Henrik Rydgård
bcbe0f97fb
Add a comment explaining the plan
2025-01-18 12:47:36 +01:00
oltolm
9566065455
make compile on mingw-w64
2025-01-11 01:25:27 +01:00
Henrik Rydgård
b097a54ee0
Don't assert when using the old Ge debugger in OpenGL
2025-01-05 09:28:34 +01:00
Henrik Rydgård
8d6593b92b
Remove compat flag AllowDelayedReadback
2025-01-05 09:18:13 +01:00
Henrik Rydgård
206d4d1fea
Implement the low-quality depth raster mode, default to it on Android/iOS.
...
I really can't tell much of a difference in practice...
2024-12-31 11:19:38 +01:00
Henrik Rydgård
f85d7db5b1
Comment fixes, buildfix
2024-12-31 02:39:58 +01:00
Henrik Rydgård
dee5fe6990
Fix issue in Midnight Club where Z now wrapped around at a distance, after removing the clamp. Might as well cull.
2024-12-31 02:30:05 +01:00
Henrik Rydgård
7ddd7024f4
Revert unintentional change. Warning fix
2024-12-31 02:17:33 +01:00
Henrik Rydgård
e0991a7070
DepthRaster: Improved guardband rejection, fixing glitches.
2024-12-31 01:59:15 +01:00
Henrik Rydgård
bcab17fcf3
Parallelize triangle setup. However, some glitches appear...
2024-12-31 01:59:11 +01:00
Henrik Rydgård
36c5065d5d
Add crude guardband culling to depth rasterizer
2024-12-31 01:59:11 +01:00
Henrik Rydgård
de09dec9d1
Move branches out of triangle setup
2024-12-31 01:41:25 +01:00
Henrik Rydgård
373569bf64
More prep. Add triangle loop.
2024-12-31 01:41:22 +01:00
Henrik Rydgård
2eed309d29
Simplify more
2024-12-31 01:41:22 +01:00
Henrik Rydgård
d435945b7c
Simplify
2024-12-31 01:41:22 +01:00
Henrik Rydgård
69b35e9146
Inline edge calculations
2024-12-31 01:41:05 +01:00
Henrik Rydgård
1195c630c3
Some variable renaming
2024-12-29 14:03:06 +01:00
Henrik Rydgård
f70889ad49
Better triangle area calculation, thanks fp64 for the reminder
2024-12-29 13:45:01 +01:00
Henrik Rydgård
d325bb872b
Prepare for tiled depth raster
2024-12-29 10:05:32 +01:00
Henrik Rydgård
c23c3e8d03
Measure the available time for "background depth raster". The idea is viable.
2024-12-29 09:45:55 +01:00
Henrik Rydgård
ef934df0f2
Compute and cull by triangle area early before writing 4-groups of triangles
2024-12-29 01:21:16 +01:00
Henrik Rydgård
e8786fc401
Cull 4-groups of triangles early
2024-12-29 01:12:53 +01:00
Henrik Rydgård
6d539cc5e0
More fixes
2024-12-28 23:50:42 +01:00
Henrik Rydgård
aec17d8829
Actually queue up depth draws
2024-12-28 23:21:54 +01:00
Henrik Rydgård
4ef3ac474a
Just minor cleanup and prep in depth raster
2024-12-28 23:16:59 +01:00
Henrik Rydgård
25d79afd47
Small rename, remove some obsolete reporting
2024-12-28 23:05:07 +01:00
Henrik Rydgård
1e8eb88bf0
Unify the ends of the two depth draw paths
2024-12-28 19:22:23 +01:00
Henrik Rydgård
6136c7f5ef
More reorg
2024-12-28 18:51:37 +01:00
Henrik Rydgård
66926e28c1
Simplify / fix through mode triangles
2024-12-28 18:51:37 +01:00
Henrik Rydgård
3c3dfe5273
Reorganize depth raster draw state handling
2024-12-28 18:51:34 +01:00
Henrik Rydgård
8b10ee3937
Depth Z: Add a stat for Z-culling, correctly distinguish the small/backface stats
2024-12-28 18:45:03 +01:00
Henrik Rydgård
449e3e1360
Very minor soft transform optimization
2024-12-28 18:45:03 +01:00
Henrik Rydgård
eec7853efe
More SIMD: Add some matrix operations to CrossSIMD ( #19773 )
...
* More CrossSIMD functionality
* Use the new SIMD API for the matrix multiplies
2024-12-28 18:45:14 +01:00
Henrik Rydgård
8c069917b5
Depth raster optimizations: Merge viewport into projection matrix, prepare for further SIMD-ification ( #19769 )
...
* Remove some old redundant reports
* Fix scissor off by one
* More CrossSIMD
* Move the viewport scale out to the proj matrix
* DepthRaster: Also merge the viewport translation into the projection matrix.
* Depth raster: Do the triangle clipping in batches of 4 triangles
* Cleanup
2024-12-28 10:36:39 +01:00
Henrik Rydgård
cc040ab251
Depth raster: Bugfix, minor opt ( #19768 )
...
* Correct two errors in CrossSIMD.h, thanks hiroyuki177
Fixes #19767
* DepthRaster: Merge offset into viewport X/Y
2024-12-26 20:23:52 +01:00
Henrik Rydgård
4aaea67766
Enable depth raster in all backends, not just Vulkan
2024-12-24 23:26:32 +01:00
Henrik Rydgård
0e59cd7641
DepthRaster: Fix typo breaking LESS depth comparison mode on x86(64)
2024-12-24 23:26:32 +01:00
Henrik Rydgård
b39a09e87b
Specialize DepthRasterTriangle for the comparison modes using templating.
2024-12-22 19:24:12 +01:00
Henrik Rydgård
ab088cf158
Depth raster: Clip rects to scissor too. Fixes some crashes
2024-12-22 14:14:55 +01:00
Henrik Rydgård
03f09aebd7
Enable software depth raster for Wipeout, Midnight Club LA, Resistance.
...
Adds a setting to control it under speedhacks, named "Lens flare
occlusion". The setting includes a low quality mode which is not yet
implemented.
2024-12-22 10:48:46 +01:00
Henrik Rydgård
3ccb01b09c
Depth Raster: Add more stats, discard triangles with < 10 px area. Still good results.
2024-12-22 10:32:20 +01:00
Henrik Rydgård
19434ff303
Keep the depth in floating point to save some conversions
2024-12-22 10:32:19 +01:00
Henrik Rydgård
0629a98f97
Add some depth raster stats
2024-12-22 10:32:15 +01:00
Henrik Rydgård
d53635e096
Optimize the triangle inner loop a little more
2024-12-22 10:32:15 +01:00
Henrik Rydgård
2371fdfedd
Rework depth raster to fully support software transform
2024-12-21 21:22:22 +01:00
Henrik Rydgård
80cb57f8bb
Cleanup
2024-12-21 14:28:01 +01:00
Henrik Rydgård
5df88fc1aa
Convert the rect implementation to CrossSIMD
2024-12-21 14:28:01 +01:00
Henrik Rydgård
73ae6da757
Reimplement the depth rasterizer with SIMD.
2024-12-21 14:28:00 +01:00
Henrik Rydgård
d1b50ea543
Comment
2024-12-21 14:28:00 +01:00
Henrik Rydgård
ad1809875a
Minor sign check optimization
2024-12-21 14:28:00 +01:00