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D3D11Util.cpp
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Provoking vertex (software transform): Simpler solution
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2024-07-17 14:40:52 +02:00 |
D3D11Util.h
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Add brute force shader generator tester. Tests D3D11 and Vulkan shaders.
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2020-10-21 23:20:15 +02:00 |
DrawEngineD3D11.cpp
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Enable depth raster in all backends, not just Vulkan
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2024-12-24 23:26:32 +01:00 |
DrawEngineD3D11.h
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Do some cleanup of #includes in GPU
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2024-12-18 13:57:26 +01:00 |
FramebufferManagerD3D11.cpp
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Include file cleanup in framebuffer managers
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2023-02-25 12:21:00 +01:00 |
FramebufferManagerD3D11.h
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Include file cleanup in framebuffer managers
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2023-02-25 12:21:00 +01:00 |
GPU_D3D11.cpp
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Do some cleanup of #includes in GPU
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2024-12-18 13:57:26 +01:00 |
GPU_D3D11.h
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OpenGL: Fix some confusion between gpu->BeginHostFrame and gpu->BeginFrame, fixing black screen
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2023-12-11 23:05:37 +01:00 |
ShaderManagerD3D11.cpp
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Do some cleanup of #includes in GPU
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2024-12-18 13:57:26 +01:00 |
ShaderManagerD3D11.h
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GPU: Correct some missing override specifiers.
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2023-02-26 15:58:58 -08:00 |
StateMappingD3D11.cpp
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Restore removed <algorithm> includes.
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2024-12-19 09:53:07 +01:00 |
StateMappingD3D11.h
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Move most GPU things to Common.
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2020-10-04 23:39:02 +02:00 |
TextureCacheD3D11.cpp
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Do some cleanup of #includes in GPU
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2024-12-18 13:57:26 +01:00 |
TextureCacheD3D11.h
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Remove the "GPUInterface" base class. Not really useful, GPUCommon is pretty much the same thing.
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2024-12-02 11:12:14 +01:00 |