.. |
Common
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Add a comment explaining the plan
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2025-01-18 12:47:36 +01:00 |
D3D11
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Enable depth raster in all backends, not just Vulkan
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2024-12-24 23:26:32 +01:00 |
Debugger
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Move more code into SoftwareTransformCommon, cleanup
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2024-12-18 13:57:26 +01:00 |
Directx9
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make compile on mingw-w64
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2025-01-11 01:25:27 +01:00 |
GLES
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make compile on mingw-w64
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2025-01-11 01:25:27 +01:00 |
Software
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Finish up this cleanup (move _M_SSE compat define out of Common.h)
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2024-12-19 16:23:20 +01:00 |
Vulkan
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Rework depth raster to fully support software transform
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2024-12-21 21:22:22 +01:00 |
ge_constants.h
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DepthRaster: Fix backface culling
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2024-12-21 14:28:00 +01:00 |
GeConstants.cpp
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Fix bug in framebuffer matching where the wrong format was checked for depth matching. Fixes #15867
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2022-08-20 07:59:11 +02:00 |
GeDisasm.cpp
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Remove the "GPUInterface" base class. Not really useful, GPUCommon is pretty much the same thing.
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2024-12-02 11:12:14 +01:00 |
GeDisasm.h
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Build: Add some missing include guards.
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2023-09-07 17:14:58 -07:00 |
GPU.cpp
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Buildfixes
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2024-12-18 13:57:29 +01:00 |
GPU.h
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Measure the available time for "background depth raster". The idea is viable.
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2024-12-29 09:45:55 +01:00 |
GPU.vcxproj
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Add DepthRaster.cpp/h. Rasterize depth rectangles, some triangles
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2024-12-21 14:27:53 +01:00 |
GPU.vcxproj.filters
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Add DepthRaster.cpp/h. Rasterize depth rectangles, some triangles
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2024-12-21 14:27:53 +01:00 |
GPUCommon.cpp
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More fixes
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2024-12-28 23:50:42 +01:00 |
GPUCommon.h
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More include cleanup
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2024-12-18 13:57:26 +01:00 |
GPUCommonHW.cpp
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Measure the available time for "background depth raster". The idea is viable.
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2024-12-29 09:45:55 +01:00 |
GPUCommonHW.h
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Actually queue up depth draws
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2024-12-28 23:21:54 +01:00 |
GPUDefinitions.h
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GE debugger: Cleaner resume from steps. Fixes GE debugging in God of War.
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2024-12-13 20:36:31 +01:00 |
GPUState.cpp
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Finish up this cleanup (move _M_SSE compat define out of Common.h)
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2024-12-19 16:23:20 +01:00 |
GPUState.h
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DepthRaster: Fix backface culling
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2024-12-21 14:28:00 +01:00 |
Math3D.cpp
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Finish up this cleanup (move _M_SSE compat define out of Common.h)
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2024-12-19 16:23:20 +01:00 |
Math3D.h
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Cleaning up our SIMD header includes, using the new header
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2024-12-19 16:08:48 +01:00 |