ppsspp/Core/HLE
Unknown W. Brackets 927f292230 Return a similar dlist id range to the PSP.
At least this top part seems to match, the other bits seem randomish.
But, there may be some game out there thinking that if the top bits aren't
set it's invalid or something.
2013-09-21 15:03:29 -07:00
..
__sceAudio.cpp Check version in each DoState() func. 2013-09-14 20:23:03 -07:00
__sceAudio.h Return error to blocked audio threads on release. 2013-06-05 12:20:07 -07:00
FunctionWrappers.h Wrap more adhoc functions 2013-09-07 11:06:28 +02:00
HLE.cpp Check version in each DoState() func. 2013-09-14 20:23:03 -07:00
HLE.h Invalidate stubs/var imports when writing them. 2013-09-01 00:32:43 -07:00
HLETables.cpp Add a bunch of empty adhoc functions 2013-09-07 01:53:51 +02:00
HLETables.h Use a custom RA for module funcs. Not used yet. 2013-05-26 10:28:08 -07:00
KernelWaitHelpers.h Refactor waiting thread removal. 2013-09-09 00:22:00 -07:00
sceAtrac.cpp Prep PPSSPP for Visual Studio 2013. 2013-09-17 10:27:06 -04:00
sceAtrac.h Improve _AtracGenarateContext. 2013-06-09 19:06:24 +08:00
sceAudio.cpp Check version in each DoState() func. 2013-09-14 20:23:03 -07:00
sceAudio.h Fix some init/type warnings. 2013-05-31 23:14:29 -07:00
sceAudiocodec.cpp Let's actually use the log category mechanism. A first step. 2013-09-07 21:19:21 +02:00
sceAudiocodec.h Add sceAudiocodec stuff 2013-06-09 01:28:58 +08:00
sceCcc.cpp Check version in each DoState() func. 2013-09-14 20:23:03 -07:00
sceCcc.h Listen to sceCccSetErrorChar*(), not used yet. 2013-07-20 21:51:22 -07:00
sceChnnlsv.cpp endian for sceChnnlsv 2013-08-16 09:18:04 +02:00
sceChnnlsv.h endian for sceChnnlsv 2013-08-16 09:18:04 +02:00
sceCtrl.cpp Oops, typo. 2013-09-19 00:28:57 -07:00
sceCtrl.h Also replace the on-screen cross 2013-07-20 12:54:33 +02:00
sceDeflt.cpp
sceDeflt.h
sceDisplay.cpp Update sceDisplay.cpp 2013-09-17 11:41:12 +05:00
sceDisplay.h Measure actual fps (frameskip+unthrottle included), show all three on one line if you choose "both" (which I probably should rename) 2013-08-19 22:06:49 +02:00
sceDmac.cpp Track copies of framebuffers in ram created through sceDmacMemcpy, so that we can display them. 2013-09-21 18:53:55 +02:00
sceDmac.h
sceFont.cpp Check version in each DoState() func. 2013-09-14 20:23:03 -07:00
sceFont.h
sceGameUpdate.cpp More log categories, use them (and existing ones). Improve log config. 2013-09-07 22:02:55 +02:00
sceGameUpdate.h
sceGe.cpp Return a similar dlist id range to the PSP. 2013-09-21 15:03:29 -07:00
sceGe.h Support save/restore of context on list run/finish. 2013-09-20 09:51:44 -07:00
sceHeap.cpp Check version in each DoState() func. 2013-09-14 20:23:03 -07:00
sceHeap.h Add sceHeap,some games will call this. 2013-09-04 11:05:14 +08:00
sceHprm.cpp Add some syscall names that match by sha. 2013-05-19 22:12:39 -07:00
sceHprm.h
sceHttp.cpp Let's actually use the log category mechanism. A first step. 2013-09-07 21:19:21 +02:00
sceHttp.h
sceImpose.cpp Rewrite most of the translation stuff to be cleaner. 2013-09-16 18:45:09 -04:00
sceImpose.h
sceIo.cpp Buildfixes for Symbian and iOS/etc. 2013-09-15 08:18:20 -07:00
sceIo.h Fix #3706, custom save dialog dates. 2013-09-10 02:09:18 -07:00
sceJpeg.cpp Fix Visual Studio 2013 build. 2013-09-18 12:02:49 -04:00
sceJpeg.h State save support for sceJpeg. 2013-07-05 10:56:55 +02:00
sceKernel.cpp Start the kernel ids over on reset. 2013-09-17 08:11:51 -07:00
sceKernel.h Start the kernel ids over on reset. 2013-09-17 08:11:51 -07:00
sceKernelAlarm.cpp Check version in each DoState() func. 2013-09-14 20:23:03 -07:00
sceKernelAlarm.h
sceKernelEventFlag.cpp Check version in each DoState() func. 2013-09-14 20:23:03 -07:00
sceKernelEventFlag.h Remove bad param from sceKernelPollEventFlag(). 2013-08-18 18:38:04 -07:00
sceKernelInterrupt.cpp Track copies of framebuffers in ram created through sceDmacMemcpy, so that we can display them. 2013-09-21 18:53:55 +02:00
sceKernelInterrupt.h
sceKernelMbx.cpp Check version in each DoState() func. 2013-09-14 20:23:03 -07:00
sceKernelMbx.h Use *_le for the sceKernel* funcs. 2013-07-25 08:04:34 -07:00
sceKernelMemory.cpp Check version in each DoState() func. 2013-09-14 20:23:03 -07:00
sceKernelMemory.h Wrap sceKernelFreeFpl() and use better errors. 2013-08-25 16:38:49 -07:00
sceKernelModule.cpp Check version in each DoState() func. 2013-09-14 20:23:03 -07:00
sceKernelModule.h Add ThreadManForKernel and ModuleForKernel 2013-08-25 10:48:32 +08:00
sceKernelMsgPipe.cpp Check version in each DoState() func. 2013-09-14 20:23:03 -07:00
sceKernelMsgPipe.h Correct sceKernelReferMsgPipeStatus(). 2013-08-18 18:45:43 -07:00
sceKernelMutex.cpp Check version in each DoState() func. 2013-09-14 20:23:03 -07:00
sceKernelMutex.h Implement sceKernelCancelMutex(). 2013-08-25 16:38:49 -07:00
sceKernelSemaphore.cpp Check version in each DoState() func. 2013-09-14 20:23:03 -07:00
sceKernelSemaphore.h
sceKernelThread.cpp Check version in each DoState() func. 2013-09-14 20:23:03 -07:00
sceKernelThread.h Decentralize callback registration. 2013-09-09 00:21:15 -07:00
sceKernelTime.cpp Check version in each DoState() func. 2013-09-14 20:23:03 -07:00
sceKernelTime.h
sceKernelVTimer.cpp Check version in each DoState() func. 2013-09-14 20:23:03 -07:00
sceKernelVTimer.h
sceMd5.cpp Pass the new sha1/md5 test. 2013-09-03 00:36:55 +02:00
sceMd5.h Pass the new sha1/md5 test. 2013-09-03 00:36:55 +02:00
sceMp3.cpp Prep PPSSPP for Visual Studio 2013. 2013-09-17 10:27:06 -04:00
sceMp3.h
sceMp4.cpp More log categories, use them (and existing ones). Improve log config. 2013-09-07 22:02:55 +02:00
sceMp4.h
sceMpeg.cpp Fix missing intro CG in GTA series 2013-09-21 12:03:54 +08:00
sceMpeg.h endian fro sceMpeg 2013-08-16 09:18:18 +02:00
sceNet.cpp Check version in each DoState() func. 2013-09-14 20:23:03 -07:00
sceNet.h
sceNetAdhoc.cpp Check version in each DoState() func. 2013-09-14 20:23:03 -07:00
sceNetAdhoc.h Split out sceNetAdhoc* into a separate file from sceNet. 2013-09-07 00:55:42 +02:00
sceNp.cpp Added sceJpeg & sceMd5 2013-05-15 19:49:34 +08:00
sceNp.h Added sceJpeg & sceMd5 2013-05-15 19:49:34 +08:00
sceOpenPSID.cpp
sceOpenPSID.h
sceP3da.cpp More log categories, use them (and existing ones). Improve log config. 2013-09-07 22:02:55 +02:00
sceP3da.h
sceParseHttp.cpp Match syscall names to nids ot be safe. 2013-05-19 22:12:39 -07:00
sceParseHttp.h
sceParseUri.cpp Match syscall names to nids ot be safe. 2013-05-19 22:12:39 -07:00
sceParseUri.h
scePauth.cpp
scePauth.h
scePower.cpp Check version in each DoState() func. 2013-09-14 20:23:03 -07:00
scePower.h
scePsmf.cpp Prep PPSSPP for Visual Studio 2013. 2013-09-17 10:27:06 -04:00
scePsmf.h
scePspNpDrm_user.cpp Add SceNpDrmOpen to the table so it can be logged properly. 2013-08-14 09:23:58 -04:00
scePspNpDrm_user.h
sceRtc.cpp Check version in each DoState() func. 2013-09-14 20:23:03 -07:00
sceRtc.h Use *_le for the sceKernel* funcs. 2013-07-25 08:04:34 -07:00
sceSas.cpp Check version in each DoState() func. 2013-09-14 20:23:03 -07:00
sceSas.h
sceSsl.cpp Check version in each DoState() func. 2013-09-14 20:23:03 -07:00
sceSsl.h
sceUmd.cpp Buildfixes for Symbian and iOS/etc. 2013-09-15 08:18:20 -07:00
sceUmd.h Fix PSP_UMD_TYPE_GAME... 2013-05-24 19:52:46 +02:00
sceUsb.cpp Check version in each DoState() func. 2013-09-14 20:23:03 -07:00
sceUsb.h
sceUtility.cpp Inactivating GamedataInstallDialog in sceUtilityGamedataInstallUpdate 2013-09-18 21:34:28 +08:00
sceUtility.h
sceVaudio.cpp Check version in each DoState() func. 2013-09-14 20:23:03 -07:00
sceVaudio.h Correct some error codes and init in Vaudio. 2013-05-19 15:50:52 -07:00