1
0
Fork 0
mirror of https://github.com/hrydgard/ppsspp.git synced 2025-04-02 11:01:50 -04:00
ppsspp/GPU/Common
Henrik Rydgård 69b43ab734 Extend the Test Drive color ramp smoother to detect up to 3 ramps in a texture.
Note that we also offset the lookup slightly to miss the wrap-around
points. The existing 31 scale factor instead of 32, together with that
half-texel, are enough to avoid that problem.

Fixes 
2023-10-03 23:30:18 +02:00
..
DepalettizeShaderCommon.cpp
DepalettizeShaderCommon.h
DepthBufferCommon.cpp
Draw2D.cpp
Draw2D.h
DrawEngineCommon.cpp Optimize further 2023-10-03 11:01:37 +02:00
DrawEngineCommon.h Optimize further 2023-10-03 11:01:37 +02:00
FragmentShaderGenerator.cpp Extend the Test Drive color ramp smoother to detect up to 3 ramps in a texture. 2023-10-03 23:30:18 +02:00
FragmentShaderGenerator.h
FramebufferManagerCommon.cpp Add a block transfer GPU stat, remove a redundant one 2023-10-03 13:15:55 +02:00
FramebufferManagerCommon.h
GeometryShaderGenerator.cpp
GeometryShaderGenerator.h
GPUDebugInterface.cpp
GPUDebugInterface.h
GPUStateUtils.cpp GPU: Handle invalid blendeq more accurately. 2023-09-23 13:08:25 -07:00
GPUStateUtils.h
IndexGenerator.cpp Remove some state from IndexGenerator, fix bugs. Mostly works except vertex cache. 2023-10-03 11:01:37 +02:00
IndexGenerator.h Remove some state from IndexGenerator, fix bugs. Mostly works except vertex cache. 2023-10-03 11:01:37 +02:00
PostShader.cpp
PostShader.h
PresentationCommon.cpp
PresentationCommon.h
ReinterpretFramebuffer.cpp
ReinterpretFramebuffer.h
ReplacedTexture.cpp Assert improvements 2023-09-12 17:15:26 +02:00
ReplacedTexture.h
ShaderCommon.cpp
ShaderCommon.h
ShaderId.cpp GPU: Handle invalid blendeq more accurately. 2023-09-23 13:08:25 -07:00
ShaderId.h
ShaderUniforms.cpp
ShaderUniforms.h
SoftwareLighting.h
SoftwareTransformCommon.cpp Merge pull request from hrydgard/more-lenient-clear-detection 2023-09-29 09:52:08 +02:00
SoftwareTransformCommon.h Revert "Merge pull request from hrydgard/expand-lines-mem-fix" 2023-09-27 20:04:37 +02:00
SplineCommon.cpp
SplineCommon.h
StencilCommon.cpp
StencilCommon.h
TextureCacheCommon.cpp Extend the Test Drive color ramp smoother to detect up to 3 ramps in a texture. 2023-10-03 23:30:18 +02:00
TextureCacheCommon.h Shrink TexCacheEntry by 4 bytes and clean up a naming issue 2023-08-30 16:37:38 +02:00
TextureDecoder.cpp
TextureDecoder.h
TextureReplacer.cpp Fix main-thread stalls due to decimate during replacement texture loading 2023-10-03 12:17:43 +02:00
TextureReplacer.h
TextureScalerCommon.cpp
TextureScalerCommon.h
TextureShaderCommon.cpp Extend the Test Drive color ramp smoother to detect up to 3 ramps in a texture. 2023-10-03 23:30:18 +02:00
TextureShaderCommon.h Extend the Test Drive color ramp smoother to detect up to 3 ramps in a texture. 2023-10-03 23:30:18 +02:00
TransformCommon.cpp
TransformCommon.h
VertexDecoderArm.cpp
VertexDecoderArm64.cpp arm64jit: Skip unnecessary const load w/4 weights. 2023-09-30 15:41:56 -07:00
VertexDecoderCommon.cpp Remove some state from IndexGenerator, fix bugs. Mostly works except vertex cache. 2023-10-03 11:01:37 +02:00
VertexDecoderCommon.h
VertexDecoderRiscV.cpp
VertexDecoderX86.cpp
VertexShaderGenerator.cpp
VertexShaderGenerator.h