mirror of
https://github.com/hrydgard/ppsspp.git
synced 2025-04-02 11:01:50 -04:00
Fix enabling logs
This commit is contained in:
parent
e567a58684
commit
ab51c2a13b
6 changed files with 36 additions and 29 deletions
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@ -4,9 +4,6 @@
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#include <string>
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#include <stdexcept>
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#include <iostream>
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#include <iomanip>
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#include <sstream>
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#include <cstring>
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#include <zlib.h>
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@ -48,8 +45,7 @@ bool compress_string(const std::string& str, std::string *dest, int compressionl
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deflateEnd(&zs);
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if (ret != Z_STREAM_END) { // an error occurred that was not EOF
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std::ostringstream oss;
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oss << "Exception during zlib compression: (" << ret << ") " << zs.msg;
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ERROR_LOG(Log::IO, "Exception during zlib compression: (%d): %s", ret, zs.msg);
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return false;
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}
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@ -46,6 +46,7 @@
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#include "Common/Data/Encoding/Utf8.h"
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#include "Common/StringUtils.h"
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#include "Common/TimeUtil.h"
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#include "Common/Log/LogManager.h"
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#include "Core/Config.h"
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#include "Core/ConfigValues.h"
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@ -805,6 +806,8 @@ int main(int argc, char *argv[])
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{
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TimeInit();
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g_logManager.EnableOutput(LogOutput::Stdio);
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for (int i = 1; i < argc; i++) {
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if (!strcmp(argv[i], "--version")) {
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printf("%s\n", PPSSPP_GIT_VERSION);
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@ -1,4 +1,3 @@
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#include <iostream>
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#include <string>
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#include "Common/File/FileUtil.h"
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@ -6,6 +5,7 @@
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#include "Common/StringUtils.h"
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#include "Common/System/NativeApp.h"
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#include "Common/System/System.h"
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#include "Common/Log.h"
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#include "Core/Config.h"
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#include "Core/KeyMap.h"
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@ -13,8 +13,7 @@
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using namespace std;
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static int SDLJoystickEventHandlerWrapper(void* userdata, SDL_Event* event)
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{
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static int SDLJoystickEventHandlerWrapper(void* userdata, SDL_Event* event) {
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static_cast<SDLJoystick *>(userdata)->ProcessInput(*event);
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return 0;
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}
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@ -26,7 +25,7 @@ SDLJoystick::SDLJoystick(bool init_SDL ) : registeredAsEventHandler(false) {
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}
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const char *dbPath = "gamecontrollerdb.txt";
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cout << "loading control pad mappings from " << dbPath << ": ";
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INFO_LOG(Log::System, "loading control pad mappings from %s:", dbPath);
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size_t size;
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u8 *mappingData = g_VFS.ReadFile(dbPath, &size);
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@ -34,13 +33,12 @@ SDLJoystick::SDLJoystick(bool init_SDL ) : registeredAsEventHandler(false) {
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SDL_RWops *rw = SDL_RWFromConstMem(mappingData, size);
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// 1 to free the rw after use
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if (SDL_GameControllerAddMappingsFromRW(rw, 1) == -1) {
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cout << "Failed to read mapping data - corrupt?" << endl;
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ERROR_LOG(Log::System, "Failed to read mapping data - corrupt?");
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}
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delete[] mappingData;
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} else {
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cout << "gamecontrollerdb.txt missing" << endl;
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WARN_LOG(Log::System, "gamecontrollerdb.txt missing?");
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}
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cout << "SUCCESS!" << endl;
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setUpControllers();
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}
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@ -50,7 +48,7 @@ void SDLJoystick::setUpControllers() {
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setUpController(i);
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}
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if (controllers.size() > 0) {
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cout << "pad 1 has been assigned to control pad: " << SDL_GameControllerName(controllers.front()) << endl;
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INFO_LOG(Log::System, "pad 1 has been assigned to control pad: %s", SDL_GameControllerName(controllers.front()));
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}
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}
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@ -59,7 +57,7 @@ void SDLJoystick::setUpController(int deviceIndex) {
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char pszGUID[cbGUID];
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if (!SDL_IsGameController(deviceIndex)) {
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cout << "Control pad device " << deviceIndex << " not supported by SDL game controller database, attempting to create default mapping..." << endl;
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WARN_LOG(Log::System, "Control pad device %d not supported by SDL game controller database, attempting to create default mapping...", deviceIndex);
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SDL_Joystick *joystick = SDL_JoystickOpen(deviceIndex);
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if (joystick) {
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SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick), pszGUID, cbGUID);
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@ -67,13 +65,13 @@ void SDLJoystick::setUpController(int deviceIndex) {
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const std::string safeName = ReplaceAll(SDL_JoystickName(joystick), ",", "");
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std::string mapping = std::string(pszGUID) + "," + safeName + ",x:b3,a:b0,b:b1,y:b2,back:b8,guide:b10,start:b9,dpleft:b15,dpdown:b14,dpright:b16,dpup:b13,leftshoulder:b4,lefttrigger:a2,rightshoulder:b6,rightshoulder:b5,righttrigger:a5,leftstick:b7,leftstick:b11,rightstick:b12,leftx:a0,lefty:a1,rightx:a3,righty:a4";
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if (SDL_GameControllerAddMapping(mapping.c_str()) == 1){
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cout << "Added default mapping ok" << endl;
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INFO_LOG(Log::System, "Added default mapping ok");
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} else {
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cout << "Failed to add default mapping" << endl;
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ERROR_LOG(Log::System, "Failed to add default mapping");
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}
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SDL_JoystickClose(joystick);
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} else {
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cout << "Failed to get joystick identifier. Read-only device? Control pad device " + std::to_string(deviceIndex) << endl;
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ERROR_LOG(Log::System, "Failed to get joystick identifier. Read-only device? Control pad device %d", deviceIndex);
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}
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} else {
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SDL_Joystick *joystick = SDL_JoystickOpen(deviceIndex);
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@ -87,15 +85,14 @@ void SDLJoystick::setUpController(int deviceIndex) {
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if (SDL_GameControllerGetAttached(controller)) {
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controllers.push_back(controller);
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controllerDeviceMap[SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(controller))] = deviceIndex;
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cout << "found control pad: " << SDL_GameControllerName(controller) << ", loading mapping: ";
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INFO_LOG(Log::System, "found control pad: %s, loading mapping", SDL_GameControllerName(controller));
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// NOTE: The case to InputDeviceID here is wrong, we should do some kind of lookup.
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KeyMap::NotifyPadConnected((InputDeviceID)deviceIndex, std::string(pszGUID) + ": " + SDL_GameControllerName(controller));
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auto mapping = SDL_GameControllerMapping(controller);
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if (mapping == NULL) {
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//cout << "FAILED" << endl;
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cout << "Could not find mapping in SDL2 controller database" << endl;
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const char *mapping = SDL_GameControllerMapping(controller);
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if (!mapping) {
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WARN_LOG(Log::System, "Could not find mapping in SDL2 controller database");
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} else {
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cout << "SUCCESS, mapping is:" << endl << mapping << endl;
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INFO_LOG(Log::System, "SUCCESS, mapping is: %s", mapping);
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}
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} else {
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SDL_GameControllerClose(controller);
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@ -239,7 +236,7 @@ void SDLJoystick::ProcessInput(const SDL_Event &event){
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int prevNumControllers = controllers.size();
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setUpController(event.cdevice.which);
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if (prevNumControllers == 0 && controllers.size() > 0) {
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cout << "pad 1 has been assigned to control pad: " << SDL_GameControllerName(controllers.front()) << endl;
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INFO_LOG(Log::System, "pad 1 has been assigned to control pad: %s", SDL_GameControllerName(controllers.front()));
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}
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break;
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}
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@ -248,8 +245,8 @@ void SDLJoystick::ProcessInput(const SDL_Event &event){
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int SDLJoystick::getDeviceIndex(int instanceId) {
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auto it = controllerDeviceMap.find(instanceId);
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if (it == controllerDeviceMap.end()) {
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// could not find device
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return -1;
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// could not find device
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return -1;
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}
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return it->second;
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}
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@ -36,6 +36,7 @@ SDLJoystick *joystick = NULL;
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#include "Common/Math/math_util.h"
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#include "Common/GPU/OpenGL/GLRenderManager.h"
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#include "Common/Profiler/Profiler.h"
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#include "Common/Log/LogManager.h"
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#if defined(VK_USE_PLATFORM_XLIB_KHR)
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#include <X11/Xlib.h>
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@ -1150,6 +1151,8 @@ int main(int argc, char *argv[]) {
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TimeInit();
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g_logManager.EnableOutput(LogOutput::Stdio);
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#ifdef HAVE_LIBNX
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socketInitializeDefault();
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nxlinkStdio();
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@ -644,18 +644,23 @@ void NativeInit(int argc, const char *argv[], const char *savegame_dir, const ch
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}
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}
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if (fileToLog)
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if (fileToLog) {
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g_logManager.EnableOutput(LogOutput::File);
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g_logManager.ChangeFileLog(Path(fileToLog));
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}
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if (forceLogLevel)
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g_logManager.SetAllLogLevels(logLevel);
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PostLoadConfig();
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#if PPSSPP_PLATFORM(ANDROID) || (defined(MOBILE_DEVICE) && !defined(_DEBUG))
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#if PPSSPP_PLATFORM(ANDROID)
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// Stdio is used for Android logging too.
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g_logManager.EnableOutput(LogOutput::Stdio);
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#elif (defined(MOBILE_DEVICE) && !defined(_DEBUG))
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// Enable basic logging for any kind of mobile device, since LogManager doesn't.
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// Printf is used for Android logging too.
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// The MOBILE_DEVICE/_DEBUG condition matches LogManager.cpp.
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// TODO: Why not use stdio?
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g_logManager.EnableOutput(LogOutput::Printf);
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#endif
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@ -35,6 +35,7 @@
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#include "Common/Thread/ThreadUtil.h"
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#include "Core/Config.h"
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#include "Common/Log.h"
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#include "Common/Log/LogManager.h"
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#include "UI/DarwinFileSystemServices.h"
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// Compile out all the hackery in app store builds.
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g_iosVersionMajor = 14;
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}
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g_logManager.EnableOutput(LogOutput::Stdio);
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#if PPSSPP_PLATFORM(IOS_APP_STORE)
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g_jitAvailable = false;
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#else
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