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DepalettizeShaderCommon.cpp
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Merge the two ShaderLanguage enums.
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2020-11-04 09:40:11 +01:00 |
DepalettizeShaderCommon.h
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Move ShaderWriter to Common/GPU, along with some stuff from ShaderCommon.h.
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2020-11-04 09:18:35 +01:00 |
DrawEngineCommon.cpp
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Global: Remove some unused variables.
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2021-02-15 11:59:45 -08:00 |
DrawEngineCommon.h
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More work on detangling the concepts and making things make more sense.
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2020-11-08 13:14:23 +01:00 |
FragmentShaderGenerator.cpp
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Have the flat shading workaround obey the driver workarounds checkbox
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2021-01-31 15:50:19 +01:00 |
FragmentShaderGenerator.h
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Apple driver bug workaround. See issue #13451
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2020-12-16 14:39:08 +01:00 |
FramebufferManagerCommon.cpp
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Debugger: Track texture usage too.
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2021-02-15 15:01:23 -08:00 |
FramebufferManagerCommon.h
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Assorted drive-by code cleanup
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2020-12-13 00:20:47 +01:00 |
GPUDebugInterface.cpp
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gedbg: Add scaled 16-bit z support.
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2016-01-20 22:11:02 -08:00 |
GPUDebugInterface.h
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Fix some further static analysis warnings
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2019-06-18 01:08:25 +02:00 |
GPUStateUtils.cpp
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GPU: Respect stencil write mask for 5551 buffers.
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2021-01-24 15:54:13 -08:00 |
GPUStateUtils.h
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Get shader color write masking going on all backends.
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2020-11-08 23:45:47 +01:00 |
IndexGenerator.cpp
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More cleanup
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2020-09-24 10:03:07 +02:00 |
IndexGenerator.h
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Also optimize IndexGenerator::AddStrip for ARM NEON.
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2020-09-24 09:24:03 +02:00 |
PostShader.cpp
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Vulkan: Allow tex shaders to specify a max scale.
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2021-01-28 01:03:02 -08:00 |
PostShader.h
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Vulkan: Allow tex shaders to specify a max scale.
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2021-01-28 01:03:02 -08:00 |
PresentationCommon.cpp
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Global: Remove some unused variables.
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2021-02-15 11:59:45 -08:00 |
PresentationCommon.h
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More shadergen work
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2020-11-08 11:32:53 +01:00 |
ReinterpretFramebuffer.cpp
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Some GLSL compilers are very particular about the sign of shift operands..
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2021-02-12 15:06:44 +01:00 |
ReinterpretFramebuffer.h
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More shadergen work
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2020-11-08 11:32:53 +01:00 |
ShaderCommon.cpp
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Linker fix - need to move init_resources along.
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2020-11-09 15:39:46 +01:00 |
ShaderCommon.h
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Linker fix - need to move init_resources along.
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2020-11-09 15:39:46 +01:00 |
ShaderId.cpp
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GPU: Correct shader gen with weights as floats.
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2021-01-10 08:52:28 -08:00 |
ShaderId.h
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GPU: Correct shader gen with weights as floats.
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2021-01-10 08:52:28 -08:00 |
ShaderUniforms.cpp
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Global: Remove some unused variables.
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2021-02-15 11:59:45 -08:00 |
ShaderUniforms.h
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Remove superfluous variable from uniform buffer
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2020-12-03 09:13:46 +01:00 |
SoftwareLighting.h
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SoftwareTransformCommon.cpp
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GPU: Fix safe size checks when rect offscreen.
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2021-01-17 19:57:32 -08:00 |
SoftwareTransformCommon.h
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Vulkan: Match safe size behavior on all backends.
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2020-05-23 00:25:39 -07:00 |
SplineCommon.cpp
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CMake: Correct build on Windows.
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2021-02-15 06:09:12 -08:00 |
SplineCommon.h
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GPU: Move hw transform decision to draw engine.
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2020-04-04 11:14:32 -07:00 |
StencilCommon.cpp
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Global: Fix some warnings.
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2017-11-25 14:08:49 -08:00 |
StencilCommon.h
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Remove some code duplication
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2017-11-01 14:51:15 +01:00 |
TextureCacheCommon.cpp
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Debugger: Track texture usage too.
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2021-02-15 15:01:23 -08:00 |
TextureCacheCommon.h
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GPU: Correct some field shadowing.
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2021-02-15 12:00:29 -08:00 |
TextureDecoder.cpp
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GPU: Remove neon xxhash implementation.
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2020-08-27 20:31:09 -07:00 |
TextureDecoder.h
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GPU: Avoid compile error if ARM64=1 specified.
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2020-08-29 08:18:54 -07:00 |
TextureDecoderNEON.cpp
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TexCache: Try to avoid wrong texcache usage.
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2020-08-29 08:16:23 -07:00 |
TextureDecoderNEON.h
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GPU: Remove neon xxhash implementation.
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2020-08-27 20:31:09 -07:00 |
TextureScalerCommon.cpp
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Remove Timer.cpp/h. Move various collections into Common/Data/Collections.
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2020-10-05 21:05:23 +02:00 |
TextureScalerCommon.h
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
TransformCommon.cpp
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GPU: Fix shade mapping in soft transform.
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2018-11-17 18:05:32 -08:00 |
TransformCommon.h
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Merge base/basictypes.h into Common/Common.h (mostly).
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2020-09-29 15:51:51 +02:00 |
VertexDecoderArm.cpp
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Global: Remove some unused variables.
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2021-02-15 11:59:45 -08:00 |
VertexDecoderArm64.cpp
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Global: Remove some unused variables.
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2021-02-15 11:59:45 -08:00 |
VertexDecoderCommon.cpp
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Do not use x86 for other machine
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2020-12-06 15:50:50 +01:00 |
VertexDecoderCommon.h
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Remove Timer.cpp/h. Move various collections into Common/Data/Collections.
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2020-10-05 21:05:23 +02:00 |
VertexDecoderFake.cpp
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Getting really close to getting rid of base/logging.h now.
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2020-08-15 19:09:01 +02:00 |
VertexDecoderX86.cpp
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Global: Remove some unused variables.
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2021-02-15 11:59:45 -08:00 |
VertexShaderGenerator.cpp
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Have the flat shading workaround obey the driver workarounds checkbox
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2021-01-31 15:50:19 +01:00 |
VertexShaderGenerator.h
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Apple driver bug workaround. See issue #13451
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2020-12-16 14:39:08 +01:00 |