scePsmf.h Fix as @hrydgard suggest 2022-10-07 06:01:53 +08:00
scePspNpDrm_user.cpp NPDRM: Logging cleanup, remove assert (turn into debug assert) 2024-11-01 20:10:23 +01:00
scePspNpDrm_user.h
sceRtc.cpp make compile on mingw-w64 2025-01-11 01:25:27 +01:00
sceRtc.h Possible buildfix 2023-12-09 18:08:19 +01:00
sceSas.cpp Logging API change (refactor) (#19324) 2024-07-14 14:42:59 +02:00
sceSas.h
sceSfmt19937.cpp Logging API change (refactor) (#19324) 2024-07-14 14:42:59 +02:00
sceSfmt19937.h
sceSha256.cpp Logging API change (refactor) (#19324) 2024-07-14 14:42:59 +02:00
sceSha256.h
sceSircs.cpp get rid of more __MINGW32__ ifdefs 2025-01-19 10:33:22 +01:00
sceSircs.h sceSircs/Infrared support on Android 2024-01-12 20:29:53 +02:00
sceSsl.cpp Logging API change (refactor) (#19324) 2024-07-14 14:42:59 +02:00
sceSsl.h
sceUmd.cpp Logging API change (refactor) (#19324) 2024-07-14 14:42:59 +02:00
sceUmd.h rc_client: Hook up UMD change (untested) 2023-07-08 21:47:19 +02:00
sceUsb.cpp Clean up a lot of logging in psmf, audio, more 2025-01-19 13:56:51 +01:00
sceUsb.h
sceUsbAcc.cpp Logging API change (refactor) (#19324) 2024-07-14 14:42:59 +02:00
sceUsbAcc.h
sceUsbCam.cpp Logging API change (refactor) (#19324) 2024-07-14 14:42:59 +02:00
sceUsbCam.h
sceUsbGps.cpp make compile on mingw-w64 2025-01-11 01:25:27 +01:00
sceUsbGps.h GPS: Improve emulation to enable Go!Explore navigation 2024-01-05 11:22:52 +02:00
sceUsbMic.cpp Beaterator: Prevent hanging when trying to record audio by switching thread in sceUsbMicWaitInputEnd 2024-10-15 15:30:37 +02:00
sceUsbMic.h Microphone queuebuf: Switch to int instead of u32 to simplify length checks. No more crashes, but it hangs 2024-10-15 15:30:37 +02:00
sceUtility.cpp Flip around so sceDelayResult is always outermost. Start using HLECall. 2025-01-20 12:20:18 +01:00
sceUtility.h Just the sceUtility changes from ANR2ME's branch 2025-01-06 14:38:45 +01:00
sceVaudio.cpp Logging API change (refactor) (#19324) 2024-07-14 14:42:59 +02:00
sceVaudio.h
SocketManager.cpp Add socket mapping for accept(). Don't know if games use it... 2025-01-08 19:36:01 +01:00
SocketManager.h Add socket mapping for accept(). Don't know if games use it... 2025-01-08 19:36:01 +01:00
ThreadQueueList.h [Common/Core/Windows] Removed excess check pointer before delete or free() 2024-09-17 11:34:42 +02:00