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Include dependency cleanup
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parent
53f062b7b2
commit
cde585a29a
11 changed files with 17 additions and 5 deletions
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@ -33,6 +33,7 @@
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#include "GPU/Math3D.h"
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#include "GPU/GPUInterface.h"
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#include "GPU/GPUState.h"
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#if defined(_M_IX86) || defined(_M_X64)
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#include <emmintrin.h>
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@ -32,7 +32,9 @@
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#include "Core/HLE/sceKernelInterrupt.h"
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#include "Core/HLE/sceKernelMemory.h"
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#include "Core/HLE/sceKernelMutex.h"
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#include "GPU/GPUCommon.h"
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#include "GPU/GPUState.h"
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void __DisableInterrupts();
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void __EnableInterrupts();
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@ -21,7 +21,6 @@
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#include <string>
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#include "GPU/GPUInterface.h"
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#include "GPU/GPUState.h"
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#include "Core/MemMap.h"
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struct GPUDebugOp {
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@ -33,6 +33,7 @@
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#include "GPU/Common/SplineCommon.h"
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#include "GPU/Common/DrawEngineCommon.h"
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#include "GPU/ge_constants.h"
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#include "GPU/GPUState.h"
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#if defined(_M_SSE)
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#include <emmintrin.h>
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@ -18,6 +18,7 @@
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#include "base/mutex.h"
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#include "GPU/Common/GPUDebugInterface.h"
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#include "GPU/Debugger/Stepping.h"
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#include "GPU/GPUState.h"
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#include "Core/Core.h"
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namespace GPUStepping {
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@ -19,11 +19,13 @@
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#include <list>
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#include <string>
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#include <vector>
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#include "GPU/GPUState.h"
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#include "Core/MemMap.h"
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#include "GPU/ge_constants.h"
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struct PspGeListArgs;
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struct GPUgstate;
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class PointerWrap;
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enum DisplayListStatus {
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@ -714,3 +714,7 @@ bool NullGPU::PerformMemoryUpload(u32 dest, int size) {
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bool NullGPU::PerformStencilUpload(u32 dest, int size) {
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return false;
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}
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bool NullGPU::FramebufferReallyDirty() {
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return !(gstate_c.skipDrawReason & SKIPDRAW_SKIPFRAME);
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}
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@ -49,9 +49,7 @@ public:
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fullInfo = "NULL";
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}
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bool FramebufferReallyDirty() override {
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return !(gstate_c.skipDrawReason & SKIPDRAW_SKIPFRAME);
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}
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bool FramebufferReallyDirty() override;
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protected:
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void FastRunLoop(DisplayList &list) override;
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@ -28,6 +28,7 @@
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#include "Core/ELF/ParamSFO.h"
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#include "GPU/GPUCommon.h"
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#include "GPU/GPUState.h"
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#include "Core/HLE/sceDisplay.h"
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#include "Core/HLE/sceUmd.h"
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@ -4,6 +4,8 @@
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#include "Windows/Main.h"
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#include "Core/Config.h"
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#include "GPU/Debugger/Breakpoints.h"
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#include "GPU/GPUState.h"
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#include <algorithm>
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static const int numCPUs = 1;
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@ -25,6 +25,7 @@
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#include "Core/CoreParameter.h"
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#include "Core/System.h"
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#include "GPU/Common/GPUDebugInterface.h"
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#include "GPU/GPUState.h"
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#include "base/logging.h"
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#include "gfx_es2/gl_state.h"
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