mirror of
https://github.com/hrydgard/ppsspp.git
synced 2025-04-02 11:01:50 -04:00
Switch Vulkan pipelines to use promises for synchronization
Slightly more expensive I guess but shouldn't be much of a bottleneck.
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parent
2bb845a0ca
commit
c06cf8efaa
6 changed files with 42 additions and 37 deletions
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@ -1182,18 +1182,11 @@ void VulkanQueueRunner::PerformRenderPass(const VKRStep &step, VkCommandBuffer c
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case VKRRenderCommand::BIND_GRAPHICS_PIPELINE:
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{
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VKRGraphicsPipeline *pipeline = c.graphics_pipeline.pipeline;
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if (pipeline->Pending()) {
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// Stall processing, waiting for the compile queue to catch up.
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std::unique_lock<std::mutex> lock(compileDoneMutex_);
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while (!pipeline->pipeline) {
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compileDone_.wait(lock);
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}
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}
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if (pipeline->pipeline != lastGraphicsPipeline && pipeline->pipeline != VK_NULL_HANDLE) {
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vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline->pipeline);
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VkPipeline pipeline = c.graphics_pipeline.pipeline->BlockUntilReady();
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if (pipeline != lastGraphicsPipeline && pipeline != VK_NULL_HANDLE) {
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vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
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pipelineLayout = c.pipeline.pipelineLayout;
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lastGraphicsPipeline = pipeline->pipeline;
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lastGraphicsPipeline = pipeline;
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// Reset dynamic state so it gets refreshed with the new pipeline.
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lastStencilWriteMask = -1;
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lastStencilCompareMask = -1;
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@ -1204,18 +1197,11 @@ void VulkanQueueRunner::PerformRenderPass(const VKRStep &step, VkCommandBuffer c
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case VKRRenderCommand::BIND_COMPUTE_PIPELINE:
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{
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VKRComputePipeline *pipeline = c.compute_pipeline.pipeline;
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if (pipeline->Pending()) {
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// Stall processing, waiting for the compile queue to catch up.
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std::unique_lock<std::mutex> lock(compileDoneMutex_);
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while (!pipeline->pipeline) {
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compileDone_.wait(lock);
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}
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}
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if (pipeline->pipeline != lastComputePipeline && pipeline->pipeline != VK_NULL_HANDLE) {
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vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_COMPUTE, pipeline->pipeline);
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VkPipeline pipeline = c.graphics_pipeline.pipeline->BlockUntilReady();
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if (pipeline != lastComputePipeline && pipeline != VK_NULL_HANDLE) {
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vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_COMPUTE, pipeline);
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pipelineLayout = c.pipeline.pipelineLayout;
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lastComputePipeline = pipeline->pipeline;
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lastComputePipeline = pipeline;
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}
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break;
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}
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@ -1335,7 +1321,6 @@ void VulkanQueueRunner::PerformRenderPass(const VKRStep &step, VkCommandBuffer c
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}
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default:
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ERROR_LOG(G3D, "Unimpl queue command");
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;
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}
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}
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vkCmdEndRenderPass(cmd);
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@ -4,7 +4,7 @@
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#include <mutex>
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#include <condition_variable>
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#include "Common/Thread/Promise.h"
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#include "Common/Data/Collections/Hashmaps.h"
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#include "Common/GPU/Vulkan/VulkanContext.h"
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#include "Common/GPU/Vulkan/VulkanBarrier.h"
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@ -55,11 +55,11 @@ struct VkRenderData {
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VkPipelineLayout pipelineLayout;
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} pipeline;
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struct {
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VKRGraphicsPipeline *pipeline;
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Promise<VkPipeline> *pipeline;
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VkPipelineLayout pipelineLayout;
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} graphics_pipeline;
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struct {
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VKRComputePipeline *pipeline;
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Promise<VkPipeline> *pipeline;
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VkPipelineLayout pipelineLayout;
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} compute_pipeline;
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struct {
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@ -5,6 +5,7 @@
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#include "Common/Log.h"
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#include "Common/StringUtils.h"
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#include "Common/TimeUtil.h"
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#include "Common/GPU/Vulkan/VulkanAlloc.h"
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#include "Common/GPU/Vulkan/VulkanContext.h"
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@ -57,23 +58,26 @@ bool VKRGraphicsPipeline::Create(VulkanContext *vulkan) {
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desc->pipe.pStages = ss;
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desc->pipe.stageCount = 2;
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double start = time_now_d();
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VkPipeline vkpipeline;
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VkResult result = vkCreateGraphicsPipelines(vulkan->GetDevice(), desc->pipelineCache, 1, &desc->pipe, nullptr, &vkpipeline);
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NOTICE_LOG(G3D, "Pipeline creation time: %0.2f ms", (time_now_d() - start) * 1000.0);
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bool success = true;
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if (result == VK_INCOMPLETE) {
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// Bad (disallowed by spec) return value seen on Adreno in Burnout :( Try to ignore?
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// Would really like to log more here, we could probably attach more info to desc.
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//
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// At least create a null placeholder to avoid creating over and over if something is broken.
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pipeline = VK_NULL_HANDLE;
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pipeline->Post(VK_NULL_HANDLE);
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success = false;
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} else if (result != VK_SUCCESS) {
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pipeline = VK_NULL_HANDLE;
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pipeline->Post(VK_NULL_HANDLE);
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ERROR_LOG(G3D, "Failed creating graphics pipeline! result='%s'", VulkanResultToString(result));
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success = false;
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} else {
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pipeline = vkpipeline;
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pipeline->Post(vkpipeline);
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}
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delete desc;
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@ -91,11 +95,11 @@ bool VKRComputePipeline::Create(VulkanContext *vulkan) {
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bool success = true;
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if (result != VK_SUCCESS) {
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pipeline = VK_NULL_HANDLE;
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pipeline->Post(VK_NULL_HANDLE);
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ERROR_LOG(G3D, "Failed creating compute pipeline! result='%s'", VulkanResultToString(result));
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success = false;
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} else {
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pipeline = vkpipeline;
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pipeline->Post(vkpipeline);
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}
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delete desc;
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@ -478,6 +482,8 @@ void VulkanRenderManager::CompileThreadFunc() {
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break;
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}
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NOTICE_LOG(G3D, "Compilation thread has %d pipelines to create", (int)toCompile.size());
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// TODO: Here we can sort the pending pipelines by vertex and fragment shaders,
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// and split up further.
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// Those with the same pairs of shaders should be on the same thread.
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@ -144,10 +144,12 @@ struct VKRComputePipelineDesc {
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// Wrapped pipeline, which will later allow for background compilation while emulating the rest of the frame.
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struct VKRGraphicsPipeline {
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VKRGraphicsPipeline() {
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pipeline = VK_NULL_HANDLE;
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pipeline = Promise<VkPipeline>::CreateEmpty();
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}
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VKRGraphicsPipelineDesc *desc = nullptr; // While non-zero, is pending and pipeline isn't valid.
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std::atomic<VkPipeline> pipeline;
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Promise<VkPipeline> *pipeline;
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bool Create(VulkanContext *vulkan);
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bool Pending() const {
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@ -160,7 +162,7 @@ struct VKRComputePipeline {
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pipeline = VK_NULL_HANDLE;
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}
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VKRComputePipelineDesc *desc = nullptr;
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std::atomic<VkPipeline> pipeline;
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Promise<VkPipeline> *pipeline;
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bool Create(VulkanContext *vulkan);
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bool Pending() const {
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@ -261,7 +263,7 @@ public:
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_dbg_assert_(curRenderStep_ && curRenderStep_->stepType == VKRStepType::RENDER);
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_dbg_assert_(pipeline != nullptr);
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VkRenderData data{ VKRRenderCommand::BIND_GRAPHICS_PIPELINE };
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data.graphics_pipeline.pipeline = pipeline;
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data.graphics_pipeline.pipeline = pipeline->pipeline;
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data.graphics_pipeline.pipelineLayout = pipelineLayout;
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curPipelineFlags_ |= flags;
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curRenderStep_->commands.push_back(data);
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@ -271,7 +273,7 @@ public:
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_dbg_assert_(curRenderStep_ && curRenderStep_->stepType == VKRStepType::RENDER);
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_dbg_assert_(pipeline != nullptr);
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VkRenderData data{ VKRRenderCommand::BIND_COMPUTE_PIPELINE };
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data.compute_pipeline.pipeline = pipeline;
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data.compute_pipeline.pipeline = pipeline->pipeline;
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data.compute_pipeline.pipelineLayout = pipelineLayout;
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curPipelineFlags_ |= flags;
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curRenderStep_->commands.push_back(data);
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@ -56,6 +56,13 @@ public:
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return promise;
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}
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static Promise<T> *CreateEmpty() {
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Mailbox<T> *mailbox = new Mailbox<T>();
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Promise<T> *promise = new Promise<T>();
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promise->rx_ = mailbox;
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return promise;
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}
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~Promise() {
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// A promise should have been fulfilled before it's destroyed.
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_assert_(ready_);
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@ -90,6 +97,11 @@ public:
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}
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}
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// For outside injection of data, when not using Spawn
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void Post(T data) {
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rx_->Send(data);
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}
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private:
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Promise() {}
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@ -36,7 +36,7 @@ void PipelineManagerVulkan::Clear() {
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pipelines_.Iterate([&](const VulkanPipelineKey &key, VulkanPipeline *value) {
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if (value->pipeline) {
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VkPipeline pipeline = value->pipeline->pipeline;
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VkPipeline pipeline = value->pipeline->pipeline->BlockUntilReady();
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vulkan_->Delete().QueueDeletePipeline(pipeline);
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vulkan_->Delete().QueueCallback([](void *p) {
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VKRGraphicsPipeline *pipeline = (VKRGraphicsPipeline *)p;
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