ppsspp/GPU
2025-01-18 12:47:36 +01:00
..
Common Add a comment explaining the plan 2025-01-18 12:47:36 +01:00
D3D11 Enable depth raster in all backends, not just Vulkan 2024-12-24 23:26:32 +01:00
Debugger Move more code into SoftwareTransformCommon, cleanup 2024-12-18 13:57:26 +01:00
Directx9 make compile on mingw-w64 2025-01-11 01:25:27 +01:00
GLES make compile on mingw-w64 2025-01-11 01:25:27 +01:00
Software Finish up this cleanup (move _M_SSE compat define out of Common.h) 2024-12-19 16:23:20 +01:00
Vulkan Rework depth raster to fully support software transform 2024-12-21 21:22:22 +01:00
ge_constants.h DepthRaster: Fix backface culling 2024-12-21 14:28:00 +01:00
GeConstants.cpp Fix bug in framebuffer matching where the wrong format was checked for depth matching. Fixes #15867 2022-08-20 07:59:11 +02:00
GeDisasm.cpp Remove the "GPUInterface" base class. Not really useful, GPUCommon is pretty much the same thing. 2024-12-02 11:12:14 +01:00
GeDisasm.h Build: Add some missing include guards. 2023-09-07 17:14:58 -07:00
GPU.cpp Buildfixes 2024-12-18 13:57:29 +01:00
GPU.h Measure the available time for "background depth raster". The idea is viable. 2024-12-29 09:45:55 +01:00
GPU.vcxproj Add DepthRaster.cpp/h. Rasterize depth rectangles, some triangles 2024-12-21 14:27:53 +01:00
GPU.vcxproj.filters Add DepthRaster.cpp/h. Rasterize depth rectangles, some triangles 2024-12-21 14:27:53 +01:00
GPUCommon.cpp More fixes 2024-12-28 23:50:42 +01:00
GPUCommon.h More include cleanup 2024-12-18 13:57:26 +01:00
GPUCommonHW.cpp Measure the available time for "background depth raster". The idea is viable. 2024-12-29 09:45:55 +01:00
GPUCommonHW.h Actually queue up depth draws 2024-12-28 23:21:54 +01:00
GPUDefinitions.h GE debugger: Cleaner resume from steps. Fixes GE debugging in God of War. 2024-12-13 20:36:31 +01:00
GPUState.cpp Finish up this cleanup (move _M_SSE compat define out of Common.h) 2024-12-19 16:23:20 +01:00
GPUState.h DepthRaster: Fix backface culling 2024-12-21 14:28:00 +01:00
Math3D.cpp Finish up this cleanup (move _M_SSE compat define out of Common.h) 2024-12-19 16:23:20 +01:00
Math3D.h Cleaning up our SIMD header includes, using the new header 2024-12-19 16:08:48 +01:00