Commit graph

2194 commits

Author SHA1 Message Date
raven02
ecec358d06 Delay as sas core for p3da 2013-09-26 18:44:52 +08:00
raven02
86c7b728f7 Add few arguments for sceDmacTryMemcpy() 2013-09-26 12:04:31 +02:00
raven02
f84047675e Add ERROR_LOG_REPORT for sceDmacTryMemcpy() 2013-09-26 17:25:56 +08:00
Henrik Rydgård
3f1b87c85e Merge pull request #3923 from thedax/fixBuilds
Fix headless.
2013-09-26 02:19:19 -07:00
raven02
380cc61aff Add ERROR_LOG_REPORT for two unknown sceMp3 calls 2013-09-26 17:09:32 +08:00
raven02
0219ab2e93 Implement sceMp3ResetPlayPosition2() 2013-09-26 17:06:08 +08:00
The Dax
a15ba1322d Move GetLangValuesMapping out of MiscScreens.cpp so it can be used globally. 2013-09-25 21:06:58 -04:00
raven02
6141514160 Support load a savestate created with a previous git build 2013-09-25 14:37:27 +08:00
raven02
368e4d93f9 Implement sceMp3GetSumDecodedSample() 2013-09-25 11:50:38 +08:00
Henrik Rydgard
250678fa63 Add missing sceAac NID 2013-09-23 15:55:53 +02:00
Henrik Rydgård
2a16b9d3bb Merge pull request #3889 from unknownbrackets/debugger
Initially usable GE debugger
2013-09-23 02:07:40 -07:00
Henrik Rydgård
c01fb845aa Merge pull request #3890 from unknownbrackets/io-minor
Improve error handling in sceIoLseek*()
2013-09-23 00:02:52 -07:00
Unknown W. Brackets
197b4a34f4 Improve error handling in sceIoLseek*(). 2013-09-22 23:37:51 -07:00
Unknown W. Brackets
a1713e620b Initialize some psmf values.
This was causing glitches when loading game A and then game B.
2013-09-22 21:19:59 -07:00
Henrik Rydgard
806e482545 Add the sceAac NIDs (function list), no implementation. 2013-09-23 00:28:36 +02:00
raven02
aa38dc238d Merge remote-tracking branch 'upstream/master' into patch-21
Conflicts:
	GPU/GLES/GLES_GPU.cpp
2013-09-22 16:08:44 +08:00
Unknown W. Brackets
881cefbc83 A paused list will allow a context save.
Just not stall, drawing, etc.
2013-09-21 21:01:41 -07:00
Unknown W. Brackets
db1f2f2535 Oops, fix return of sceGeBreak(0).
Needs to match dlist ids.
2013-09-21 21:01:41 -07:00
Unknown W. Brackets
e10ae1530b Error and reporting for sceGeBreak's second param. 2013-09-21 21:01:40 -07:00
raven02
e5305f655d Chane to ATRAC_ERROR_NO_LOOP_INFORMATION 2013-09-22 11:41:58 +08:00
Unknown W. Brackets
d305d1faa2 Check enqueue as well, should be safer.
Also, make sure not to eat a bunch more cycles when forcing a check.
2013-09-21 17:00:52 -07:00
Unknown W. Brackets
18a493f316 Don't use Advance() in syscalls, it's unsafe.
Eats some cycles in enqueue and still checks ASAP, FF Type-0 seems happy
with this also.
2013-09-21 15:03:30 -07:00
Unknown W. Brackets
927f292230 Return a similar dlist id range to the PSP.
At least this top part seems to match, the other bits seem randomish.
But, there may be some game out there thinking that if the top bits aren't
set it's invalid or something.
2013-09-21 15:03:29 -07:00
Unknown W. Brackets
7ca64374ea Return 24-bit floats in sceGeGetMtx(). 2013-09-21 10:32:09 -07:00
Unknown W. Brackets
ecd5869b88 Validate sceGeGetCmd and Mtx. 2013-09-21 10:23:41 -07:00
Unknown W. Brackets
863eb83e4c Add support for sceGeGetStack() for debugging. 2013-09-21 10:04:31 -07:00
Henrik Rydgard
5bdb9e976b Track copies of framebuffers in ram created through sceDmacMemcpy, so that we can display them.
Fixes MotoGP while also, in effect, committing #3859.
Removes the horrifying ramDisplayFramebufferPtr hack.
2013-09-21 18:53:55 +02:00
Henrik Rydgård
eaaa886b62 Merge pull request #3860 from raven02/patch-24
Fix missing intro CG in GTA series
2013-09-21 02:51:08 -07:00
raven02
e51a9b6dd6 Fix missing intro CG in GTA series 2013-09-21 12:03:54 +08:00
Unknown W. Brackets
17a4341bb3 Don't allow save/restore ctx while list running. 2013-09-20 09:51:44 -07:00
Unknown W. Brackets
4078dcd917 Support save/restore of context on list run/finish. 2013-09-20 09:51:44 -07:00
Unknown W. Brackets
7906de26f7 Try to match especially the size of ge contexts.
But also some of the actual data, most of it matches like this.
2013-09-20 00:33:32 -07:00
Unknown W. Brackets
3604c2285a Error checking in sceGeEdramSetAddrTranslation(). 2013-09-19 23:03:34 -07:00
Henrik Rydgård
b7bb335495 Merge pull request #3835 from unknownbrackets/headless
A couple more optimizations
2013-09-19 12:41:53 -07:00
Unknown W. Brackets
5c7c57dd3f Oops, typo. 2013-09-19 00:28:57 -07:00
The Dax
1788a56964 Fix Visual Studio 2013 build. 2013-09-18 12:02:49 -04:00
shenweip
4986bf735b Inactivating GamedataInstallDialog in sceUtilityGamedataInstallUpdate
dialog in sceUtilityGamedataInstallUpdate

Forget this before.
2013-09-18 21:34:28 +08:00
shenweip
6bcf1705ec Typo 2013-09-18 18:19:08 +08:00
shenweip
d0c5a721b0 fix wrong var name 2013-09-18 16:21:18 +08:00
shenweip
440b6197d7 Change DEBUG_LOG_REPORT to DEBUG_LOG and change internal funcs name as @unknownbrackets 's advice 2013-09-18 16:19:05 +08:00
shenweip
a794f1536e Add a DEBUG_LOG_REPORT in sceJpegCsc 2013-09-18 14:07:58 +08:00
shenweip
1badbe502c Implemented sceJpegCsc,finally Monster Hunter 3rd'video works. 2013-09-18 14:07:21 +08:00
shenweip
a62e9f15e9 Implemented sceMpegAvcConvertToYuv420. 2013-09-18 14:05:09 +08:00
Henrik Rydgård
2de4db3e31 Merge pull request #3818 from unknownbrackets/headless
Headless - use auto compare, just build test list in test.py
2013-09-17 09:08:20 -07:00
Unknown W. Brackets
8e412234c9 Fix ctrl reinit problem. 2013-09-17 08:40:20 -07:00
Unknown W. Brackets
d1d9fb5bbf Start the kernel ids over on reset.
So that things aren't affected by wrapping over.  Although, maybe we
should handle that better if it causes incorrect behavior...
2013-09-17 08:11:51 -07:00
The Dax
d102baacd0 Prep PPSSPP for Visual Studio 2013. 2013-09-17 10:27:06 -04:00
Henrik Rydgård
db92f26e56 Merge pull request #3806 from thedax/win32UITranslation
Win32 UI: Rewrite most of the menu translation code to be cleaner and simpler.
2013-09-17 06:43:24 -07:00
danyalzia
036a180708 Update sceDisplay.cpp 2013-09-17 11:41:12 +05:00
The Dax
426e6630d9 Rewrite most of the translation stuff to be cleaner.
Also fix a bug where in-game only menu items become enabled after selecting a language when we're in various NewUI menus.
Rename Config::ilanguage to Config::iLanguage for consistency with other Config variables.
2013-09-16 18:45:09 -04:00