Add a function to walk the stack, not yet perfect.

Could use improvements, but with a decent symbol table does very well so
far in the games I tested it in.
This commit is contained in:
Unknown W. Brackets 2013-08-12 01:54:14 -07:00
parent 92482dfcb3
commit 7ac67a8931
9 changed files with 227 additions and 2 deletions

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@ -934,6 +934,8 @@ add_library(${CoreLibName} ${CoreLinkType}
Core/MIPS/MIPSInt.h
Core/MIPS/MIPSIntVFPU.cpp
Core/MIPS/MIPSIntVFPU.h
Core/MIPS/MIPSStackWalk.cpp
Core/MIPS/MIPSStackWalk.h
Core/MIPS/MIPSTables.cpp
Core/MIPS/MIPSTables.h
Core/MIPS/MIPSVFPUUtils.cpp

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@ -15,6 +15,7 @@ set(SRCS
MIPS/MIPSDisVFPU.cpp
MIPS/MIPSInt.cpp
MIPS/MIPSIntVFPU.cpp
MIPS/MIPSStackWalk.cpp
MIPS/MIPSTables.cpp
MIPS/MIPSVFPUUtils.cpp
MIPS/JitCommon/JitCommon.cpp

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@ -336,6 +336,7 @@
<ClCompile Include="PSPMixer.cpp" />
<ClCompile Include="Reporting.cpp" />
<ClCompile Include="SaveState.cpp" />
<ClCompile Include="MIPS\MIPSStackWalk.cpp" />
<ClCompile Include="System.cpp" />
<ClCompile Include="Util\BlockAllocator.cpp" />
<ClCompile Include="Util\PPGeDraw.cpp" />
@ -487,6 +488,7 @@
<ClInclude Include="PSPMixer.h" />
<ClInclude Include="Reporting.h" />
<ClInclude Include="SaveState.h" />
<ClInclude Include="MIPS\MIPSStackWalk.h" />
<ClInclude Include="System.h" />
<ClInclude Include="ThreadEventQueue.h" />
<ClInclude Include="Util\BlockAllocator.h" />

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@ -454,6 +454,9 @@
<ClCompile Include="HW\AsyncIOManager.cpp">
<Filter>HW</Filter>
</ClCompile>
<ClCompile Include="MIPS\MIPSStackWalk.cpp">
<Filter>MIPS</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="ELF\ElfReader.h">
@ -846,6 +849,9 @@
<ClInclude Include="HW\AsyncIOManager.h">
<Filter>HW</Filter>
</ClInclude>
<ClInclude Include="MIPS\MIPSStackWalk.h">
<Filter>MIPS</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="CMakeLists.txt" />

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@ -3539,6 +3539,8 @@ std::vector<DebugThreadInfo> GetThreadsInfo()
info.name[KERNELOBJECT_MAX_NAME_LENGTH] = 0;
info.status = t->nt.status;
info.entrypoint = t->nt.entrypoint;
info.initialStack = t->nt.initialStack;
info.stackSize = (u32)t->nt.stackSize;
info.priority = t->nt.currentPriority;
info.waitType = t->nt.waitType;
if(*iter == currentThread)

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@ -313,8 +313,10 @@ struct DebugThreadInfo
SceUID id;
char name[KERNELOBJECT_MAX_NAME_LENGTH+1];
u32 status;
int curPC;
int entrypoint;
u32 curPC;
u32 entrypoint;
u32 initialStack;
int stackSize;
int priority;
WaitType waitType;
bool isCurrent;

173
Core/MIPS/MIPSStackWalk.cpp Normal file
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@ -0,0 +1,173 @@
// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "Core/MemMap.h"
#include "Core/Debugger/SymbolMap.h"
#include "Core/MIPS/MIPSCodeUtils.h"
#include "Core/MIPS/MIPSStackWalk.h"
#define _RS ((op >> 21) & 0x1F)
#define _RT ((op >> 16) & 0x1F)
#define _RD ((op >> 11) & 0x1F)
#define _IMM16 ((signed short)(op & 0xFFFF))
#define MIPSTABLE_IMM_MASK 0xFC000000
#define MIPSTABLE_SPECIAL_MASK 0xFC00003F
namespace MIPSStackWalk {
using namespace MIPSCodeUtils;
// In the worst case, we scan this far above the pc for a entry.
const int MAX_FUNC_SIZE = 32768 * 4;
// After this we assume we're stuck.
const size_t MAX_DEPTH = 1024;
static u32 GuessEntry(u32 pc) {
SymbolInfo info;
if (symbolMap.GetSymbolInfo(&info, pc)) {
return info.address;
}
return INVALIDTARGET;
}
bool IsSWInstr(u32 op) {
return (op & MIPSTABLE_IMM_MASK) == 0xAC000000;
}
bool IsAddImmInstr(u32 op) {
return (op & MIPSTABLE_IMM_MASK) == 0x20000000 || (op & MIPSTABLE_IMM_MASK) == 0x24000000;
}
bool IsMovRegsInstr(u32 op) {
// TODO: There are more options here. Let's assume addu for now.
if ((op & MIPSTABLE_SPECIAL_MASK) == 0x00000021) {
return _RS == 0 || _RT == 0;
}
return false;
}
bool ScanForAllocaSignature(u32 pc) {
// In God Eater Burst, for example, after 0880E750, there's what looks like an alloca().
// It's surrounded by "mov fp, sp" and "mov sp, fp", which is unlikely to be used for other reasons.
// It ought to be pretty close.
u32 stop = pc - 32 * 4;
for (; Memory::IsValidAddress(pc) && pc >= stop; pc -= 4) {
u32 op = Memory::Read_Instruction(pc);
// We're looking for a "mov fp, sp" close by a "addiu sp, sp, -N".
if (IsMovRegsInstr(op) && _RD == MIPS_REG_FP && (_RS == MIPS_REG_SP || _RT == MIPS_REG_SP)) {
return true;
}
}
return false;
}
bool ScanForEntry(StackFrame &frame, u32 entry, u32 &ra) {
// TODO: Check if found entry is in the same symbol? Might be wrong sometimes...
int ra_offset = -1;
u32 stop = entry == INVALIDTARGET ? 0 : entry;
for (u32 pc = frame.pc; Memory::IsValidAddress(pc) && pc >= stop; pc -= 4) {
u32 op = Memory::Read_Instruction(pc);
// Here's where they store the ra address.
if (IsSWInstr(op) && _RT == MIPS_REG_RA && _RS == MIPS_REG_SP) {
ra_offset = _IMM16;
}
if (IsAddImmInstr(op) && _RT == MIPS_REG_SP && _RS == MIPS_REG_SP) {
// A positive imm either means alloca() or we went too far.
if (_IMM16 > 0) {
// TODO: Maybe check for any alloca() signature and bail?
continue;
}
if (ScanForAllocaSignature(pc)) {
continue;
}
frame.entry = pc;
frame.stackSize = -_IMM16;
if (ra_offset != -1) {
ra = Memory::Read_U32(frame.sp + ra_offset);
}
return true;
}
}
return false;
}
bool DetermineFrameInfo(StackFrame &frame, u32 possibleEntry, u32 threadEntry, u32 &ra) {
if (ScanForEntry(frame, possibleEntry, ra)) {
// Awesome, found one that looks right.
return true;
} else if (ra != INVALIDTARGET && possibleEntry != INVALIDTARGET) {
// Let's just assume it's a leaf.
frame.entry = possibleEntry;
frame.stackSize = 0;
return true;
}
// Okay, we failed to get one. Our possibleEntry could be wrong, it often is.
// Let's just scan upward.
u32 newPossibleEntry = frame.pc > threadEntry ? threadEntry : frame.pc - MAX_FUNC_SIZE;
if (ScanForEntry(frame, newPossibleEntry, ra)) {
return true;
} else {
return false;
}
}
std::vector<StackFrame> Walk(u32 pc, u32 ra, u32 sp, u32 threadEntry, u32 threadStackTop) {
std::vector<StackFrame> frames;
StackFrame current;
current.pc = pc;
current.sp = sp;
current.entry = INVALIDTARGET;
current.stackSize = -1;
u32 prevEntry = INVALIDTARGET;
while (pc != threadEntry) {
u32 possibleEntry = GuessEntry(current.pc);
if (DetermineFrameInfo(current, possibleEntry, threadEntry, ra)) {
frames.push_back(current);
if (current.entry == threadEntry || GuessEntry(current.entry) == threadEntry) {
break;
}
if (current.entry == prevEntry || frames.size() >= MAX_DEPTH) {
// Recursion, means we're screwed. Let's just give up.
break;
}
prevEntry = current.entry;
current.pc = ra;
current.sp += current.stackSize;
ra = INVALIDTARGET;
current.entry = INVALIDTARGET;
current.stackSize = -1;
} else {
// Well, we got as far as we could.
current.entry = possibleEntry;
current.stackSize = 0;
frames.push_back(current);
break;
}
}
return frames;
}
};

36
Core/MIPS/MIPSStackWalk.h Normal file
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@ -0,0 +1,36 @@
// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include <vector>
#include "Common/CommonTypes.h"
namespace MIPSStackWalk {
struct StackFrame {
// Beginning of function symbol (may be estimated.)
u32 entry;
// Next position within function.
u32 pc;
// Value of SP inside this function (assuming no alloca()...)
u32 sp;
// Size of stack in bytes.
int stackSize;
};
std::vector<StackFrame> Walk(u32 pc, u32 ra, u32 sp, u32 threadEntry, u32 threadStackTop);
};

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@ -282,6 +282,7 @@ LOCAL_SRC_FILES := \
$(SRC)/Core/MIPS/MIPSDisVFPU.cpp \
$(SRC)/Core/MIPS/MIPSInt.cpp.arm \
$(SRC)/Core/MIPS/MIPSIntVFPU.cpp.arm \
$(SRC)/Core/MIPS/MIPSStackWalk.cpp \
$(SRC)/Core/MIPS/MIPSTables.cpp.arm \
$(SRC)/Core/MIPS/MIPSVFPUUtils.cpp.arm \
$(SRC)/Core/MIPS/MIPSCodeUtils.cpp.arm \