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Fix scissor rectangle being one pixel too small.
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parent
b1108f3290
commit
f67743b769
2 changed files with 6 additions and 4 deletions
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@ -558,7 +558,7 @@ void FramebufferManager::DecimateFBOs() {
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}
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int age = gpuStats.numFrames - (*iter)->last_frame_used;
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if (age > FBO_OLD_AGE) {
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INFO_LOG(HLE, "Decimating FBO for %08x (%i x %i x %i), age %i", vfb->fb_address, vfb->width, vfb->height, vfb->format)
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INFO_LOG(HLE, "Decimating FBO for %08x (%i x %i x %i), age %i", vfb->fb_address, vfb->width, vfb->height, vfb->format, age)
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if (vfb->fbo) {
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textureCache_->NotifyFramebufferDestroyed(vfb->fb_address, vfb);
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fbo_destroy(vfb->fbo);
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@ -260,15 +260,17 @@ void TransformDrawEngine::ApplyDrawState(int prim) {
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int scissorY2 = (gstate.scissor2 >> 10) & 0x3FF;
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// This is a bit of a hack as the render buffer isn't always that size
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if (scissorX1 == 0 && scissorY1 == 0 && scissorX2 == 480 && scissorY2 == 272) {
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if (scissorX1 == 0 && scissorY1 == 0 &&
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scissorX2 >= gstate_c.curRTWidth - 1 &&
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scissorY2 >= gstate_c.curRTHeight - 1) {
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glstate.scissorTest.disable();
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} else {
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glstate.scissorTest.enable();
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glstate.scissorRect.set(
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renderX + scissorX1 * renderWidthFactor,
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renderY + renderHeight - (scissorY2 * renderHeightFactor),
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(scissorX2 - scissorX1) * renderWidthFactor,
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(scissorY2 - scissorY1) * renderHeightFactor);
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(scissorX2 - scissorX1 + 1) * renderWidthFactor,
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(scissorY2 - scissorY1 + 1) * renderHeightFactor);
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}
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/*
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