..
Common
Preparation for proper spline/bez: Convert control points to a simple format.
2013-09-21 23:37:14 +02:00
Directx9
Preparation for proper spline/bez: Convert control points to a simple format.
2013-09-21 23:37:14 +02:00
GLES
Preparation for proper spline/bez: Convert control points to a simple format.
2013-09-21 23:37:14 +02:00
Null
Return 24-bit floats in sceGeGetMtx().
2013-09-21 10:32:09 -07:00
Software
Preparation for proper spline/bez: Convert control points to a simple format.
2013-09-21 23:37:14 +02:00
CMakeLists.txt
Adapt the basic spline code from the softgpu to the GL code.
2013-08-23 00:33:18 +02:00
ge_constants.h
Reformat and use enum for GETextureFiltering
2013-09-04 16:54:25 +08:00
GeDisasm.cpp
Don't ignore the low bits of the framebuf pointer.
2013-09-07 02:01:01 -07:00
GeDisasm.h
Add a function to pretty-print vertex type.
2013-04-22 22:04:26 -07:00
GPU.vcxproj
Prep PPSSPP for Visual Studio 2013.
2013-09-17 10:27:06 -04:00
GPU.vcxproj.filters
Update bufw handling in all gpus.
2013-09-15 21:27:13 -07:00
GPUCommon.cpp
Add support for sceGeGetStack() for debugging.
2013-09-21 10:04:31 -07:00
GPUCommon.h
Add support for sceGeGetStack() for debugging.
2013-09-21 10:04:31 -07:00
GPUInterface.h
Add support for sceGeGetStack() for debugging.
2013-09-21 10:04:31 -07:00
GPUState.cpp
Support save/restore of context on list run/finish.
2013-09-20 09:51:44 -07:00
GPUState.h
Preparation for proper spline/bez: Convert control points to a simple format.
2013-09-21 23:37:14 +02:00
GPUXbox.vcxproj
projection fixes !
2013-09-12 09:53:48 +02:00
GPUXbox.vcxproj.filters
projection fixes !
2013-09-12 09:53:48 +02:00
Math3D.cpp
GPU/Math3D: Support converting Vec3 and Vec4 objects to u32 color values.
2013-07-29 22:26:42 +02:00
Math3D.h
GPU/Math3D: Add a 4x4 matrix class.
2013-07-29 22:49:19 +02:00