Henrik Rydgård
fc6879674e
Refactor overlays into an enum
2023-08-02 13:03:04 +02:00
Henrik Rydgård
48d577014a
Refactor the on-screen display to be more customizable
2023-08-01 00:28:54 +02:00
Henrik Rydgård
f39b9640b7
Rename the ChatPosition enum to a ScreenEdgePosition enum class (for future use)
2023-08-01 00:28:54 +02:00
Henrik Rydgård
a72c4aa383
Actually fix the race condition. Can't do any initialization step while waiting.
2023-07-24 12:08:15 +02:00
Henrik Rydgård
3ae520c35d
RetroAchievements: Fix another race condition, improve logging.
...
Seems to help the frontend problem.
2023-07-24 12:00:16 +02:00
Henrik Rydgård
d924b742c0
Make the rapid-fire interval configurable
...
Rapid-fire works by holding down the button mapped for Rapid-Fire. Once
that's held, the PSP face buttons, L, R and Start will be repeated while
held.
With this new setting, you can change the repeat interval from the
default of 5 frames.
The interval is specified as frames rather than as milliseconds or
something because that often maps better to game logic.
2023-07-23 11:49:25 +02:00
Henrik Rydgård
43d780b552
Fix issue where achievement sounds didn't play if UI Sounds were off.
...
These are meant to be unrelated.
2023-07-16 21:43:49 +02:00
Henrik Rydgård
5245a691ca
Move Achievements::Shutdown to PSP_Shutdown
2023-07-16 09:10:39 +02:00
Henrik Rydgård
36d26613d3
EmuScreen: Move checkPowerdown outside of blockedExecution check.
2023-07-16 09:09:05 +02:00
Henrik Rydgård
6bb97b3d46
Better mechanism to fade out the side bar when not on EmuScreen
2023-07-16 08:55:48 +02:00
Henrik Rydgård
5aeccca85b
Move Achievements::FrameUpdate call to hleEnterVblank for consistency
2023-07-13 16:47:16 +02:00
Henrik Rydgård
af92430b18
Achievement Unlocked and Leaderboard Submitted sound effects
2023-07-12 19:55:53 +02:00
Henrik Rydgård
431a0551b2
RetroAchievements CSO support, delay until identified ( #17699 )
...
* Support CSO (and any future block based formats) for RetroAchievements identification
* Avoid auto-loading savestates in challenge mode
2023-07-12 01:11:09 +02:00
Henrik Rydgård
95807a4791
In challenge mode, allow faster alternate speeds (but not slower).
...
Fixes issue reported in #17631
2023-07-11 11:29:26 +02:00
Henrik Rydgård
3f924d1494
Smoothly remove any left-over overlays on emuscreen exit.
2023-07-10 21:04:22 +02:00
Henrik Rydgård
cd45125085
RetroAchievements: Show active challenge achievements on pause screen.
2023-07-10 10:39:44 +02:00
Henrik Rydgård
c17b84b3d4
Implement RetroAchievements challenge mode restrictions, and fix related bugs
2023-07-08 21:55:32 +02:00
Henrik Rydgård
bebc3feee1
Safety: Make sure we're not executing game code while waiting for RetroAchievements identification.
2023-07-08 21:47:19 +02:00
Henrik Rydgård
d0b42705a0
Switch over to rc-client
2023-07-08 18:59:37 +02:00
Henrik Rydgård
84fffec4f3
Switch all NativeMessageReceived to System_PostUIMessage
2023-07-06 17:26:02 +02:00
Henrik Rydgård
a7c21b582e
Move UI/RetroAchievements.{cpp,h} to Core.
...
Necessary to avoid some dependency inversion.
Gotta figure out how this will interact with the libretro stuff..
2023-07-02 12:02:20 +02:00
Henrik Rydgård
eb21a2e6c9
Break out the OSD data holder from Common/System/System.h, into OSD.cpp/h
2023-06-30 17:15:49 +02:00
Henrik Rydgård
f6fdaa4f56
Get it to recognize the hash by using the rcheevos hash implementation
2023-06-26 10:01:41 +02:00
Henrik Rydgård
66d9c24f72
More integration
2023-06-26 10:01:40 +02:00
Henrik Rydgård
c76b6a48ab
Prepare for detailed overlay messages
2023-06-21 01:08:25 +02:00
Henrik Rydgård
7cc8c6cea4
OSD: Add semantics, move the the OSD state to common (while keeping the renderer in the UI).
2023-06-20 14:40:46 +02:00
Henrik Rydgård
d6552a7673
Implement an "OverlayScreen" concept. OSD can now render on top of other screens than EmuScreen.
2023-06-20 10:44:47 +02:00
Henrik Rydgård
3715b1ffa1
Split the functions up, so you don't have to care about the Unsync ones at all in most cases while still getting synced behavior.
2023-05-26 18:41:13 +02:00
Nicolas Adenis-Lamarre
f32b0dc9c3
previous slot shortcut
...
Signed-off-by: Nicolas Adenis-Lamarre <nicolas.adenis.lamarre@gmail.com>
2023-05-25 11:32:49 +00:00
Henrik Rydgård
a4baed4c0c
Minor GLPushBuffer cleanup (now same API as the VK one)
2023-05-23 08:41:09 +02:00
Henrik Rydgård
05b6bbdc56
Add a trivial profiling tool to the OpenGL backend - meaasure the time it takes to run a frame of commands.
...
Accessed from the in-game dev menu just like the Vulkan frame profiler.
With this we can easily see that actually submitting the GL commands is often the bottleneck on old
devices like a Galaxy S3.
2023-05-17 14:38:11 +02:00
Henrik Rydgård
c037f6731d
Better (but not great) workaround for key bindings that pop up dialogs.
2023-05-02 21:36:17 +02:00
Henrik Rydgård
ab37b8dea9
Rename a couple of types to avoid clashes with a Mac header, sigh.
2023-04-28 13:38:16 +02:00
Henrik Rydgård
7594ae8785
Resurrect and refactor the AxisSwap feature. Fixes #17292
2023-04-20 10:53:11 +02:00
Henrik Rydgård
9612bff2ac
Properly fix the analog limiter feature ("lightly").
2023-04-15 19:56:27 +02:00
Henrik Rydgård
471941cca7
Fix the analog limiter deadzone setting.
2023-04-15 10:14:19 +02:00
Henrik Rydgård
ee6234ecb6
I18N: Switch to getting categories by index instead of by string lookup
...
Also gets rid of the shared_ptr usage, and generally makes things nicer.
Needed for later config refactorings, good to get in early.
2023-04-07 10:35:01 +02:00
Henrik Rydgård
92f6fcfb9d
Create the chat window even if the on-screen chat button is disabled.
2023-04-05 23:47:51 +02:00
Henrik Rydgård
3af24a5d9f
Fix issue where the chat-window key would feel stuck after closing the window (two presses needed)
2023-04-05 23:21:51 +02:00
Henrik Rydgård
0b574613b9
Address assorted feedback
2023-04-01 09:01:27 +02:00
Henrik Rydgård
04321284c0
Remove redundant callback
2023-04-01 08:57:42 +02:00
Henrik Rydgård
04d3d3111c
Clean up __Ctrl button functions.
2023-04-01 08:55:45 +02:00
Henrik Rydgård
9804a905c8
More tweaks (work around the old problem where lingering analog values biased the digital input)
2023-03-31 20:27:30 +02:00
Henrik Rydgård
48993f4f4b
Control: Add debug display, do assorted fixes.
2023-03-31 20:12:48 +02:00
Henrik Rydgård
025ec248e4
Don't need two SetCallback functions.
2023-03-31 11:11:46 +02:00
Henrik Rydgård
fa0fb6eee6
Rework and simplify VIRTKEY_SPEED_ANALOG
2023-03-31 11:05:33 +02:00
Henrik Rydgård
ca300a4dfd
More callback fixes
2023-03-31 11:05:33 +02:00
Henrik Rydgård
526b4f782d
Fixes, add callback for analog virtual keys
...
Some fixes
2023-03-31 11:05:33 +02:00
Henrik Rydgård
2814668cf5
Show a MIPS stack trace on crash screen ( #17211 )
...
* Print simple stack traces to log on crashes.
* Display stack traces on crash screen
* Show the in-function offset in the printed callstacks.
* Libretro buildfix attempt
2023-03-31 10:08:12 +02:00
Henrik Rydgård
26bf40c497
ControlMapper: Change the callbacks to be more suitable for the upcoming refactor. ( #17209 )
...
* ControlMapper: Change the callbacks to be more suitable for the upcoming refactor.
* SetAllButtons: Separate bits to set and bits to clear.
* Oops, missed committing some files somehow
2023-03-30 10:47:28 +02:00