Henrik Rydgård
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fff080202f
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When taking screenshots, make sure that the readback command happens on the right cmdbuf.
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2022-09-20 17:48:19 +02:00 |
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Unknown W. Brackets
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fd232a0e3c
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Merge pull request #16060 from hrydgard/vulkan-framedata-refactor
Vulkan FrameData refactor
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2022-09-20 08:39:38 -07:00 |
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Henrik Rydgård
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c1d1c85116
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Minor code cleanups (hasBegun is now redundant, for example)
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2022-09-20 17:05:53 +02:00 |
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Henrik Rydgård
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b190c33cc7
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Rewrite some present logic for slightly more clarity. Fixes bad logic and a minor race condition.
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2022-09-20 17:05:53 +02:00 |
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Henrik Rydgård
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c7322edf7b
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Various refactoring
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2022-09-20 17:05:45 +02:00 |
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Henrik Rydgård
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1ae7c0132c
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Start unifying setting of the GPU feature flags, now that thin3d has feature detection.
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2022-09-20 10:07:01 +02:00 |
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Henrik Rydgård
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2160882e95
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Address feedback
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2022-09-19 19:27:50 +02:00 |
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Henrik Rydgård
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cfe4e3278d
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Vulkan: Remove the useThread bool entirely.
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2022-09-19 18:17:26 +02:00 |
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Henrik Rydgård
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d0016add37
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Start moving stuff out to VulkanFrameData.cpp
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2022-09-19 18:14:41 +02:00 |
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Henrik Rydgård
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fc84f25818
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Quick GE debugger stepping fix, after the recent vulkan swapchain acquire change
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2022-09-18 12:10:23 +02:00 |
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Henrik Rydgård
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4045de8d56
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Consider the Adreno and Mali stencil-discard bugs the same. Use the better check from the Mali bug.
Should fix #11980
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2022-09-18 10:34:43 +02:00 |
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Unknown W. Brackets
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6576b853e4
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UI: Fix some logic dependent on screen tags.
9f38516 changed various tags but not code referencing them.
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2022-09-17 13:36:25 -07:00 |
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Henrik Rydgård
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48162858d8
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Remove assert (this happens when playing framedumps)
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2022-09-17 09:30:08 +02:00 |
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Henrik Rydgård
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9d9f2c539e
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Finish the switch to late acquire, moving the swapchain responsibility to the queue runner.
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2022-09-17 08:43:13 +02:00 |
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Henrik Rydgård
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a369252a29
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RunSteps cleanup
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2022-09-17 01:41:26 +02:00 |
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Henrik Rydgård
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fabd50b178
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Move FrameData out of VulkanRenderManager
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2022-09-17 01:34:38 +02:00 |
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Henrik Rydgård
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415a795b11
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Move back buffer rendering to a separate "present" command buffer
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2022-09-17 01:11:41 +02:00 |
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Henrik Rydgård
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242efba6f7
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Remove splitSubmit setting. Now we submit init commands before the acquire.
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2022-09-17 01:07:30 +02:00 |
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Henrik Rydgård
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262a306b9a
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Flag shader blending as broken on Adreno for now.
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2022-09-16 19:19:42 +02:00 |
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Henrik Rydgård
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a0f7a4ee2f
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Remove logspam
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2022-09-16 19:19:42 +02:00 |
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Henrik Rydgård
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eadb144cc4
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Show render pass types in GPU profiler
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2022-09-16 19:19:42 +02:00 |
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Henrik Rydgård
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ce82fce8de
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Use subpass dependencies to implement shader framebuffer read in Vulkan.
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2022-09-16 19:19:42 +02:00 |
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Henrik Rydgård
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30e3f3b47a
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Add two more extensions to device extension lookup
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2022-09-16 19:19:42 +02:00 |
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Henrik Rydgård
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ac9677dcc0
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Ah, need to enable the Mali workaround for Outrun's water, too.
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2022-09-16 13:14:44 +02:00 |
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Henrik Rydgård
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d6d7a15d25
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Get depal-from-dynamic-CLUT working
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2022-09-14 22:18:35 +02:00 |
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Henrik Rydgård
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f745e94899
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Allow binding "native" texture objects to thin3d
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2022-09-14 22:18:35 +02:00 |
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Henrik Rydgård
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a52e62a187
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Enable depth uploads on render-to-clut-buffer. Esoteric but needed for #11100. Compat flag for now.
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2022-09-14 22:18:34 +02:00 |
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Unknown W. Brackets
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56e30495aa
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Common: Fix some type compare warnings on 32-bit.
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2022-09-12 22:14:48 -07:00 |
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Unknown W. Brackets
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6c6d817ce7
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Vulkan: Avoid crash if large texture attempted.
Doesn't do the clamp/wrap thing, but at least this won't crash.
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2022-09-10 20:14:37 -07:00 |
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Unknown W. Brackets
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54fe342f4b
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Vulkan: Wake compile thread when enqueued.
Previously was being woken up every frame unconditionally, causing some
logspam.
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2022-09-10 08:30:09 -07:00 |
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Henrik Rydgård
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974cd38b1f
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Some more debug names to vulkan objects
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2022-09-08 09:16:40 +02:00 |
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Henrik Rydgård
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58a7f0cf21
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Assorted cleanup
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2022-09-08 01:26:01 +02:00 |
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Henrik Rydgård
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68dd329d95
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Fix for desc struct
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2022-09-08 01:24:04 +02:00 |
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Henrik Rydgård
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347f7c4e5a
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Vulkan: Improve tagging of pipelines for debugging purposes
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2022-09-08 00:47:22 +02:00 |
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Henrik Rydgård
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cddc612f6d
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Extend lifetime of ShaderModule objects since we might need to recreate pipelines for different render passes
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2022-09-08 00:38:32 +02:00 |
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Henrik Rydgård
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14b5a1a7cd
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Fix pipeline lifetime issue, misc.
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2022-09-08 00:38:32 +02:00 |
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Henrik Rydgård
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caff2ea573
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Correct merging of render passes. However, we have lifetime issues.
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2022-09-08 00:38:32 +02:00 |
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Henrik Rydgård
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77819c6f80
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Lifetime fixes, cleanups
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2022-09-08 00:38:32 +02:00 |
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Henrik Rydgård
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befcfb470c
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Fix shader caching.
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2022-09-08 00:38:32 +02:00 |
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Henrik Rydgård
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7ab7440475
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Also create renderpass variants on demand
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2022-09-08 00:38:32 +02:00 |
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Henrik Rydgård
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80ca822bf2
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Create framebuffer variants on demand
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2022-09-08 00:38:28 +02:00 |
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Henrik Rydgård
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e828df9f25
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Split each renderpass/framebuffer into multiple "compatibility classes" (RenderPassType).
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2022-09-08 00:32:03 +02:00 |
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Lubos
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3a0e6c7232
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Merge branch 'master' into feature_openxr_stereo
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2022-09-05 19:11:52 +02:00 |
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Unknown W. Brackets
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3c9f63e297
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Vulkan: Update to latest VMA.
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2022-09-04 23:54:15 -07:00 |
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Lubos
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5be6665df8
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Merge branch 'master' into feature_openxr_stereo
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2022-09-04 12:37:41 +02:00 |
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Henrik Rydgård
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5f1ffeae70
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Correct LogicOp API support detection
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2022-09-04 00:08:40 +02:00 |
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Henrik Rydgård
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d3309dd8e9
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Minor refactor with pipelines in QueueRunner (makes more information available for easier debugging)
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2022-09-03 23:08:02 +02:00 |
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Henrik Rydgård
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fb3f417e77
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Fix lying comment, log level reduction
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2022-09-03 16:15:46 +02:00 |
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Henrik Rydgård
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c06cf8efaa
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Switch Vulkan pipelines to use promises for synchronization
Slightly more expensive I guess but shouldn't be much of a bottleneck.
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2022-09-03 15:21:08 +02:00 |
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Henrik Rydgård
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93422f6dea
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Don't block on shader creation until it's time to create the pipeline.
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2022-09-03 15:21:07 +02:00 |
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