mirror of
https://github.com/hrydgard/ppsspp.git
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343 lines
26 KiB
Markdown
343 lines
26 KiB
Markdown
PPSSPP - a fast and portable PSP emulator
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=========================================
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Created by Henrik Rydgård
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Additional code by many contributors, see the Credits screen
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Originally released under the GPL 2.0 (and later) in November 2012
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Official website:
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https://www.ppsspp.org/
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Discord:
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https://discord.gg/5NJB6dD
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No BIOS file required to play, PPSSPP is an "HLE" emulator. Default settings balance good compatibility and speed.
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To contribute, see [the development page](https://www.ppsspp.org/development.html). Help testing, investigating, or fixing is always welcome. See [the list of issues](https://github.com/hrydgard/ppsspp/issues).
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For the latest source code, see [our GitHub page](https://github.com/hrydgard/ppsspp).
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For build instructions and other development tutorials, see [the wiki](https://github.com/hrydgard/ppsspp/wiki).
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If you want to download regularly updated builds for Android, Windows x86 and x64, proceed to this [page](https://buildbot.orphis.net/ppsspp/)
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For game compatibility, see [community compatibility feedback](https://report.ppsspp.org/games).
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What's new in 1.10.3
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--------------------
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* Fix for control layout editor ([#13125][])
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What's new in 1.10.2
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--------------------
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* More crashfixes ([#13094][], [#13093][])
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* Improve download performance and cancel behavior ([#13095][])
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* Restore the removed I/O on Thread option ([#13096][])
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What's new in 1.10.1
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--------------------
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* Fixes for common crashes ([#13077][], [#13076][], see [#13057][])
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* Fix for offset rendering in D3D9 ([#13071][])
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What's new in 1.10.0
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--------------------
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* Graphics and compatibility fixes ([#12800][], [#12670][], [#12635][], [#12857][], [#12941][], [#11898][], [#12695][], more)
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* Assorted minor performance improvements, game load speedup ([#12462][], [#12652][])
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* Screen inset (notch) support on Android ([#12779][])
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* Analog stick support for menu navigation ([#12685][])
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* Fixed audio glitches in SDL builds ([#12916][], [#12920][])
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* Support more languages in in-game dialogs ([#12702][]). Croatian language added to PPSSPP.
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* Simple multiplayer chat ([#12667][])
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* More advanced postprocessing (multipass, parameters) ([#12905][], [#12901][])
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* Add PPSSPP-specific CWCheat ([#12816][], [#12912][])
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* Reintroduce Cardboard VR, allow more resolutions ([#12449][], [#8714][])
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* Fix some crashes ([#12908][], [#12876][])
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* Ghost in the Shell graphics fixed (JIT inaccuracy with inf*0) ([#12519][])
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* Mac build now supports Vulkan on top of MoltenVK ([#12583][])
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* Raspberry Pi 4 EGL crash fixed ([#12474][])
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* VSync now supported on all backends, frame duplication option added for 30 Hz games ([#12659][], [#12602][])
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* Camera supported on Windows, Linux and Mac (still no microphone though) ([#12572][], [#12580][], [#12607][])
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* Darkstalkers fixed and working through software rendering. SW rendering fixed on GLES 2.0 ([#12443][], [#12898][])
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* Hot Shots Golf slowdown and flicker on Vulkan fixed ([#12873][], [#12746][])
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* Pangya Golf crashes and hangs fixed ([#12718][])
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* Allow rebinding of right touch screen analog ([#12486][])
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* Add option to prevent mipmaps from being dumped ([#12818][])
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* Tilt control now have a base radius to help with deadzone ([#12756][])
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* Mappable auto rotating analog stick to pass some game checks ([#12749][])
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* Touch control position can now be snapped to a grid ([#12517][])
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* HiDPI retina display support ([#12552][])
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* Rapid-fire on touch control ([#12601][])
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* Toggle mute button ([#12643][])
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* Add option to resize game icons and more ([#12646][], [#12637][])
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* Frames in-flight now configurable to reduce input lag at the cost of speed ([#12660][])
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* Add toggle mode to combo button ([#12623][])
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* SDL mouse support, Qt menu upgrades ([#12612][], [#12817][])
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* Real support for chinese patched version of Hatsune Miku Project Diva Extend ([#13007][])
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* Some minor kernel module support ([#13028][], [#12225][], [#13026][], [#13004][], [#13038][], [#13023][])
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* Fixed fullscreen toggling with Vulkan in SDL builds ([#11974][])
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What's new in 1.9.0/1.9.3
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-------------------------
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* Sizing/touch fixes on Android
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* Fixes for some crashes
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What's new in 1.9.0/1.9.2
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-------------------------
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* Flicker fixed in God of War that appeared with newer drivers for Mali GPUs ([#12224][])
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* Improve performance of God of War on Vulkan ([#12242][]), implement built-in GPU profiler ([#12262][], [#12266][])
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* Vertex range culling fixed on ARM Mali ([#12227][])
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* Started to improve VFPU precision, resulting so far in a fix for the long standing Tekken 6 leg shaking problem ([#12217][])
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* Fixed a VFPU precision snafu on ARM64, fixing disappearing officers in Warriors Orochi ([#11299][]) and some problems in Tomb Raider ([#11179][]).
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* Vulkan is the default again on Android versions newer than Pie
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* Fix various homebrew store issues
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* GPU pause signal handling fixed, fixing some hangs in Bleach and Armored Core games ([#12160][])
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* Audio sample rate conversion handling fixes ([#12147][])
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* Some Vulkan optimizations (pre-rotation ([#12216][]), perf fix in Metal Gear Acid, etc)
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* Multiple fixes for the UWP build ([#12036][], others)
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* MP3 playback fixes ([#12005][])
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* Audio in Motorstorm: Arctic Edge fixed by returning errors correctly ([#12121][])
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* Audio glitches in Final Fantasy Tactics fixed ([#9956][])
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* Camera display in Invizimals fixed ([#12278][], [#8521][])
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* Added hotkeys for texture dump and replace ([#11938][])
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* Added Visual Studio 2019 support. Windows XP is no longer supported ([#11995][], others)
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* Fixes for video capture ([#12069][])
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* Added a separate sound volume for alternative speed ([#12124][])
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* Improved mouse control (Windows only) ([#12173][], [#12176][])
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* Support for installing texture packs and ISOs from zips ([#12175][])
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* Right analog support for touch controls (only used by patched games and some HD remasters) ([#12182][])
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* Android: Fix OpenSL initialization, possibly helps audio crackle a little. ([#12333][]).
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* Fix graphics on Amazon Fire TV Stick 4K
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* Fixed strange vehicle behavior in MGS:PW (somehow) ([#12342][])
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What's new in 1.8.0
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-------------------
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* Avoid crash when starting PPSSPP due to bad AMD Vulkan drivers ([#11802][])
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* PowerVR Vulkan display corruption fixed ([#11744][], [#11747][])
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* Naruto Shippuden 3 hang fixed ([#11780][])
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* Fixes to various lighting bugs ([#11567][], [#11574][], [#11577][])
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* Fix control issue in Sonic Rivals and Rock Band ([#11878][], [#11798][], [#11879][])
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* Significant performance improvement in Earth Defense Force 2 ([#11172][])
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* Fix "real clock sync" setting (helps with latency for music games - [#11813][])
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* More speed in FF4 effects and other generated curves ([#11425][])
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* Support for resizing Vulkan on Linux ([#11451][])
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* Improved support for GLES on Linux/IoT ([#11507][], [#11537][], [#11541][], [#11632][], [#11746][], [#11806][], [#11845][])
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* Percentage based frameskipping ([#11523][])
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* DXT accuracy improved, fixing thick white line in Gran Turismo sky ([#11530][])
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* Fix Motorstorm freeze on non-Windows ([#11618][])
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* Faster block transfer in some games like Digimon Adventures ([#11531][], [#11553][], [#11776][])
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* Blending optimizations and improvements ([#11543][], [#11620][])
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* Improve D3D11 rendering issues ([#11584][])
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* Change default graphics backend to D3D11 or OpenGL ([#11621][], [#11658][])
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* Remove some outdated settings ([#11665][], [#11666][], [#11667][])
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* Fix remote disc streaming with ipv6 ([#11689][], [#11700][])
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* Vulkan: Workarounds for some driver bugs for 5xx series Qualcomm GPUs ([#11691][], [#11694][])
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* Fix some Qt port issues with recent performance improvements ([#11720][], [#11807][], [#11808][])
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* UWP Xbox One: fix X/Back button confusion ([#11740][])
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* Fix Formula 1 2006 timing issue ([#11767][])
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* Fixes and workarounds for some vertex range culling bugs that broke a few games ([#11785][], [#11859][]), and disable it on older GPUs ([#11712][], [#11773][], [#11787][])
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* Android: Allow putting PSP storage on custom paths like SD cards ([#11812][])
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* Corrected vocp instruction, fixing models in Artdink games ([#11822][], [#11835][])
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* Bundle SDL in binary for macOS builds ([#11831][])
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* Prevent keeping games open on Windows ([#11842][])
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What's new in 1.7.3/1.7.4/1.7.5
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-------------------
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* Fixes for a couple of common crashes
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* Reverted immersive mode change temporarily to see if it helps misaligned buttons
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* Change default adhoc server address
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What's new in 1.7.2
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-------------------
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* Update text of "Buy PPSSPP Gold" button
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What's new in 1.7.1
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-------------------
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* Minor crashfixes, lang updates
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* Save bug fixed ([#11508][])
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What's new in 1.7.0
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-------------------
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* Fix for insta-crash on Galaxy Note 9, some Xiaomi devices, and the new nVidia Shield ([#11441][])
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* Vertex range culling on most platforms, fixes DTM: Race Driver and similar ([#11393][])
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* Major speed boost in some Gundam and Earth Defense Force games ([#10973][])
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* Fix for issues with post processing shaders in GL 3+ ([#11182][])
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* Fixes to sound output switching on Windows (WASAPI) ([#11438][])
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* Detects DirectInput devices when running ([#11461][])
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* Simple Discord integration ([#11307][])
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* New debugging APIs ([#10909][])
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* Task switching made a lot more robust (fixes GPD XD problems) ([#11447][])
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* Texture decoding optimizations ([#11350][])
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* Tons and tons of miscellaneous bugfixes and compatibility fixes
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Looking for [older news](history.md)?
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Adhoc support
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-------------
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Not fully functional, but some games work. Check the [Ad-Hoc section of the forum](http://forums.ppsspp.org/forumdisplay.php?fid=34) for help.
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Credit goes to:
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- Igor Calabria
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- [coldbird's code](https://code.google.com/archive/p/aemu/)
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- Kyhel
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[#13125]: https://github.com/hrydgard/ppsspp/issues/13125 "Refactor and fix touch control layout screen for notch"
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[#13094]: https://github.com/hrydgard/ppsspp/issues/13094 "Camera initialization crash fix"
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[#13093]: https://github.com/hrydgard/ppsspp/issues/13093 "Add a try/catch to Android camera device listing."
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[#13095]: https://github.com/hrydgard/ppsspp/issues/13095 "http: Check cancel flag more often"
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[#13096]: https://github.com/hrydgard/ppsspp/issues/13096 "Revert \"Remove the I/O on Thread option - treat it as always on.\""
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[#13077]: https://github.com/hrydgard/ppsspp/issues/13077 "SaveState: Make sure to default init net data"
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[#13076]: https://github.com/hrydgard/ppsspp/issues/13076 "Add some excessive null checks to GameScreen::render()"
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[#13057]: https://github.com/hrydgard/ppsspp/issues/13057 "The 1.10 Android mystery crash thread!"
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[#13071]: https://github.com/hrydgard/ppsspp/issues/13071 "D3D9: Fix a sign mistake generating the projection matrix."
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[#12800]: https://github.com/hrydgard/ppsspp/issues/12800 "x86jit: Force INF * 0 to +NAN"
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[#12670]: https://github.com/hrydgard/ppsspp/issues/12670 "Attempts to replace 0 frame width with valid frame width.(sceMpegAvcCsc)"
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[#12635]: https://github.com/hrydgard/ppsspp/issues/12635 "Kernel: Delay better in sceKernelReferThreadStatus"
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[#12857]: https://github.com/hrydgard/ppsspp/issues/12857 "Mumbo Jumbo games freeze on loading screen since v1.6"
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[#12941]: https://github.com/hrydgard/ppsspp/issues/12941 "Vulkan: Deal with the reformat clear better"
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[#11898]: https://github.com/hrydgard/ppsspp/issues/11898 "Strike Witches - Hakugin no Tsubasa missing intro video"
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[#12695]: https://github.com/hrydgard/ppsspp/issues/12695 "New heuristic for getting rid of unnecessary \"antialias-lines\"."
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[#12462]: https://github.com/hrydgard/ppsspp/issues/12462 "Vulkan: Enable renderpass merging for all games"
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[#12652]: https://github.com/hrydgard/ppsspp/issues/12652 "ScanForFunctions: Speed up game loading"
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[#12779]: https://github.com/hrydgard/ppsspp/issues/12779 "Support drawing around notches on Android displays. Fixes #12261"
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[#12685]: https://github.com/hrydgard/ppsspp/issues/12685 "UI: Simple joystick navigation. Fixes #10996."
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[#12916]: https://github.com/hrydgard/ppsspp/issues/12916 "More audio buffering fixes (primarily affects SDL)"
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[#12920]: https://github.com/hrydgard/ppsspp/issues/12920 "Remove the Audio Resampling setting (now always on)."
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[#12702]: https://github.com/hrydgard/ppsspp/issues/12702 "PPGe: Use TextDrawer for save UI if available"
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[#12667]: https://github.com/hrydgard/ppsspp/issues/12667 "Chat feature based on Adenovan's Rechat branch"
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[#12905]: https://github.com/hrydgard/ppsspp/issues/12905 "Allow chained post-processing shaders"
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[#12901]: https://github.com/hrydgard/ppsspp/issues/12901 "Post shader setting uniform"
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[#12816]: https://github.com/hrydgard/ppsspp/issues/12816 "Implement Xinput vibration CWCheat (PPSSPP specific 0xA code type)"
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[#12912]: https://github.com/hrydgard/ppsspp/issues/12912 "Add CWCHEAT for postprocessing"
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[#12449]: https://github.com/hrydgard/ppsspp/issues/12449 "Reintroduce Cardboard VR"
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[#8714]: https://github.com/hrydgard/ppsspp/issues/8714 "Allow > 5x PSP resolution for devices like iPad Pro 12.9"
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[#12908]: https://github.com/hrydgard/ppsspp/issues/12908 "Fix \"Improved compatibility of sceGeListEnQueue: verify that stackDepth < 256\""
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[#12876]: https://github.com/hrydgard/ppsspp/issues/12876 "Windows: Add safety checks to WASAPI code"
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[#12519]: https://github.com/hrydgard/ppsspp/issues/12519 "Ghost In The Shell - Stand Alone Complex (ULUS10020) - Black Textures and missing screens."
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[#12583]: https://github.com/hrydgard/ppsspp/issues/12583 "macOS: Initial support for vulkan on macOS ( MoltenVK )"
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[#12474]: https://github.com/hrydgard/ppsspp/issues/12474 "Egl bug on rpi4 with master mesa?"
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[#12659]: https://github.com/hrydgard/ppsspp/issues/12659 "Support vsync in all hardware backends, support runtime update"
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[#12602]: https://github.com/hrydgard/ppsspp/issues/12602 "Add option to improve frame pacing through duplicate frames if below 60hz."
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[#12572]: https://github.com/hrydgard/ppsspp/issues/12572 "Add camera support for windows."
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[#12580]: https://github.com/hrydgard/ppsspp/issues/12580 "Add camera support for linux (V4L2)"
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[#12607]: https://github.com/hrydgard/ppsspp/issues/12607 "QT API for camera (Linux/macOS)"
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[#12443]: https://github.com/hrydgard/ppsspp/issues/12443 "Darkstalkers Chronicle: Add specializations and speedhacks to get it kinda playable"
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[#12898]: https://github.com/hrydgard/ppsspp/issues/12898 "[Android] [Mali GPU] [OpenGL] Lastest build blackscreen on buffered rendering mode"
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[#12873]: https://github.com/hrydgard/ppsspp/issues/12873 "Vulkan: Framebuffer manager: Use an allocator for \"MakePixelTexture\" images."
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[#12746]: https://github.com/hrydgard/ppsspp/issues/12746 "GPU: Assume a scissor of 481x273 is a mistake"
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[#12718]: https://github.com/hrydgard/ppsspp/issues/12718 "Vpl: Correct allocation order when splitting block"
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[#12486]: https://github.com/hrydgard/ppsspp/issues/12486 "Rebindable touch right analog"
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[#12818]: https://github.com/hrydgard/ppsspp/issues/12818 "Add option to prevent Mipmaps from being dumped"
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[#12756]: https://github.com/hrydgard/ppsspp/issues/12756 "Skip deadzone option on tilt"
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[#12749]: https://github.com/hrydgard/ppsspp/issues/12749 "Auto rotating analog"
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[#12517]: https://github.com/hrydgard/ppsspp/issues/12517 "Touch control grid snap"
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[#12552]: https://github.com/hrydgard/ppsspp/issues/12552 "Qt/macOS: enable HiDPI ( retina display ) support"
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[#12601]: https://github.com/hrydgard/ppsspp/issues/12601 "Add rapid fire to touch control"
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[#12643]: https://github.com/hrydgard/ppsspp/issues/12643 "Toggle mute button"
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[#12646]: https://github.com/hrydgard/ppsspp/issues/12646 "Resizable game icons"
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[#12637]: https://github.com/hrydgard/ppsspp/issues/12637 "Region flag and game ID on game selection screen"
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[#12660]: https://github.com/hrydgard/ppsspp/issues/12660 "GPU: Add setting to control inflight frame usage"
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[#12623]: https://github.com/hrydgard/ppsspp/issues/12623 "Add toggle flag to combo button"
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[#12612]: https://github.com/hrydgard/ppsspp/issues/12612 "SDL analog mouse input"
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[#12817]: https://github.com/hrydgard/ppsspp/issues/12817 "Unification of the menu of Linux and Windows versions"
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[#13007]: https://github.com/hrydgard/ppsspp/issues/13007 "Real support \"Hatsune Miku Project Diva Extend\" chinese patched version"
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[#13028]: https://github.com/hrydgard/ppsspp/issues/13028 "Real support Code Geass: Lost Colors chinese patched version"
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[#12225]: https://github.com/hrydgard/ppsspp/issues/12225 "Rebased: Wrap some SysMemForKernel's nids, fixing #7960"
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[#13026]: https://github.com/hrydgard/ppsspp/issues/13026 "Add some ThreadManForKernel nids"
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[#13004]: https://github.com/hrydgard/ppsspp/issues/13004 "Warp some ThreadManForKernel and sceKernelExitVSHKernel"
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[#13038]: https://github.com/hrydgard/ppsspp/issues/13038 "Add sysclib_strncmp,sysclib_memmove"
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[#13023]: https://github.com/hrydgard/ppsspp/issues/13023 "Add sysclib_strstr"
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[#11974]: https://github.com/hrydgard/ppsspp/issues/11974 "[Linux] [Vulkan] Toggle fullscreen doesn't update display properly"
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[#12224]: https://github.com/hrydgard/ppsspp/issues/12224 "Vulkan: Add missing barrier between multiple passes to the same target."
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[#12242]: https://github.com/hrydgard/ppsspp/issues/12242 "Vulkan: Automatically merge render passes to the same target when possible"
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[#12262]: https://github.com/hrydgard/ppsspp/issues/12262 "Vulkan: Implement basic integrated GPU profiling."
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[#12266]: https://github.com/hrydgard/ppsspp/issues/12266 "Vulkan: Further improvements to GPU profiling"
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[#12227]: https://github.com/hrydgard/ppsspp/issues/12227 "Vulkan/GL: Set all four coordinates to NaN instead of just W."
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[#12217]: https://github.com/hrydgard/ppsspp/issues/12217 "Merge vfpu-dot changes and add compat flag for Tekken"
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[#11299]: https://github.com/hrydgard/ppsspp/issues/11299 "Warrior Orochi Enemy Missing"
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[#11179]: https://github.com/hrydgard/ppsspp/issues/11179 "Tomb Raider Anniversary jump to horizontal bar issue"
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[#12160]: https://github.com/hrydgard/ppsspp/issues/12160 "GPU: Forget pause signal on new list"
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[#12147]: https://github.com/hrydgard/ppsspp/issues/12147 "Handle audio SRC mixing more correctly"
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[#12216]: https://github.com/hrydgard/ppsspp/issues/12216 "Cant get Invizimals to work on PPSSPP (Video source not rendered)"
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[#12036]: https://github.com/hrydgard/ppsspp/issues/12036 "Several UWP fixes"
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[#12005]: https://github.com/hrydgard/ppsspp/issues/12005 "Correct mp3 looping, frame num, and sum decoded"
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[#12121]: https://github.com/hrydgard/ppsspp/issues/12121 "Return errors on Audio2 release when channel busy"
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[#9956]: https://github.com/hrydgard/ppsspp/issues/9956 "Audio crackle/distortion in Final Fantasy Tactics"
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[#12278]: https://github.com/hrydgard/ppsspp/issues/12278 "UsbCam/jpeg: Cleanups, notify framebuffer manager"
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[#8521]: https://github.com/hrydgard/ppsspp/issues/8521 "PSP Camera Support (Android)"
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[#11938]: https://github.com/hrydgard/ppsspp/issues/11938 "Add texture dump/replace hotkeys."
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[#11995]: https://github.com/hrydgard/ppsspp/issues/11995 "Fix VS2019 builds and remove _xp dependency"
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[#12069]: https://github.com/hrydgard/ppsspp/issues/12069 "Fix avi dump feature"
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[#12124]: https://github.com/hrydgard/ppsspp/issues/12124 "Audio: Add volume for alternate speed"
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[#12173]: https://github.com/hrydgard/ppsspp/issues/12173 "Ignore mapped mouse input for UI"
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[#12176]: https://github.com/hrydgard/ppsspp/issues/12176 "Mouse improvements"
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[#12175]: https://github.com/hrydgard/ppsspp/issues/12175 "UI: Allow installing texture packs from zips"
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[#12182]: https://github.com/hrydgard/ppsspp/issues/12182 "Add right analog for touch controls."
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[#12333]: https://github.com/hrydgard/ppsspp/issues/12333 "Android OpenSL initial queue fix"
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[#12342]: https://github.com/hrydgard/ppsspp/issues/12342 "Serious MGS Peace Walker bug fixed post-1.8.0"
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[#11802]: https://github.com/hrydgard/ppsspp/issues/11802 "Windows: Detect Vulkan in separate process"
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[#11744]: https://github.com/hrydgard/ppsspp/issues/11744 "VulkanDeviceAlloc: Memorytype per slab"
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[#11747]: https://github.com/hrydgard/ppsspp/issues/11747 "Vk validation fixes, plus PowerVR swapchain hack"
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[#11780]: https://github.com/hrydgard/ppsspp/issues/11780 "Naruto Shippuden Ultimate Ninja 3: Probably a better fix for the video hang issue."
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[#11567]: https://github.com/hrydgard/ppsspp/issues/11567 "Correct shade mapping when light pos is all zeros"
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[#11574]: https://github.com/hrydgard/ppsspp/issues/11574 "Correct various light param issues based on tests"
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[#11577]: https://github.com/hrydgard/ppsspp/issues/11577 "Correct provoking vertex for lighting when flat shading"
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[#11878]: https://github.com/hrydgard/ppsspp/issues/11878 "Sonic Rivals controls semi-broken"
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[#11798]: https://github.com/hrydgard/ppsspp/issues/11798 "User report: Long notes in Rock Band Unplugged are not registered correctly"
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[#11879]: https://github.com/hrydgard/ppsspp/issues/11879 "Fix apparent bug in #11094, fixes #11878 and likely #11798"
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[#11172]: https://github.com/hrydgard/ppsspp/issues/11172 "handle cullface, help to #10597"
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[#11813]: https://github.com/hrydgard/ppsspp/issues/11813 "Core: Fix lag sync on game start / after pause"
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[#11425]: https://github.com/hrydgard/ppsspp/issues/11425 "[Refactoring] Improve spline/bezier."
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[#11451]: https://github.com/hrydgard/ppsspp/issues/11451 "SDL/Vulkan window resize improvements"
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[#11507]: https://github.com/hrydgard/ppsspp/issues/11507 "Improve support of Qt + USING_GLES2"
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[#11537]: https://github.com/hrydgard/ppsspp/issues/11537 "CMake: Allow disabling Wayland support with USE_WAYLAND_WSI"
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[#11541]: https://github.com/hrydgard/ppsspp/issues/11541 "CMake: Fix linking X11 when using EGL and not fbdev"
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[#11632]: https://github.com/hrydgard/ppsspp/issues/11632 "SDL: Allow toggling fullscreen for GLES2 on desktops."
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[#11746]: https://github.com/hrydgard/ppsspp/issues/11746 "CMakeLists: fix EGL detection for ARM devices"
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[#11806]: https://github.com/hrydgard/ppsspp/issues/11806 "SDL: Force fullscreen desktop for USING_FBDEV"
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[#11845]: https://github.com/hrydgard/ppsspp/issues/11845 "EGL: Avoid HDR mode. Uses unknownbrackets' changes from #11839."
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[#11523]: https://github.com/hrydgard/ppsspp/issues/11523 "Add frameskip setting"
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[#11530]: https://github.com/hrydgard/ppsspp/issues/11530 "Make DXT alpha and color calculation more accurate"
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[#11618]: https://github.com/hrydgard/ppsspp/issues/11618 "Io: Ensure sign extension for error codes"
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[#11531]: https://github.com/hrydgard/ppsspp/issues/11531 "WIP: Virtual readbacks"
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[#11553]: https://github.com/hrydgard/ppsspp/issues/11553 "Remove constraint that virtual framebuffers have to represent VRAM."
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[#11776]: https://github.com/hrydgard/ppsspp/issues/11776 "Only gate really expensive block transfers behind the setting."
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[#11543]: https://github.com/hrydgard/ppsspp/issues/11543 "GPU: Dirty frag shader on depth write"
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[#11620]: https://github.com/hrydgard/ppsspp/issues/11620 "Optimize out some stencil emulation, try to avoid depth write"
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[#11584]: https://github.com/hrydgard/ppsspp/issues/11584 "D3D11: Allow shader blend to self"
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[#11621]: https://github.com/hrydgard/ppsspp/issues/11621 "Vulkan: Avoid using Vulkan"
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[#11658]: https://github.com/hrydgard/ppsspp/issues/11658 "Windows: Hide Vulkan/D3D11 if not available"
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[#11665]: https://github.com/hrydgard/ppsspp/issues/11665 "Remove the \"Disable stencil test\" hack setting"
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[#11666]: https://github.com/hrydgard/ppsspp/issues/11666 "Remove \"Timer Hack\" setting."
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[#11667]: https://github.com/hrydgard/ppsspp/issues/11667 "Remove outdated TrueColor setting."
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[#11689]: https://github.com/hrydgard/ppsspp/issues/11689 "Correct remote disc streaming with ipv6"
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[#11700]: https://github.com/hrydgard/ppsspp/issues/11700 "http: Report errors reading discs"
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[#11691]: https://github.com/hrydgard/ppsspp/issues/11691 "WIP: Vulkan/adreno: Apply workaround for Harvest Moon issue #10421"
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[#11694]: https://github.com/hrydgard/ppsspp/issues/11694 "Vulkan: Limit stencil workaround to Adreno 5xx"
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[#11720]: https://github.com/hrydgard/ppsspp/issues/11720 "Try to support Qt keyboard input directly. Fixes #11653"
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[#11807]: https://github.com/hrydgard/ppsspp/issues/11807 "Qt: Re-enable Load button to browse for file"
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[#11808]: https://github.com/hrydgard/ppsspp/issues/11808 "Qt: Correct text bind on first draw of string"
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[#11740]: https://github.com/hrydgard/ppsspp/issues/11740 "Fix for weird Xbox B button behavior, see #10948."
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[#11767]: https://github.com/hrydgard/ppsspp/issues/11767 "Compat: Force realistic UMD timing for F1 2006."
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[#11785]: https://github.com/hrydgard/ppsspp/issues/11785 "GPU: Correct depth clamp range in range cull"
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[#11859]: https://github.com/hrydgard/ppsspp/issues/11859 "GPU: Handle cull range properly drawing at offset"
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[#11712]: https://github.com/hrydgard/ppsspp/issues/11712 "GLES: Detect Vivante GPU, disable vertex range culling"
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[#11773]: https://github.com/hrydgard/ppsspp/issues/11773 "D3D9: Disable range culling on really old NVIDIA cards"
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[#11787]: https://github.com/hrydgard/ppsspp/issues/11787 "GLES: Disable range culling on VideoCore/Vivante"
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[#11812]: https://github.com/hrydgard/ppsspp/issues/11812 "Android: Allow using a custom Memory Stick storage path"
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[#11822]: https://github.com/hrydgard/ppsspp/issues/11822 "interp: Correct vocp prefix handling"
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[#11835]: https://github.com/hrydgard/ppsspp/issues/11835 "Correct vocp / vsocp prefix handling"
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[#11831]: https://github.com/hrydgard/ppsspp/issues/11831 "Bundle libSDL inside app on macOS, fixes #11830"
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[#11842]: https://github.com/hrydgard/ppsspp/issues/11842 "Win32 handle leak fix"
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[#11508]: https://github.com/hrydgard/ppsspp/issues/11508 "Savedata: Write only one secure entry"
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[#11441]: https://github.com/hrydgard/ppsspp/issues/11441 "Vulkan: Apply Themaister's patch, removing illegal pre-transitions of swapchain images. Fixes #11417 (crash on Note 9)"
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[#11393]: https://github.com/hrydgard/ppsspp/issues/11393 "Implement vertex range culling"
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[#10973]: https://github.com/hrydgard/ppsspp/issues/10973 "handle cull mode"
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[#11182]: https://github.com/hrydgard/ppsspp/issues/11182 "GLES: Use accurate GLSL ver in postshader convert"
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[#11438]: https://github.com/hrydgard/ppsspp/issues/11438 "Allow WASAPI device switching"
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[#11461]: https://github.com/hrydgard/ppsspp/issues/11461 "Windows: Detect DirectInput devices after launch"
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[#11307]: https://github.com/hrydgard/ppsspp/issues/11307 "Enable Discord integration for Mac and Linux."
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[#10909]: https://github.com/hrydgard/ppsspp/issues/10909 "WebSocket based debugger interface"
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[#11447]: https://github.com/hrydgard/ppsspp/issues/11447 "Avoid calling any GL calls during shutdown on Android. Should help #11063"
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[#11350]: https://github.com/hrydgard/ppsspp/issues/11350 "TexCache: Optimize DXT3/DXT5 decode to single pass"
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