ppsspp/GPU/GLES
Unknown W. Brackets 095d8cb52a Avoid download/conv of full rows.
Sometimes we don't need the full width, such as when we're downloading a
CLUT.  In Brave Story, the CLUTs overlap in detected width, so this is a
real improvement.
2016-01-04 22:20:12 -08:00
..
DepalettizeShader.cpp Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h 2015-09-06 13:45:17 +02:00
DepalettizeShader.h Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h 2015-09-06 13:45:17 +02:00
FBO.cpp Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h 2015-09-06 13:45:17 +02:00
FBO.h Move fbo.cpp/h from native into PPSSPP 2015-09-06 13:13:37 +02:00
FragmentShaderGenerator.cpp Use qualifier for GLES3 framebuffer fetch. 2015-11-27 16:09:57 -08:00
FragmentShaderGenerator.h Centralize the GPU state conversion functions 2015-10-24 23:49:05 +02:00
FragmentTestCache.cpp Centralize the GPU state conversion functions 2015-10-24 23:49:05 +02:00
FragmentTestCache.h Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h 2015-09-06 13:45:17 +02:00
Framebuffer.cpp Avoid download/conv of full rows. 2016-01-04 22:20:12 -08:00
Framebuffer.h Explicitly download rendered cluts. 2016-01-04 21:29:03 -08:00
GLES_GPU.cpp Merge pull request #8376 from unknownbrackets/gpu-depth 2016-01-04 09:55:02 +01:00
GLES_GPU.h GraphicsContext: Abstract away things like swapbuffers etc before adding even more backends. 2016-01-01 14:40:16 +01:00
GLStateCache.cpp Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h 2015-09-06 13:45:17 +02:00
GLStateCache.h Fix #8169, really dumb typos. 2015-11-04 19:40:53 -08:00
ShaderManager.cpp Correct depth offset when clamped. 2016-01-03 19:59:35 -08:00
ShaderManager.h Use a common ShaderId class. Start moving shader ID code to GPU/Common 2015-10-24 23:24:06 +02:00
StateMapping.cpp Correct clamped depth range from [0, 65535]. 2016-01-03 12:29:43 -08:00
StateMapping.h Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
StencilBuffer.cpp Make some optional arguments non-optional. 2015-11-02 20:10:29 +01:00
TextureCache.cpp Explicitly download rendered cluts. 2016-01-04 21:29:03 -08:00
TextureCache.h Explicitly download rendered cluts. 2016-01-04 21:29:03 -08:00
TextureScaler.cpp Consolidate the texture scaler code. 2015-04-08 22:52:49 +02:00
TextureScaler.h Consolidate the texture scaler code. 2015-04-08 22:52:49 +02:00
TransformPipeline.cpp Prevent leaking VBOs on shutdown also. 2015-12-28 14:13:24 -08:00
TransformPipeline.h Oops, actually free old vertex cache buffers. 2015-12-28 14:13:24 -08:00
VertexShaderGenerator.cpp Correct prescale issues with render-to-texture. 2015-12-20 21:13:43 -08:00
VertexShaderGenerator.h Centralize the GPU state conversion functions 2015-10-24 23:49:05 +02:00