..
Common
Explicitly download rendered cluts.
2016-01-04 21:29:03 -08:00
Debugger
Include dependency cleanup
2015-07-29 11:48:20 +02:00
Directx9
Explicitly download rendered cluts.
2016-01-04 21:29:03 -08:00
GLES
Avoid download/conv of full rows.
2016-01-04 22:20:12 -08:00
Null
Improve viewport terminology a bit. No functional change.
2015-11-04 22:03:29 +01:00
Software
Oops, unset VAO in softgpu after use.
2015-12-30 10:25:47 -08:00
ge_constants.h
Improve viewport terminology a bit. No functional change.
2015-11-04 22:03:29 +01:00
GeDisasm.cpp
Correct weight count display for no weights.
2015-11-15 15:03:14 -08:00
GeDisasm.h
Slightly improve GPU disassembly
2014-09-13 23:51:07 +02:00
GPU.cpp
GraphicsContext: Abstract away things like swapbuffers etc before adding even more backends.
2016-01-01 14:40:16 +01:00
GPU.h
GraphicsContext: Abstract away things like swapbuffers etc before adding even more backends.
2016-01-01 14:40:16 +01:00
GPU.vcxproj
Centralize the GPU state conversion functions
2015-10-24 23:49:05 +02:00
GPU.vcxproj.filters
Move some common files into MSVC filters.
2015-11-25 19:36:21 -08:00
GPUCommon.cpp
Also fix padding for DisplayList on iOS.
2015-12-24 14:31:43 -08:00
GPUCommon.h
LLVM warning fixes
2015-10-14 22:18:43 +02:00
GPUInterface.h
Add new shader viewing tool
2015-10-14 18:10:21 +02:00
GPUState.cpp
Correct clamped depth range from [0, 65535].
2016-01-03 12:29:43 -08:00
GPUState.h
Correct clamped depth range from [0, 65535].
2016-01-03 12:29:43 -08:00
Math3D.cpp
Don't use aligned loads in non-inlined funcs.
2014-03-23 12:09:17 -07:00
Math3D.h
Try to optimize bezier color sampling.
2015-04-18 12:47:21 -07:00