A PSP emulator for Android, Windows, Mac and Linux, written in C++. Want to contribute? Join us on Discord at https://discord.gg/5NJB6dD or just send pull requests / issues. For discussion use the forums at forums.ppsspp.org.
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2025-02-13 12:02:36 -06:00
.github Merge pull request #19371 from fjtrujy/master 2024-08-24 16:57:01 -06:00
android Added dummy sceNet_lib files 2025-02-12 16:49:43 +03:00
assets Add new translation string 2025-02-13 12:00:50 -06:00
cmake Warning fixes 2024-05-20 10:04:11 +02:00
Common Merge pull request #19976 from lvonasek/hotfix-openxr-timing 2025-02-13 11:31:56 -06:00
Core Rename to Skip Half 2025-02-13 11:58:43 -06:00
dx9sdk@f481ecb043 Bump dx9sdk submodule 2024-09-18 21:34:05 +02:00
ext Merge pull request #19890 from hrydgard/hle-prepare-recursion 2025-01-19 16:50:33 +01:00
ffmpeg@82049cca2e Bump ffmpeg submodule 2023-10-15 07:58:30 +02:00
GPU Centralize the half-skip logic a bit 2025-02-13 12:02:36 -06:00
gradle/wrapper Delete some unused structs 2025-01-10 21:18:45 +01:00
headless Upgrade the achievement sound volume setting to the new format 2025-02-12 10:23:26 -06:00
icons Add gold icon for Mac 2023-04-19 14:12:13 +02:00
ios Buildfix attempt 2025-02-11 10:43:39 -06:00
libretro Merge pull request #19972 from Nemoumbra/scenet_lib 2025-02-12 11:19:51 -06:00
macOS Typo fix 2024-06-13 00:00:33 +02:00
pspautotests@2e02c4a7c0 Update pspautotests submodule 2023-03-31 20:59:45 +02:00
Qt Fix enabling logs 2024-12-16 12:48:48 +01:00
scripts Update makeappimage_64-bit.sh 2024-06-21 17:21:51 -04:00
SDL SDL: Use SDL_GetPowerInfo 2025-02-11 10:46:28 -06:00
source_assets Add play/pause button to the bottom right of the pause screen 2023-12-11 13:56:16 +01:00
Tools Add new translation string 2025-02-13 12:00:50 -06:00
UI Rename to Skip Half 2025-02-13 11:58:43 -06:00
unittest Implement new volume conversion functions, add test 2025-02-11 18:34:37 -06:00
UWP Added dummy sceNet_lib files 2025-02-12 16:49:43 +03:00
Windows d3d11: Use modern flip model and tearing flags for swap chain creation 2025-02-12 19:50:05 -06:00
.editorconfig ppsspp.rc: remove mingw32 specific code 2025-01-19 10:32:58 +01:00
.gitattributes Make PSPOskConstants.cpp not binary anymore 2025-01-04 11:35:54 +01:00
.gitignore cmake: fix mingw-w64 build 2025-01-10 21:27:12 +01:00
.gitlab-ci.yml libretro osx: use default tags for selecting CI builder 2024-10-10 08:53:43 -04:00
.gitmodules Initial build setup for including lua 2024-11-05 11:20:43 +01:00
.ycm_extra_conf.py Merge ext/native/ext/... directly into ext. 2020-09-30 00:30:42 +02:00
appveyor.yml Appveyor: disable scanning for tests. 2017-03-20 07:22:11 -07:00
asciifont_atlasscript.txt Split the atlas into three, well two, but two different cases for the fonts. 2021-12-10 23:22:08 +01:00
b-appstore.sh iOS: Default to 2x internal resolution, slight build script improvements 2024-05-20 10:04:11 +02:00
b.sh Add NO_MMAP flag in the compilation scripts 2024-07-29 17:54:06 +02:00
build.gradle Bump the gradle plugin again 2025-01-10 20:59:19 +01:00
build_ppgeatlas.sh Switch all images to dynamic lookup in the atlas by string ID. 2020-03-01 12:06:47 +01:00
buildatlas.sh Add play/pause button to the bottom right of the pause screen 2023-12-11 13:56:16 +01:00
CMakeLists.txt Added dummy sceNet_lib files 2025-02-12 16:49:43 +03:00
CMakePresets.json cmake: fix mingw-w64 build 2025-01-10 21:27:12 +01:00
copyrelease.sh Update copyrelease.sh 2017-05-17 20:20:47 +03:00
Dockerfile Using latest sdl2 version 2024-07-19 00:23:09 +02:00
font_atlasscript.txt Split the atlas into three, well two, but two different cases for the fonts. 2021-12-10 23:22:08 +01:00
git-version.cmake Build: Avoid git-version regen if matching. 2022-12-24 17:42:09 +00:00
gradle.properties Add config save/load for imdebugger, move the imgui.ini to PSP/SYSTEM 2024-11-27 09:15:03 +01:00
gradlew Add Gradle build. This time, we don't remove the old build system and we don't switch Travis. 2017-03-15 19:42:17 +01:00
gradlew.bat Add Gradle build. This time, we don't remove the old build system and we don't switch Travis. 2017-03-15 19:42:17 +01:00
history.md Linkify 2024-11-01 00:52:04 +01:00
LICENSE.TXT
link_readme.py Fix readme 2023-09-08 17:03:05 +02:00
notinstalled.txt Add InnoSetup script to make a basic installer. 2013-10-15 11:55:02 +02:00
ppge_atlasscript.txt Update PPGE atlas (font used for in-game save dialogs etc) 2016-02-15 19:24:39 +01:00
ppsspp.desktop.in Improve Freedesktop integration 2022-10-05 01:21:52 +02:00
ppsspp.iss Add assets/vfpu to Windows installer generator script 2023-09-08 13:32:35 +02:00
ppsspp_config.h Add fast_matrix_mul_4x4_lsx function for LoongArch64 2025-02-10 16:20:46 +08:00
README.md Update README.md for 1.18.1 2024-11-04 17:13:09 +01:00
settings.gradle Remove duplicate library; use the existing one 2018-10-06 20:01:28 +03:00
tesselationhwON-mesa3drun.sh Script mesa3d enable for HW Tesselation 2017-01-28 04:47:41 +11:00
test.py Temporarily disable the gpu/vertices/texcoords test that is not quite working 100% on ARM 2024-04-29 11:43:31 +02:00
ui_atlasscript.txt Add play/pause button to the bottom right of the pause screen 2023-12-11 13:56:16 +01:00

PPSSPP - a fast and portable PSP emulator

Created by Henrik Rydgård

Additional code by many contributors, see the Credits screen

Originally released under the GPL 2.0 (and later) in November 2012

Official website: https://www.ppsspp.org/

Discord: https://discord.gg/5NJB6dD

No BIOS file required to play, PPSSPP is an "HLE" emulator. Default settings balance good compatibility and speed.

To contribute, see the development page. Help testing, investigating, or fixing is always welcome. See the list of issues.

For the latest source code, see our GitHub page.

For documentation of all kinds (usage, reference, development), see the documentation on the main website

For build instructions and other development tutorials, see the wiki.

To download fresh development builds for Android, Windows and Mac, go to the /devbuilds page

For game compatibility, see community compatibility feedback.

What's new in 1.18.1

  • Crashfix in PBP reader (#19580)
  • Fix minor theme issue in the Homebrew Store (#19582)

What's new in 1.18

What's new in 1.17.1

  • Fixed green rendering errors on some PowerVR GPUs (#18781)
  • Release all held keys on pause to avoid "stuck keys" after unpausing or in run-behind-pause (#18786)
  • UI fixes (#18785)
  • Update libchdr with zstd support, warn the user about bad CHDs (#18824, #18803)
  • Add workaround for AdHoc mode in Resistance (#18821)
  • Fix graphics in Tokimeki Memorial 4 (#18822)
  • Fix crash in UFC 2010 on Mali GPUs (#18813)
  • Temporarily disable MSAA on Adreno GPUs due to crashing (#18819)
  • Fixed some crashes and optimized the game metadata cache (#18794, #18775)
  • Additional crashfixes and similar (#18777, #18779, #18823)
  • Fixed playback of frame dumps with Vulkan (#18793)
  • Volume slider added for RetroAchievements sounds (#18772)

What's new in 1.17

  • Rendering performance and fixes
    • Fix for very old rendering issue in Tokimeki Memorial 4 (#18650) (didn't quite work, see 1.17.1)
    • Performance improvement in Tactics Ogre by avoiding a readback (#18599)
    • Cull small draws that are quick to check that they are offscreen (#18446)
    • Assorted optimizations (#18586, #18573, #18476, #18413, #18416, #18219)
    • Fix HUD in Tiger Woods 06 (#18554)
    • Adrenotools support added - you can now load custom Vulkan drivers on Adreno (#18532, #18548, #18699)
    • Fix rendering with bad Z parameters, fixes homebrew Zig example (#18535)
    • Fix Z problem in Hayate no Gotoku!! Nightmare Paradise #18478
    • Fix frozen pitch meters in MLB games (#18484)
    • Enable MSAA on modern mobile devices (Vulkan-only) (#18472)
    • Fix video flicker in Naruto: Ultimate Ninja Heroes 2 (#18454)
  • UI
    • Track total time played per game (#18442)
    • When opening the pause menu, there's now an option to keep the game running behind the menu. This is enforced in multiplayer to avoid inadvertent desyncs (#18517, #18515)
  • ISO loading improvements
    • The CHD file format is now fully supported (use chdman createdvd!), including with Remote ISO and Retroachievements
    • Improvements to remote ISO: optional tab on home screen, can now share whole folders (#18627, #18639, #18640, #18631, #18632, #18633,)
  • Controller and touchscreen fixes
    • More control bindings, organize into categories (#18635, #18589)
    • Fix inverse deadzone (low end) for joystick input
    • Fix analog deadzones for XInput controllers (#18407)
    • Improved tilt control further (#18533)
    • Mouse input supported on Android (#18551, #18473)
    • Customizable threshold for analog-trigger to button-press mapping, customizable delay for mouse-scroll key-up (#18621, #18585)
    • Make it work better to bind an analog stick to four buttons, useful for camera control in some games
    • Can now unpause with the key you bound to pause (#18591)
  • Other fixes and updates
    • More work on the IR JITs (#18234, #18235, #18228, #18227, #18226, many more)
    • Moving the memstick directory on Android is now faster and safer #18744
    • Workaround problems in Add Doko Demo Issho, Driver 76, Harukanaru Toki no Naka, Ace Combat by slowing down the emulated UMD drive to match reality better (#18436, #18445)
    • VR: Quest 3 rendering issues fixed (#18677)
    • Various bugfixes in texture replacement (#18638, #18610, #18519, #18466, #18747)
    • RetroAchievements: Rich presence, renamed Challenge Mode back to the recommended Hardcore Mode, various error handling improvements, configure per game (#18468, #18651, #18488, #18428, #18425)
    • HLE: Slice large-and-slow memcpy/memset operations, can help with some stalls. (#18560)
    • Other various minor fixes and optimizations (#18558, #18555, #18538, #18529, #18450, #18314, #18233, #18678, #18749, #18736, #18704)
    • SoftGPU fixes (#18362)
    • Fixed international fonts on Steam Deck (#18732, #18734)
    • GoExplore (GPS app) now starts up and allows navigation (#18665, #18666, #18668, #18669)
    • SDL: Improve input latency in Vulkan mode by running rendering on a separate thread (#18268)
    • Assorted multiplayer fixes (#18435)
    • Support for emulating the infrared port of the original PSP through sceSircs (#18684)