Henrik Rydgård
fefc229f15
Merge branch 'sas-clean-fix' of https://github.com/jacky400/ppsspp into jacky400-sas-clean-fix
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Conflicts:
Core/HLE/sceSas.cpp
2012-12-09 15:27:21 +07:00
jacky400
e585206551
Merge branch 'master' of https://github.com/jacky400/ppsspp into sas-clean-fix
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Conflicts:
Core/HLE/sceSas.cpp
2012-12-09 07:56:21 +08:00
jacky400
6cef08fd72
Remove prefix in struct WaveformEffect
2012-12-08 21:07:21 +08:00
jacky400
ba83f0041a
Make struct WaveformEffect
2012-12-08 17:29:53 +08:00
jacky400
bfb0108959
Change HACK to UNIMPL in sceAudio
2012-12-08 17:26:04 +08:00
jacky400
eff0f8663f
Change HACK to UNIMPL in sceAudio
2012-12-08 17:24:44 +08:00
jacky400
b6b26e38f6
New functions for sceSas/sceVaudio .Massive checkup on all functions parameters and return value.
2012-12-08 16:09:10 +08:00
jacky400
be167141dd
Update Core/HLE/sceSas.cpp
2012-12-08 16:05:11 +08:00
jacky400
5231dc0dda
Update Core/HLE/sceSas.cpp
2012-12-08 16:02:21 +08:00
jacky400
86e21c248a
Update Core/HLE/sceSas.cpp
2012-12-08 15:53:11 +08:00
jacky400
0739fd2370
Update Core/HLE/sceSas.cpp
2012-12-08 15:43:31 +08:00
jacky400
43a89fe4b7
Update Core/HLE/sceSas.cpp
2012-12-08 15:33:19 +08:00
jacky400
453182b7bc
Update Core/HLE/FunctionWrappers.h
2012-12-08 14:22:47 +08:00
jacky400
e7cb558cb9
Update Core/HLE/sceSas.cpp
2012-12-08 14:13:41 +08:00
jacky400
414f103211
Cleanup and new function in SasCore
2012-12-08 11:36:07 +08:00
Henrik Rydgård
1d30bd6901
Merge pull request #147 from unknownbrackets/sas-fix
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Fix sceSasCore* params which broke some games.
2012-12-07 10:01:38 -08:00
Unknown W. Brackets
5d8554b8af
Fix sceSasCore* params which broke some games.
2012-12-07 09:53:18 -08:00
jacky400
17d32c2606
Add 3 functions in sceVaudio
2012-12-07 20:41:51 +08:00
Henrik Rydgård
84cf36e296
Merge pull request #144 from unknownbrackets/scheduling
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More scheduling related fixes
2012-12-07 01:46:19 -08:00
Unknown W. Brackets
e060812b74
Update tests.
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More passing. Hopefully I'm updating them correctly this time.
2012-12-07 00:52:57 -08:00
Unknown W. Brackets
15c05dc08c
Implement sceKernelTerminateThread(), not fully.
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It's mostly correct but needs some tests and TLC.
This allows threads to be restarted.
2012-12-07 00:46:19 -08:00
Unknown W. Brackets
6fd71f5b27
Fix failed free issues with thread stacks.
2012-12-07 00:46:19 -08:00
Unknown W. Brackets
8bae2e0964
Cancel wakeup events when a thread ends.
2012-12-07 00:46:19 -08:00
Unknown W. Brackets
573aba2fb9
Refactor CoreTiming::Advance() slightly to cleanup.
2012-12-07 00:46:18 -08:00
Unknown W. Brackets
a67505761e
Mutexes and semaphores were rescheduling twice.
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This was causing it to "jump" the correct thread and go to the next.
2012-12-07 00:46:18 -08:00
jacky400
a24cc1dd9a
Implement sceSasSetPause
2012-12-07 13:23:26 +08:00
jacky400
b61a672449
Add WrapU_UIC for sceSasSetPause
2012-12-07 12:59:30 +08:00
jacky400
c643345c71
Implement sceSasGetGrain and sceSasSetGrain
2012-12-07 12:45:16 +08:00
Henrik Rydgård
ef387dbd51
More buildfixing...
2012-12-07 01:46:17 +07:00
Henrik Rydgård
176849572b
Merge pull request #138 from jacky400/master
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Implemented setters for ADSR (Attack/Decay/Sustain/Release) envelope processing
2012-12-06 10:36:59 -08:00
jacky400
3055366e48
Small fix to sceSasSetSimpleADSR
2012-12-07 02:24:42 +08:00
Henrik Rydgård
99bdfcbcfa
Merge pull request #140 from tmaul/master
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Attempt to get some games going further
2012-12-06 10:20:47 -08:00
Henrik Rydgård
a3fe130c0f
Fix/paper-over some build compatibility issues. Warning fixes.
2012-12-07 01:09:15 +07:00
TMaul
ea21789d34
Fake sceDisplayWaitVblankStartMulti
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And stub the sceVaudio fuctions called by DOA paradise
2012-12-06 18:02:56 +00:00
TMaul
a737f70cae
Fake scesupPreAcc
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Gets Dissidia Final Fantasy to title screen. We will need to make this
one go away by getting PRX loading working properly I think.
2012-12-06 18:02:55 +00:00
TMaul
0efde68d74
Add another sceNetStub
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sceNetInetSocketAbort this time
2012-12-06 18:02:55 +00:00
TMaul
9bcb67f90b
Add some missing sce* Functions
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Add the missing functions to sceHttp
Create sceOpenPSID and add what jpcsp is doing
Create sceParseHttp.cpp
Create sceParseUri.cpp
Create sceSsl.cpp and add what jpcsp is doing
reindent some files.
in an attempt to try and get a few games doing more.
2012-12-06 18:02:55 +00:00
jacky400
ff34632bb4
Small fix to sceSasSetSimpleADSR
2012-12-07 01:54:06 +08:00
Henrik Rydgård
257fd29e52
Buildfix Jacky's web browser edited commit :P
2012-12-07 00:52:32 +07:00
Henrik Rydgård
f909605e6e
sceIo: tidy op obsolete comments, switch to one bracing style
2012-12-07 00:50:05 +07:00
Henrik Rydgård
4a4d2c20fb
Merge pull request #139 from jacky400/sceSas
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Implemented sceSasSetSL and sceSasSetNoise
2012-12-06 09:48:03 -08:00
jacky400
d24089e1f7
Small fix to _sceSasCore and _sceSasCoreWithMix
2012-12-07 01:45:09 +08:00
jacky400
234ed38de7
Merge remote-tracking branch 'upstream/master'
2012-12-07 00:46:25 +08:00
jacky400
53c0d3a62f
small fix to sceSasSetSL
2012-12-07 00:15:48 +08:00
jacky400
c3b1dedeff
Implemented ADSR (Attack/Decay/Sustain/Release) envelope processing
2012-12-06 23:14:38 +08:00
jacky400
8e181c4c1a
Implemented sceSasSetSL and sceSasSetNoise
2012-12-06 23:05:55 +08:00
Henrik Rydgård
4bdf9aab9b
Merge pull request #137 from Yn5an3/master
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Fix to my previous commit
2012-12-06 06:47:29 -08:00
jacky400
0a8ddcd64b
Implemented ADSR (Attack/Decay/Sustain/Release) envelope processing
2012-12-06 22:37:41 +08:00
Yn5an3
c3ba5be502
Fixed sceIoOpenAsync.
2012-12-06 15:27:36 +01:00
Henrik Rydgård
0bc1d4cdf3
SDL port: Turn the JIT on and off from command line
2012-12-06 20:43:01 +07:00