Henrik Rydgård
ff8148dd92
Move native/util, native/data and native/i18 to Common/Data.
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Also move colorutil.cpp/h
linking build fix experiment
Delete a bunch of unused CMakeLists.txt files
CMakeLists.txt linking fix
Don't include NativeApp.h from any headers.
Android.mk buildfix
Half of the UWP fix
Buildfix
Minor project file cleanup
Buildfixes
Guess what? More buildfixes!
2020-10-04 07:28:29 +02:00
Henrik Rydgård
342ed97291
Move input utilities from native to Common/Input.
2020-10-01 09:42:32 +02:00
Henrik Rydgård
15382d5f94
Move threading utils from native to Common
2020-10-01 09:27:25 +02:00
Henrik Rydgård
ed88761ecc
Merge ext/native/stringutil.cpp/h into Common/StringUtils.cpp/h.
2020-09-29 15:51:51 +02:00
Henrik Rydgård
054acf768c
Don't cache time in a variable.
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A little weirdness in the code that has stuck around for a long, long
time. It's really not necessary and mostly just confusing.
2020-09-24 23:52:43 +02:00
Henrik Rydgård
6ac9dfe6b5
Windows debugger: Clean out old remains of multi-cpu support
2020-09-24 00:32:52 +02:00
Henrik Rydgård
0752e7d158
Merge pull request #13302 from unknownbrackets/net-local
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Net: Simplify local IP lookup and cleanup instance counter a bit
2020-08-18 21:29:29 +02:00
Unknown W. Brackets
b0ca635414
Windows: Show instance counter only with peers.
2020-08-18 06:59:49 -07:00
Henrik Rydgård
ccc0331279
Move timeutil to Common. (Experiment to see how much work it is to move these).
2020-08-15 20:53:08 +02:00
Unknown W. Brackets
e59951382a
Global: Make stringutil includes more explicit.
2020-08-10 07:05:22 -07:00
shenweip
c7e2eba231
Add basic Microphone support on Windows.
2020-07-31 10:24:17 +08:00
李通洲
55bb58e13e
NativeApp: add System_GetPropertyFloat all the places
2020-02-04 09:20:34 +08:00
shenweip
3f585782f1
Don't shut down camera when exiting games,also re-enumerating devices if
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received WM_DEVICECHANGE.
2020-01-24 16:05:28 +08:00
Henrik Rydgård
f57b8b19d2
Windows: Kill the mouse wheel release timer after it's used to prevent spamming keyup events.
2019-09-03 00:02:03 +02:00
LunaMoo
6a37389b5e
Move WM_MOUSEWHEEL back to WndProc to fix wheel events not working in Win 7.
2019-07-31 13:04:26 +02:00
LunaMoo
b53e80c5aa
Fix mouse scroll by releasing with a delay using timer(16ms)
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Also moved WM_MOUSEWHEEL to DisplayProc where it works fine now.
2019-06-18 02:15:00 +02:00
Henrik Rydgård
2f26297062
Clean up some more ifdefs
2019-05-10 23:25:57 +02:00
driver1998
0aa33d53c0
Disable features not available on Windows ARM32/ARM64
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ARM32: OpenGL & DirectInput
ARM64: OpenGL
2019-05-04 22:45:16 +08:00
Unknown W. Brackets
d30d75ab38
Windows: Check for devices on Windows events only.
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A user reported stuttering after the periodic checks, and devices failing
until unplug/replug. Presumably, this is caused by poor drivers reacting
badly to periodic DirectInput queries, so less queries should help.
2018-11-01 21:42:12 -07:00
Henrik Rydgård
785858dbf8
Basic Discord presence integration.
2018-08-13 00:20:09 +02:00
Unknown W. Brackets
b4496f1975
Core: Move config enums to separate file.
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These are a bit strewn about and there are constants that aren't
consistently used, which just adds confusion.
2018-06-23 10:59:18 -07:00
aliaspider
f94e9b1e74
set _WIN32_WINNT to 0x0601 in stdafx.h
2018-03-23 22:54:12 +01:00
Henrik Rydgård
14c93bdc2b
Minor code/logging cleanups.
2018-02-27 19:44:11 +01:00
Unknown W. Brackets
d496b4da9a
Windows: Allow GL thread on graphics restart.
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Unfortunately, it no longer works to go Vulkan -> OpenGL, and used to...
2018-02-10 16:55:52 -08:00
Henrik Rydgård
081e15d1c8
Windows: Consistently shutdown the main thread after exiting the message loop.
2018-02-10 09:06:43 +01:00
Henrik Rydgård
ae19c48138
Cleanup the Windows thread stuff to work like the other platforms. Not quite perfect yet.
2018-02-07 16:00:29 +01:00
Henrik Rydgård
42f2312030
Remove the old CPU threading remains, start redesigning interfaces.
2018-01-27 15:10:17 +01:00
Unknown W. Brackets
c0f0bc88af
UI: Trigger view recreate on static sized screens.
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If a screen doesn't size via layout, it needs to recreate views on resize,
which is what the resized() method is for.
2017-12-27 01:13:47 -08:00
Unknown W. Brackets
8c1c0e1897
Windows: Track minimize as lost focus.
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It makes sense if we have the other feature. Fixes #9918 .
2017-12-24 18:03:28 -08:00
Unknown W. Brackets
f607f41440
Windows: Stop input poll before emu shutdown.
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Otherwise, we could crash in the input thread during host deletion.
2017-12-03 19:22:01 -08:00
Henrik Rydgård
6a1fa728d8
Remove Globals.h
2017-08-31 17:15:22 +02:00
Henrik Rydgård
f4cf501cf6
Separate X and Y dpi_scale
2017-08-07 13:37:01 +02:00
Unknown W. Brackets
cc88435b48
Windows: Support multi-display full screen.
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For when you have an ultrawide monitor, or I guess even multiple.
2017-07-30 09:14:36 -07:00
Unknown W. Brackets
b9c0f76049
Windows: Avoid input race condition on GPU switch.
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The issue is worse if polling controllers (i.e. XInput) is slow, but we
want to stop that thread while we're resetting `host`.
2017-05-20 12:33:28 -07:00
Unknown W. Brackets
793178c106
Windows: Initialize WindowsHost in EmuThread.
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This seems like a more appropriate place, and a more appropriate thread,
for it to be initialized on.
2017-05-05 06:53:48 -07:00
LunaMoo
2a60f2e77c
Handle alt+tab and drop down menu when mouse is confined and game is running
2017-05-05 02:26:24 +02:00
Unknown W. Brackets
661b2a3aa8
UI: Make GPU events more consistent.
2017-04-27 20:03:50 -07:00
LunaMoo
26006e9d80
Add an option to trap mouse within window/display area.
2017-04-27 16:29:08 +02:00
LunaMoo
26c02478af
Mouse Control(Windows only for now)
2017-04-26 18:03:48 +02:00
Unknown W. Brackets
6c2f87b1df
GPU: Consistently use useBufferedRendering_.
2017-04-24 11:57:16 -07:00
Unknown W. Brackets
e8e65881b8
Windows: Avoid restarting completely on GPU change.
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This retains the logger, avoids an annoying window open/close, and most
importantly for me: keeps the debugger attached.
2017-04-15 16:33:30 -07:00
Henrik Rydgard
f18b1a5e8a
When resetting Y, make sure we don't end up outside the screen. See #9563
2017-04-08 23:33:34 +02:00
Henrik Rydgard
0b7da0b6a4
When not resetting Y position, clamp Y to 0 early. See #9563
2017-04-08 23:33:23 +02:00
Henrik Rydgard
3b00088995
Typo fix
2017-04-08 18:41:21 +02:00
Henrik Rydgard
2d8910549e
Switch back to using CXSCREEN/CYSCREEN for centering instead of the virtual screen.
2017-04-08 11:36:05 +02:00
Henrik Rydgard
445a837dde
Windows: Make the window positioning code slightly saner and more straightforward.
2017-04-07 11:04:55 +02:00
Unknown W. Brackets
c3a4f53755
Windows: Fix check state after menu translate.
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The caching in SetIngameMenuItemStates was pointless, and buggy on
language change.
2017-04-04 21:01:05 -07:00
Unknown W. Brackets
6642bf3170
Windows: Make UI update significantly cheaper.
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Setting menu strings, reloading shaders, and redrawing the menu were all
a bit slow. This skips those things unless they've changed.
2017-04-04 20:33:22 -07:00
Henrik Rydgard
0a0aa02aae
Win32: Enable/disable menu items when a menu is popped down. Allows us to avoid calling UpdateUI from sceUmd. Should fix #9546
2017-04-04 10:11:03 +02:00
Unknown W. Brackets
e59ebf8ad9
Windows: Add option to browse for bg image.
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And also to clear the image.
2017-04-02 10:50:09 -07:00