ppsspp/GPU/Common
2020-09-16 01:03:56 +02:00
..
DepalettizeShaderCommon.cpp Test Drive: Allow virtual framebuffer copies. This eliminates the hyper expensive readbacks. 2020-08-30 16:21:56 +02:00
DepalettizeShaderCommon.h
DrawEngineCommon.cpp GPU: Switch vertex/lookup hashes to XXH3. 2020-08-27 20:37:49 -07:00
DrawEngineCommon.h GPU: Switch vertex/lookup hashes to XXH3. 2020-08-27 20:37:49 -07:00
FramebufferManagerCommon.cpp Fix bug in new framebuffer code, reducing unnecessary texture invalidations. 2020-09-16 01:03:56 +02:00
FramebufferManagerCommon.h Remove fbCache_ from TextureCacheCommon.cpp. 2020-09-12 12:37:05 +02:00
GPUDebugInterface.cpp
GPUDebugInterface.h Fix some further static analysis warnings 2019-06-18 01:08:25 +02:00
GPUStateUtils.cpp GPU: Fix some case warnings. 2020-08-19 21:18:44 -07:00
GPUStateUtils.h Optimize value conversion in (unused) depth readback. 2020-08-09 10:47:01 +02:00
IndexGenerator.cpp
IndexGenerator.h
PostShader.cpp Move Section out of IniFile so it can be forward declared. Unlocked further improvements to build speed. 2020-08-10 15:53:52 +02:00
PostShader.h SaveState: Split Do() into a separate header. 2020-08-10 08:03:41 +00:00
PresentationCommon.cpp More explicit invalidation of any cached state in Thin3D. Fixes #13307 2020-08-22 00:30:29 +02:00
PresentationCommon.h Merge pull request #12921 from unknownbrackets/postshader 2020-07-13 18:52:53 +02:00
ShaderCommon.cpp
ShaderCommon.h
ShaderId.cpp Remove category from _assert_msg_ functions. We don't filter these by category anyway. 2020-07-19 20:33:25 +02:00
ShaderId.h GPU: Track HW tess at start of frame too. 2020-04-04 11:52:32 -07:00
ShaderTranslation.cpp Remove base/logging.h in a whole lot more places. 2020-08-15 19:09:00 +02:00
ShaderTranslation.h
ShaderUniforms.cpp Fix #13251 for D3D11. The remaining issue in #7124 should be fixed. 2020-08-06 09:35:26 +02:00
ShaderUniforms.h GPU: Update uniforms w/ consistent render mode too. 2020-04-04 11:03:07 -07:00
SoftwareLighting.h
SoftwareTransformCommon.cpp GPU: Properly detect clears. 2020-08-23 08:23:39 -07:00
SoftwareTransformCommon.h Vulkan: Match safe size behavior on all backends. 2020-05-23 00:25:39 -07:00
SplineCommon.cpp GPU: Move hw transform decision to draw engine. 2020-04-04 11:14:32 -07:00
SplineCommon.h GPU: Move hw transform decision to draw engine. 2020-04-04 11:14:32 -07:00
StencilCommon.cpp
StencilCommon.h
TextureCacheCommon.cpp Fix bug in new framebuffer code, reducing unnecessary texture invalidations. 2020-09-16 01:03:56 +02:00
TextureCacheCommon.h Fix bug in new framebuffer code, reducing unnecessary texture invalidations. 2020-09-16 01:03:56 +02:00
TextureDecoder.cpp GPU: Remove neon xxhash implementation. 2020-08-27 20:31:09 -07:00
TextureDecoder.h GPU: Avoid compile error if ARM64=1 specified. 2020-08-29 08:18:54 -07:00
TextureDecoderNEON.cpp TexCache: Try to avoid wrong texcache usage. 2020-08-29 08:16:23 -07:00
TextureDecoderNEON.h GPU: Remove neon xxhash implementation. 2020-08-27 20:31:09 -07:00
TextureScalerCommon.cpp Move MsgHandler into Log.cpp/h 2020-08-16 14:48:54 +02:00
TextureScalerCommon.h
TransformCommon.cpp
TransformCommon.h Remove ELOG/ILOG/WLOG from the Android C++ code (mostly) 2020-08-15 19:08:39 +02:00
VertexDecoderArm.cpp Remove base/logging from UI and more 2020-08-15 19:08:54 +02:00
VertexDecoderArm64.cpp Global: Remove ARM64 define. 2020-08-29 08:45:50 -07:00
VertexDecoderCommon.cpp Global: Remove ARM64 define. 2020-08-29 08:45:50 -07:00
VertexDecoderCommon.h Remove ELOG/ILOG/WLOG from the Android C++ code (mostly) 2020-08-15 19:08:39 +02:00
VertexDecoderFake.cpp Getting really close to getting rid of base/logging.h now. 2020-08-15 19:09:01 +02:00
VertexDecoderX86.cpp x64: Fix stack alignment in vertex decoder, just because. 2020-09-12 16:10:17 +02:00