Only download width bytes, not stride bytes.

Fixes #6330, MotoGP not rendering properly with simulate block transfers.
This commit is contained in:
Unknown W. Brackets 2014-06-15 19:33:32 -07:00
parent 43bddd8067
commit a54cefc138

View file

@ -123,7 +123,7 @@ inline u16 BGRA8888toRGBA4444(u32 px) {
return ((px >> 20) & 0x000F) | ((px >> 8) & 0x00F0) | ((px << 4) & 0x0F00) | ((px >> 16) & 0xF000);
}
void ConvertFromRGBA8888(u8 *dst, const u8 *src, u32 stride, u32 height, GEBufferFormat format);
void ConvertFromRGBA8888(u8 *dst, const u8 *src, u32 stride, u32 width, u32 height, GEBufferFormat format);
void CenterRect(float *x, float *y, float *w, float *h,
float origW, float origH, float frameW, float frameH) {
@ -1562,49 +1562,83 @@ void FramebufferManager::BlitFramebuffer_(VirtualFramebuffer *dst, int dstX, int
// TODO: SSE/NEON
// Could also make C fake-simd for 64-bit, two 8888 pixels fit in a register :)
void ConvertFromRGBA8888(u8 *dst, const u8 *src, u32 stride, u32 height, GEBufferFormat format) {
void ConvertFromRGBA8888(u8 *dst, const u8 *src, u32 stride, u32 width, u32 height, GEBufferFormat format) {
// Must skip stride in the cases below. Some games pack data into the cracks, like MotoGP.
const u32 *src32 = (const u32 *)src;
if (format == GE_FORMAT_8888) {
u32 *dst32 = (u32 *)dst;
if (src == dst) {
return;
} else if (UseBGRA8888()) {
u32 numPixels = height * stride;
ConvertBGRA8888ToRGBA8888((u32 *)dst, (const u32 *)src, numPixels);
for (u32 y = 0; y < height; ++y) {
ConvertBGRA8888ToRGBA8888(dst32, src32, width);
src32 += stride;
dst32 += stride;
}
} else {
// Here let's assume they don't intersect
memcpy(dst, src, stride * height * 4);
for (u32 y = 0; y < height; ++y) {
memcpy(dst32, src32, width * 4);
src32 += stride;
dst32 += stride;
}
}
} else {
// But here it shouldn't matter if they do intersect
int size = height * stride;
const u32 *src32 = (const u32 *)src;
u16 *dst16 = (u16 *)dst;
switch (format) {
case GE_FORMAT_565: // BGR 565
if (UseBGRA8888()) {
for (int i = 0; i < size; i++) {
dst16[i] = BGRA8888toRGB565(src32[i]);
for (u32 y = 0; y < height; ++y) {
for (u32 x = 0; x < width; ++x) {
dst16[x] = BGRA8888toRGB565(src32[x]);
}
src32 += stride;
dst16 += stride;
}
} else {
for (int i = 0; i < size; i++) {
dst16[i] = RGBA8888toRGB565(src32[i]);
for (u32 y = 0; y < height; ++y) {
for (u32 x = 0; x < width; ++x) {
dst16[x] = RGBA8888toRGB565(src32[x]);
}
src32 += stride;
dst16 += stride;
}
}
break;
case GE_FORMAT_5551: // ABGR 1555
if (UseBGRA8888()) {
ConvertBGRA8888ToRGBA5551(dst16, src32, size);
for (u32 y = 0; y < height; ++y) {
ConvertBGRA8888ToRGBA5551(dst16, src32, width);
src32 += stride;
dst16 += stride;
}
} else {
ConvertRGBA8888ToRGBA5551(dst16, src32, size);
for (u32 y = 0; y < height; ++y) {
ConvertRGBA8888ToRGBA5551(dst16, src32, width);
src32 += stride;
dst16 += stride;
}
}
break;
case GE_FORMAT_4444: // ABGR 4444
if (UseBGRA8888()) {
for (int i = 0; i < size; i++) {
dst16[i] = BGRA8888toRGBA4444(src32[i]);
for (u32 y = 0; y < height; ++y) {
for (u32 x = 0; x < width; ++x) {
dst16[x] = BGRA8888toRGBA4444(src32[x]);
}
src32 += stride;
dst16 += stride;
}
} else {
for (int i = 0; i < size; i++) {
dst16[i] = RGBA8888toRGBA4444(src32[i]);
for (u32 y = 0; y < height; ++y) {
for (u32 x = 0; x < width; ++x) {
dst16[x] = RGBA8888toRGBA4444(src32[x]);
}
src32 += stride;
dst16 += stride;
}
}
break;
@ -1679,7 +1713,7 @@ void FramebufferManager::PackFramebufferAsync_(VirtualFramebuffer *vfb) {
if (useCPU || (UseBGRA8888() && pbo.format == GE_FORMAT_8888)) {
u8 *dst = Memory::GetPointer(pbo.fb_address);
ConvertFromRGBA8888(dst, packed, pbo.stride, pbo.height, pbo.format);
ConvertFromRGBA8888(dst, packed, pbo.stride, pbo.stride, pbo.height, pbo.format);
} else {
// We don't need to convert, GPU already did (or should have)
Memory::Memcpy(pbo.fb_address, packed, pbo.size);
@ -1815,6 +1849,7 @@ void FramebufferManager::PackFramebufferSync_(VirtualFramebuffer *vfb, int x, in
GLubyte *packed = 0;
bool convert = vfb->format != GE_FORMAT_8888 || UseBGRA8888();
const int dstBpp = vfb->format == GE_FORMAT_8888 ? 4 : 2;
if (!convert) {
packed = (GLubyte *)Memory::GetPointer(fb_address);
@ -1843,7 +1878,8 @@ void FramebufferManager::PackFramebufferSync_(VirtualFramebuffer *vfb, int x, in
// LogReadPixelsError(glGetError());
if (convert) {
ConvertFromRGBA8888(Memory::GetPointer(fb_address + byteOffset), packed + byteOffset, vfb->fb_stride, h, vfb->format);
int dstByteOffset = y * vfb->fb_stride * dstBpp;
ConvertFromRGBA8888(Memory::GetPointer(fb_address + dstByteOffset), packed + byteOffset, vfb->fb_stride, vfb->width, h, vfb->format);
}
}