.. |
d3d9_d3dcompiler_loader.cpp
|
Use D3DCompiler_47.dll for D3D9 context.
|
2019-05-12 11:17:10 +08:00 |
d3d9_d3dcompiler_loader.h
|
Use D3DCompiler_47.dll for D3D9 context.
|
2019-05-12 11:17:10 +08:00 |
d3d11_loader.cpp
|
Fix d3d11_loader on x86
|
2019-05-12 11:17:54 +08:00 |
d3d11_loader.h
|
More buildfixes for Windows on ARM
|
2017-03-05 10:52:08 +01:00 |
d3dx9_loader.cpp
|
add missing inclues.
|
2018-03-22 22:14:19 +01:00 |
d3dx9_loader.h
|
Fix a bunch of memory leaks, after enabling file+line-number memory leak tracking for the MS Debug CRT.
|
2016-02-10 15:36:10 +01:00 |
DataFormat.h
|
WIP vulkan on linux stuff
|
2017-12-21 10:48:00 +01:00 |
DataFormatGL.cpp
|
Correct the wrong GL DataFormat enums
|
2019-10-24 23:01:45 +02:00 |
DataFormatGL.h
|
GL render manager: Simple implementation of synchronous framebuffer readbacks.
|
2018-01-27 15:10:17 +01:00 |
GLQueueRunner.cpp
|
OpenGL dataformat cleanup - pass Draw::DataFormat to the GLRenderManager.
|
2019-10-24 22:41:41 +02:00 |
GLQueueRunner.h
|
OpenGL dataformat cleanup - pass Draw::DataFormat to the GLRenderManager.
|
2019-10-24 22:41:41 +02:00 |
GLRenderManager.cpp
|
GPU: Avoid some unused var/func warnings.
|
2019-08-17 12:01:22 -07:00 |
GLRenderManager.h
|
OpenGL dataformat cleanup - pass Draw::DataFormat to the GLRenderManager.
|
2019-10-24 22:41:41 +02:00 |
thin3d.cpp
|
DarkStalkers: Fix display in the D3D backends. Still broken in OpenGL.
|
2019-10-27 20:54:36 +01:00 |
thin3d.h
|
DarkStalkers: Fix display in the D3D backends. Still broken in OpenGL.
|
2019-10-27 20:54:36 +01:00 |
thin3d_create.h
|
D3D11: Allow the user to select rendering device.
|
2018-06-06 10:20:12 +02:00 |
thin3d_d3d9.cpp
|
DarkStalkers: Fix display in the D3D backends. Still broken in OpenGL.
|
2019-10-27 20:54:36 +01:00 |
thin3d_d3d11.cpp
|
Fix name collision on iOS build
|
2019-10-13 21:25:16 +02:00 |
thin3d_gl.cpp
|
Correct the wrong GL DataFormat enums
|
2019-10-24 23:01:45 +02:00 |
thin3d_vulkan.cpp
|
Software renderer: Use hardware color conversion on Vulkan in 5551 16-bit mode
|
2019-10-27 20:54:36 +01:00 |
vulkan_utils.cpp
|
Fill out GPU_Vulkan.cpp with what's mostly a copy of GLES_GPU.cpp
|
2016-03-20 19:30:11 +01:00 |
VulkanQueueRunner.cpp
|
Fix name collision on iOS build
|
2019-10-13 21:25:16 +02:00 |
VulkanQueueRunner.h
|
Vulkan blend factor: Bugfix and minor optimization
|
2019-10-13 21:17:29 +02:00 |
VulkanRenderManager.cpp
|
Vulkan GPU profiler: Measure the CPU time spent on the render thread recording command buffers.
|
2019-09-18 00:16:08 +02:00 |
VulkanRenderManager.h
|
Move the viewport clamping back to rendermanager to avoid a struct copy in the common case.
|
2019-10-13 21:25:16 +02:00 |