ppsspp/GPU/GLES
2013-03-24 12:31:00 +01:00
..
DisplayListInterpreter.cpp Respect the size of the current FBO when drawing. Some cleanup. 2013-03-16 00:40:37 +01:00
DisplayListInterpreter.h Make un-buffered rendering much smarter, removing flicker. 2013-03-03 13:00:21 +01:00
FragmentShaderGenerator.cpp Revert latest fliptexture hack. This seems to work better. 2013-03-11 20:26:47 +01:00
FragmentShaderGenerator.h
Framebuffer.cpp Fix scissor rectangle being one pixel too small. 2013-03-16 08:54:39 +01:00
Framebuffer.h Respect the size of the current FBO when drawing. Some cleanup. 2013-03-16 00:40:37 +01:00
IndexGenerator.cpp Cleanup IndexGenerator 2013-03-24 11:36:56 +01:00
IndexGenerator.h Cleanup IndexGenerator 2013-03-24 11:36:56 +01:00
ShaderManager.cpp Respect the size of the current FBO when drawing. Some cleanup. 2013-03-16 00:40:37 +01:00
ShaderManager.h Add u_colormask and use it in enableColorTest 2013-02-25 05:45:35 +08:00
StateMapping.cpp spacing fix 2013-03-16 21:37:56 +08:00
StateMapping.h Fix aspect ratio in unbuffered mode 2013-03-15 21:22:17 +01:00
TextureCache.cpp Logging changes and cleanup 2013-03-15 21:01:57 +01:00
TextureCache.h Some work toward better FBO handling. Fixes some things, breaks some things.. 2013-02-21 21:37:19 +01:00
TransformPipeline.cpp Don't forget to free the vertex decoders.. 2013-03-24 12:31:00 +01:00
TransformPipeline.h Cache vertex decoders. No big boost now, but opens for optimizing them more, and lets us keep stats of the most common ones. 2013-03-24 12:28:42 +01:00
VertexDecoder.cpp Cache vertex decoders. No big boost now, but opens for optimizing them more, and lets us keep stats of the most common ones. 2013-03-24 12:28:42 +01:00
VertexDecoder.h Cache vertex decoders. No big boost now, but opens for optimizing them more, and lets us keep stats of the most common ones. 2013-03-24 12:28:42 +01:00
VertexShaderGenerator.cpp warning fixes 2013-03-22 19:59:16 +01:00
VertexShaderGenerator.h