ppsspp/GPU/GLES
2020-08-04 14:45:14 +02:00
..
DepalettizeShaderGLES.cpp GPU: Add sampler1 for postshader orig source. 2020-06-12 12:35:37 -07:00
DepalettizeShaderGLES.h GLES: Re-enable non-float depal shader path. 2020-04-07 22:49:07 -07:00
DepthBufferGLES.cpp Add a name tag for all render steps (GL/Vulkan). Helps with debugging and should be cheap enough (a single pointer per "step"). 2020-05-21 11:24:05 +02:00
DrawEngineGLES.cpp Remove category from _assert_msg_ functions. We don't filter these by category anyway. 2020-07-19 20:33:25 +02:00
DrawEngineGLES.h GLES: Delay buffer use in vertex cache. 2020-05-24 14:47:41 -07:00
FragmentShaderGeneratorGLES.cpp Disable more texcoord math on terrible-precision PowerVR (it's really awful). Fixes #9189. 2019-02-26 10:39:17 +01:00
FragmentShaderGeneratorGLES.h GPU: Use more typesafe shader IDs. 2017-12-02 09:07:27 -08:00
FragmentTestCacheGLES.cpp OpenGL dataformat cleanup - pass Draw::DataFormat to the GLRenderManager. 2019-10-24 22:41:41 +02:00
FragmentTestCacheGLES.h GLES: Properly restore the pointer to the render manager in more places 2018-05-29 23:07:22 +02:00
FramebufferManagerGLES.cpp Rename FramebufferCommon.cpp/h to FramebufferManagerCommon.cpp/h for consistency 2020-08-03 23:17:22 +02:00
FramebufferManagerGLES.h Rename FramebufferCommon.cpp/h to FramebufferManagerCommon.cpp/h for consistency 2020-08-03 23:17:22 +02:00
GPU_GLES.cpp Rename FramebufferCommon.cpp/h to FramebufferManagerCommon.cpp/h for consistency 2020-08-03 23:17:22 +02:00
GPU_GLES.h GPU: Use old frame when presenting a skip. 2020-03-01 13:55:28 -08:00
ShaderManagerGLES.cpp Remove category from _assert_msg_ functions. We don't filter these by category anyway. 2020-07-19 20:33:25 +02:00
ShaderManagerGLES.h GPU: Track HW tess at start of frame too. 2020-04-04 11:52:32 -07:00
StateMappingGLES.cpp Annotate calls to RebindFramebuffer with their cause. 2020-06-02 09:51:38 +02:00
StateMappingGLES.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
StencilBufferGLES.cpp Annotate calls to RebindFramebuffer with their cause. 2020-06-02 09:51:38 +02:00
TextureCacheGLES.cpp Texture from framebuffer: Logging improvements 2020-08-04 14:45:14 +02:00
TextureCacheGLES.h OpenGL dataformat cleanup - pass Draw::DataFormat to the GLRenderManager. 2019-10-24 22:41:41 +02:00
TextureScalerGLES.cpp Correct the wrong GL DataFormat enums 2019-10-24 23:01:45 +02:00
TextureScalerGLES.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
VertexShaderGeneratorGLES.cpp GPU: Treat negative light exp same as 0. 2020-03-22 22:28:05 -07:00
VertexShaderGeneratorGLES.h Revert "Remove further remains of hardware skinning." 2018-04-10 12:22:41 +02:00