ppsspp/Core
Henrik Rydgard dfb91d4532 Track number of GPU commands executed per call level.
This is to get an idea if it would be beneficial to compile and cache display lists. Looks like it would be for some games, for example in GTA it's often 20k/80k/20k commands per frame - that is 100k executed commands per frame that could potentially just be executed instead of interpreted. Likewise in Wipeout. Of course, this means yet another cache with invalidation issues etc..
2013-08-23 11:29:55 +02:00
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Debugger Fix some unitinialized values. 2013-08-12 23:33:11 -07:00
Dialog Avoid some dangerous hex constant widths. 2013-08-22 23:23:48 -07:00
ELF Fix 26-bit reloc truncation (was 30 bit...) 2013-08-22 23:21:54 -07:00
FileSystems Doesn't seem like this is an issue anywhere. 2013-08-21 08:40:30 -07:00
Font Fix compat issue between 64/32 bit savestates. 2013-08-13 21:05:40 -07:00
HLE Track number of GPU commands executed per call level. 2013-08-23 11:29:55 +02:00
HW Merge pull request #3333 from unknownbrackets/reporting 2013-08-23 01:41:00 -07:00
MIPS Clean up some minor aliasing. 2013-08-22 23:31:49 -07:00
Util For an off-grain alloc, properly align size. 2013-08-20 00:58:38 -07:00
CMakeLists.txt Add a function to walk the stack, not yet perfect. 2013-08-12 01:54:14 -07:00
Config.cpp Fix saving of show analog stick setting. Fixes #3308 2013-08-21 23:55:02 +02:00
Config.h Save grid/list status, fix some drawing glitches 2013-08-18 22:30:49 +02:00
Core.cpp Fix new UI at 1x resolution. 2013-08-16 21:41:40 -07:00
Core.h Fix/prevent crashes when MainWindow is closed before LoadFile() completes, or when it gets certain messages before TheThread completes initialization. 2013-06-15 13:06:43 +08:00
Core.vcxproj Add xxHash-r32 to build (not used yet.) 2013-08-16 23:48:41 -07:00
Core.vcxproj.filters Add xxHash-r32 to build (not used yet.) 2013-08-16 23:48:41 -07:00
CoreParameter.h Endian and PPC support 2013-08-16 14:34:15 +02:00
CoreTiming.cpp Improve performance on x86 as well using movq. 2013-08-12 08:40:54 -07:00
CoreTiming.h Get rid of CoreTiming::AdvanceQuick(). 2013-08-07 00:32:29 -07:00
CPU.cpp Get rid of CPU class so that MIPSState can be POD, enabling offsetof 2013-01-08 14:20:06 +01:00
CPU.h Get rid of CPU class so that MIPSState can be POD, enabling offsetof 2013-01-08 14:20:06 +01:00
CwCheat.cpp Fix for 0x6 cheats 2013-08-13 21:24:35 -05:00
CwCheat.h Rewrite .ini files to match cheat.db 2013-06-16 17:59:59 -05:00
HDRemaster.cpp Restructure the hack to be more correct, and add support for double texture coordinates. Fixes #2314. 2013-06-26 16:02:52 -04:00
HDRemaster.h Avoid some dangerous hex constant widths. 2013-08-22 23:23:48 -07:00
Host.cpp Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
Host.h Tidy up some newlines. 2013-08-06 19:40:59 -04:00
Loaders.cpp Use UnRAR in non-windows platform 2013-08-23 15:52:28 +08:00
Loaders.h Fix some file browsing issues 2013-08-20 16:52:36 +02:00
MemMap.cpp almost working ! 2013-08-16 14:45:19 +02:00
MemMap.h KISS and Android buildfix. 2013-08-16 23:48:08 -07:00
MemMapFunctions.cpp Report bad memory access (first time only.) 2013-08-21 08:40:30 -07:00
PSPLoaders.cpp Move VirtualDiscFileSystem to its own file. 2013-07-28 12:31:48 -07:00
PSPLoaders.h Fix more style issues, and abstract most of the init code from MemMap.cpp. 2013-06-26 16:02:52 -04:00
PSPMixer.cpp Let's not play noise when paused on Windows. 2013-03-30 18:54:10 +01:00
PSPMixer.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
Reporting.cpp Rename "VPS"/"FPS" to "Speed"/"FPES" so it's clear. 2013-06-29 20:06:34 -07:00
Reporting.h ARMJIT: Fix eatprefix, add DirtyInInV mapping, misc stuff 2013-07-30 18:15:48 +02:00
SaveState.cpp Fix savestates while not running. 2013-08-10 14:04:23 -07:00
SaveState.h Update savestate revision 2013-08-20 18:31:38 +02:00
System.cpp Avoid some dangerous hex constant widths. 2013-08-22 23:23:48 -07:00
System.h Fix a bug where sound would never be initialised if a game is started with it off, then later enabled. 2013-08-14 08:47:10 -04:00
ThreadEventQueue.h Fix condition variable misuse. 2013-08-12 02:41:37 -07:00