Sacha
f92a842a34
Qt: Move debugger files to a new dir.
2014-06-18 15:37:12 +10:00
Sacha
92f8206fd7
CMake: Detect ARM from processor setting.
2014-06-18 15:37:12 +10:00
Henrik Rydgard
d8c392e62f
Update native fixing stuck touch-screen analog stick problems
2014-06-18 00:54:40 +02:00
Sacha
ea17e17ebd
Join both Maemo platforms (Maemo5 + Meego Harmattan/Maemo 6) to MAEMO define. Technically they are very similar and anything that wasn't already defined for both probably needed to be.
2014-06-18 03:42:31 +10:00
Sacha
73aa17a2de
Misc fixes. CMake: Don't compile neon on armv6 (rpi). Qt: Correct path for lrelease. SDL: Fix a warning.
2014-06-18 03:28:33 +10:00
Sacha
b928ec4717
CMake: Add RPI method. Fixes #1695 Qt: Add bitness define. Fixes #6306
2014-06-18 02:48:10 +10:00
Sacha
5876823478
Qt: Icons on more platforms. Fix for lrelease suffix (qt4/qt5). Fixes #6327
2014-06-18 00:34:11 +10:00
Sacha
4c0047dc8f
Qt: Get debugger compiling with GLES2
2014-06-17 23:58:41 +10:00
Henrik Rydgård
a2d5e1b77e
Merge pull request #6355 from solarmystic/master
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Fix #6353
2014-06-17 15:29:53 +02:00
solarmystic
1f538eacab
Fixes #6353
2014-06-17 21:18:20 +08:00
Unknown W. Brackets
359f72078d
Disable vsync when exiting the game.
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Not sure why, but with some drivers not doing this makes the process burn
cpu usage when back in the menu. Fixes #6351 .
2014-06-17 01:06:25 -07:00
Henrik Rydgård
565bb98db1
Merge pull request #6350 from unknownbrackets/gpu-blend
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Avoid blitting for a bunch of gpu blending modes
2014-06-17 09:54:57 +02:00
Henrik Rydgård
85a4af721d
Merge pull request #6342 from unknownbrackets/xinput-fix
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Avoid xinput pad jitter resetting axis state
2014-06-17 09:23:39 +02:00
Unknown W. Brackets
6e751f8092
Use shader blend for min/max when unsupported.
2014-06-17 00:20:06 -07:00
Unknown W. Brackets
640c58a892
Reorganize alphablend state mapping logic.
2014-06-17 00:20:05 -07:00
Unknown W. Brackets
17f5acd8b0
Support more src alpha doubling modes.
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These prevent the need for more blits.
2014-06-17 00:20:05 -07:00
Unknown W. Brackets
143ad92afd
Convert blending to doubling in more cases.
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We're not doubling the alpha, so all these cases are safe regardless of
the alpha value.
2014-06-17 00:20:04 -07:00
Unknown W. Brackets
256436b594
Support fixed/fixed blending without a blit.
2014-06-17 00:20:04 -07:00
Sacha
7bbdabdfa2
glBindFragDataLocation is not needed. Thanks HdkR.
2014-06-17 15:52:46 +10:00
Sacha
9961ef1ba7
Qt: Buildfix USING_GLES2 and not MOBILE_DEVICE
2014-06-17 15:30:03 +10:00
Sacha
53642d3cc4
Qt: Optimisations for ARM desktop/tablet hosts.
2014-06-17 14:23:36 +10:00
Henrik Rydgård
f5b664daac
Merge pull request #6347 from thedax/restore-stencil-test
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Oops, restore the deleted stencil test option since we haven't decided its fate yet.
2014-06-17 00:47:41 +02:00
The Dax
c54b84aeb3
Oops, restore the deleted stencil test option since we haven't decided its fate yet.
2014-06-16 18:43:22 -04:00
Henrik Rydgård
fafd3711a8
Merge pull request #6285 from thedax/disable-ui-options
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GameSettingsScreen: Disable a bunch of options when software rendering is enabled.
2014-06-16 21:00:55 +02:00
The Dax
f6ee9c77f4
Buildfix.
2014-06-16 14:18:49 -04:00
The Dax
92882b6384
Throw "Disable Alpha Test" into the pile of options to be disabled.
2014-06-16 14:18:49 -04:00
The Dax
f0dc4f7693
Do it for post-processing and resolution too, to be consistent.
2014-06-16 14:18:49 -04:00
The Dax
120e5e8cbe
Disable more stuff, and use cached booleans instead.
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Conflicts:
UI/GameSettingsScreen.cpp
2014-06-16 14:18:49 -04:00
The Dax
98ebe26e33
GameSettingsScreen: Disable a bunch of options when software rendering is enabled.
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They don't do anything when software rendering is enabled, so there's bound to be confusion caused by these options continuing to be enabled.
Conflicts:
UI/GameSettingsScreen.cpp
2014-06-16 14:18:48 -04:00
Unknown W. Brackets
d1357e5bc8
Fix another mistake in color test masking.
2014-06-16 02:12:08 -07:00
Unknown W. Brackets
a28354f072
Fix dumb typo.
2014-06-16 01:42:19 -07:00
Unknown W. Brackets
3793bd5a02
Avoid xinput pad jitter resetting axis state.
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Should take care of #5526 .
2014-06-16 01:37:20 -07:00
Unknown W. Brackets
9b67594a1d
Linux buildfix.
2014-06-16 01:04:53 -07:00
Henrik Rydgård
f061cb4c0f
Merge pull request #6341 from unknownbrackets/gpu-minor
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Support alpha and color test masks on desktop/gles3
2014-06-16 10:02:20 +02:00
Unknown W. Brackets
95e4e04f8d
Fix a crash in the GE debugger on matrix tab.
2014-06-16 00:36:16 -07:00
Unknown W. Brackets
982f0416a2
Pre-mask alphatest value as a small optimization.
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Might cause small behavior difference on gles2 (without bitwise ops.)
2014-06-16 00:35:30 -07:00
Unknown W. Brackets
2038bc5527
Support alpha / color test masks on desktop/gles3.
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Won't work on GLES 2, though...
2014-06-16 00:33:48 -07:00
Henrik Rydgård
f0f8f7207d
Merge pull request #6338 from unknownbrackets/gpu-blocktransfer
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Don't write bytes between width/stride during block transfers
2014-06-16 09:12:41 +02:00
Unknown W. Brackets
3fea3e1293
Respect "nearest" filtering setting for fbs.
2014-06-15 19:42:24 -07:00
Unknown W. Brackets
107df3b838
Reuse existing buffer matching for MotoGP hack.
2014-06-15 19:34:57 -07:00
Unknown W. Brackets
a54cefc138
Only download width bytes, not stride bytes.
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Fixes #6330 , MotoGP not rendering properly with simulate block transfers.
2014-06-15 19:33:32 -07:00
Henrik Rydgård
43bddd8067
Merge pull request #6336 from unknownbrackets/texcache
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Separate framebuffer sampling params from tex
2014-06-16 00:52:20 +02:00
Henrik Rydgård
104e62d412
Merge pull request #6337 from unknownbrackets/vsync
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Update vsync on resize, and before first FBO
2014-06-16 00:31:21 +02:00
Unknown W. Brackets
e762689ea8
Update vsync on resize, and before first FBO.
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May take care of #4440 .
2014-06-15 15:19:49 -07:00
Unknown W. Brackets
fdd759909b
Auto-disable shader blending after 48 per frame.
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Should prevent possible massive slowdowns from log reporting.
2014-06-15 13:48:06 -07:00
Unknown W. Brackets
40f13d51e7
Separate framebuffer sampling params from tex.
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This way we don't need to reset params on the texture or worry about
things like that. We always force on the framebuffer anyway, so this is
simpler.
Also don't enable mipmaps when using a framebuffer, since they don't make
sense currently.
2014-06-15 13:34:58 -07:00
Unknown W. Brackets
f6649794df
Respect max texture level in GE debugger preview.
2014-06-15 10:31:16 -07:00
Henrik Rydgård
07b13f680c
Merge pull request #6335 from unknownbrackets/debugger
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Add texture level preview to GE debugger
2014-06-15 19:05:13 +02:00
Unknown W. Brackets
913914a4c1
Fix some type conversion warnings.
2014-06-15 10:01:54 -07:00
Unknown W. Brackets
d7e5b7956e
Add buttons to select texture level in ge debugger.
2014-06-15 10:01:32 -07:00