Don't forget to free the vertex decoders..

This commit is contained in:
Henrik Rydgard 2013-03-24 12:31:00 +01:00
parent d96c588288
commit 055a11cbdb

View file

@ -83,6 +83,9 @@ TransformDrawEngine::~TransformDrawEngine() {
FreeMemoryPages(transformed, TRANSFORMED_VERTEX_BUFFER_SIZE);
FreeMemoryPages(transformedExpanded, 3 * TRANSFORMED_VERTEX_BUFFER_SIZE);
unregister_gl_resource_holder(this);
for (auto iter = decoderMap_.begin(); iter != decoderMap_.end(); iter++) {
delete iter->second;
}
}
void TransformDrawEngine::InitDeviceObjects() {