..
Common
Extend the Test Drive color ramp smoother to detect up to 3 ramps in a texture.
2023-10-03 23:30:18 +02:00
D3D11
Add a new stat, so we can see per game if the optimization has an effect
2023-10-03 11:01:37 +02:00
Debugger
Build: Add some missing include guards.
2023-09-07 17:14:58 -07:00
Directx9
Add a new stat, so we can see per game if the optimization has an effect
2023-10-03 11:01:37 +02:00
GLES
Add a new stat, so we can see per game if the optimization has an effect
2023-10-03 11:01:37 +02:00
Software
SoftGPU: Fix refactoring mistake where we could return an uninitialized value. Oops.
2023-09-15 10:01:28 +02:00
Vulkan
Add a new stat, so we can see per game if the optimization has an effect
2023-10-03 11:01:37 +02:00
ge_constants.h
Cleanup in ge_constants.h, add virtual CLUT8 buffer format
2022-09-14 22:18:35 +02:00
GeConstants.cpp
Fix bug in framebuffer matching where the wrong format was checked for depth matching. Fixes #15867
2022-08-20 07:59:11 +02:00
GeDisasm.cpp
GE Debugger: Fix src/dst stride formatting.
2022-12-10 11:01:43 -08:00
GeDisasm.h
Build: Add some missing include guards.
2023-09-07 17:14:58 -07:00
GPU.cpp
Simplify disk-cache-load on GLES as well, for the same reasons as #18216
2023-09-30 13:45:13 +02:00
GPU.h
Add a block transfer GPU stat, remove a redundant one
2023-10-03 13:15:55 +02:00
GPU.vcxproj
MSVC: Set language standard to c++17.
2023-04-02 17:55:15 +02:00
GPU.vcxproj.filters
Move texture replacer to GPU/Common.
2023-03-09 21:11:53 +01:00
GPUCommon.cpp
Add a block transfer GPU stat, remove a redundant one
2023-10-03 13:15:55 +02:00
GPUCommon.h
Merge pull request #18217 from hrydgard/gles-simplify-disk-cache
2023-10-03 10:39:27 +02:00
GPUCommonHW.cpp
Add a block transfer GPU stat, remove a redundant one
2023-10-03 13:15:55 +02:00
GPUCommonHW.h
Cleanup, address feedback
2023-05-26 10:28:10 +02:00
GPUInterface.h
Simplify disk-cache-load on GLES as well, for the same reasons as #18216
2023-09-30 13:45:13 +02:00
GPUState.cpp
Experiment with the collapsible header thingy. Slightly increase the font size of headers.
2023-07-31 11:48:50 +02:00
GPUState.h
ShaderId: Safer way to check for backend.
2023-09-18 16:25:00 +02:00
Math3D.cpp
GPU: Use NEON for vector length/normalize.
2023-01-08 12:32:55 -08:00
Math3D.h
softgpu: Reduce some non-SIMD lighting math.
2023-07-16 10:31:44 -07:00