..
__sceAudio.cpp
Check version in each DoState() func.
2013-09-14 20:23:03 -07:00
__sceAudio.h
Return error to blocked audio threads on release.
2013-06-05 12:20:07 -07:00
FunctionWrappers.h
Wrap more adhoc functions
2013-09-07 11:06:28 +02:00
HLE.cpp
Check version in each DoState() func.
2013-09-14 20:23:03 -07:00
HLE.h
Invalidate stubs/var imports when writing them.
2013-09-01 00:32:43 -07:00
HLETables.cpp
Add a bunch of empty adhoc functions
2013-09-07 01:53:51 +02:00
HLETables.h
Use a custom RA for module funcs. Not used yet.
2013-05-26 10:28:08 -07:00
KernelWaitHelpers.h
Refactor waiting thread removal.
2013-09-09 00:22:00 -07:00
sceAtrac.cpp
Prep PPSSPP for Visual Studio 2013.
2013-09-17 10:27:06 -04:00
sceAtrac.h
Improve _AtracGenarateContext.
2013-06-09 19:06:24 +08:00
sceAudio.cpp
Check version in each DoState() func.
2013-09-14 20:23:03 -07:00
sceAudio.h
Fix some init/type warnings.
2013-05-31 23:14:29 -07:00
sceAudiocodec.cpp
Let's actually use the log category mechanism. A first step.
2013-09-07 21:19:21 +02:00
sceAudiocodec.h
Add sceAudiocodec stuff
2013-06-09 01:28:58 +08:00
sceCcc.cpp
Check version in each DoState() func.
2013-09-14 20:23:03 -07:00
sceCcc.h
Listen to sceCccSetErrorChar*(), not used yet.
2013-07-20 21:51:22 -07:00
sceChnnlsv.cpp
endian for sceChnnlsv
2013-08-16 09:18:04 +02:00
sceChnnlsv.h
endian for sceChnnlsv
2013-08-16 09:18:04 +02:00
sceCtrl.cpp
Oops, typo.
2013-09-19 00:28:57 -07:00
sceCtrl.h
Also replace the on-screen cross
2013-07-20 12:54:33 +02:00
sceDeflt.cpp
sceDeflt.h
sceDisplay.cpp
Update sceDisplay.cpp
2013-09-17 11:41:12 +05:00
sceDisplay.h
Measure actual fps (frameskip+unthrottle included), show all three on one line if you choose "both" (which I probably should rename)
2013-08-19 22:06:49 +02:00
sceDmac.cpp
Track copies of framebuffers in ram created through sceDmacMemcpy, so that we can display them.
2013-09-21 18:53:55 +02:00
sceDmac.h
sceFont.cpp
Check version in each DoState() func.
2013-09-14 20:23:03 -07:00
sceFont.h
sceGameUpdate.cpp
More log categories, use them (and existing ones). Improve log config.
2013-09-07 22:02:55 +02:00
sceGameUpdate.h
sceGe.cpp
Return a similar dlist id range to the PSP.
2013-09-21 15:03:29 -07:00
sceGe.h
Support save/restore of context on list run/finish.
2013-09-20 09:51:44 -07:00
sceHeap.cpp
Check version in each DoState() func.
2013-09-14 20:23:03 -07:00
sceHeap.h
Add sceHeap,some games will call this.
2013-09-04 11:05:14 +08:00
sceHprm.cpp
Add some syscall names that match by sha.
2013-05-19 22:12:39 -07:00
sceHprm.h
sceHttp.cpp
Let's actually use the log category mechanism. A first step.
2013-09-07 21:19:21 +02:00
sceHttp.h
sceImpose.cpp
Rewrite most of the translation stuff to be cleaner.
2013-09-16 18:45:09 -04:00
sceImpose.h
sceIo.cpp
Buildfixes for Symbian and iOS/etc.
2013-09-15 08:18:20 -07:00
sceIo.h
Fix #3706 , custom save dialog dates.
2013-09-10 02:09:18 -07:00
sceJpeg.cpp
Fix Visual Studio 2013 build.
2013-09-18 12:02:49 -04:00
sceJpeg.h
State save support for sceJpeg.
2013-07-05 10:56:55 +02:00
sceKernel.cpp
Start the kernel ids over on reset.
2013-09-17 08:11:51 -07:00
sceKernel.h
Start the kernel ids over on reset.
2013-09-17 08:11:51 -07:00
sceKernelAlarm.cpp
Check version in each DoState() func.
2013-09-14 20:23:03 -07:00
sceKernelAlarm.h
sceKernelEventFlag.cpp
Check version in each DoState() func.
2013-09-14 20:23:03 -07:00
sceKernelEventFlag.h
Remove bad param from sceKernelPollEventFlag().
2013-08-18 18:38:04 -07:00
sceKernelInterrupt.cpp
Track copies of framebuffers in ram created through sceDmacMemcpy, so that we can display them.
2013-09-21 18:53:55 +02:00
sceKernelInterrupt.h
sceKernelMbx.cpp
Check version in each DoState() func.
2013-09-14 20:23:03 -07:00
sceKernelMbx.h
Use *_le for the sceKernel* funcs.
2013-07-25 08:04:34 -07:00
sceKernelMemory.cpp
Check version in each DoState() func.
2013-09-14 20:23:03 -07:00
sceKernelMemory.h
Wrap sceKernelFreeFpl() and use better errors.
2013-08-25 16:38:49 -07:00
sceKernelModule.cpp
Check version in each DoState() func.
2013-09-14 20:23:03 -07:00
sceKernelModule.h
Add ThreadManForKernel and ModuleForKernel
2013-08-25 10:48:32 +08:00
sceKernelMsgPipe.cpp
Check version in each DoState() func.
2013-09-14 20:23:03 -07:00
sceKernelMsgPipe.h
Correct sceKernelReferMsgPipeStatus().
2013-08-18 18:45:43 -07:00
sceKernelMutex.cpp
Check version in each DoState() func.
2013-09-14 20:23:03 -07:00
sceKernelMutex.h
Implement sceKernelCancelMutex().
2013-08-25 16:38:49 -07:00
sceKernelSemaphore.cpp
Check version in each DoState() func.
2013-09-14 20:23:03 -07:00
sceKernelSemaphore.h
sceKernelThread.cpp
Check version in each DoState() func.
2013-09-14 20:23:03 -07:00
sceKernelThread.h
Decentralize callback registration.
2013-09-09 00:21:15 -07:00
sceKernelTime.cpp
Check version in each DoState() func.
2013-09-14 20:23:03 -07:00
sceKernelTime.h
sceKernelVTimer.cpp
Check version in each DoState() func.
2013-09-14 20:23:03 -07:00
sceKernelVTimer.h
sceMd5.cpp
Pass the new sha1/md5 test.
2013-09-03 00:36:55 +02:00
sceMd5.h
Pass the new sha1/md5 test.
2013-09-03 00:36:55 +02:00
sceMp3.cpp
Prep PPSSPP for Visual Studio 2013.
2013-09-17 10:27:06 -04:00
sceMp3.h
sceMp4.cpp
More log categories, use them (and existing ones). Improve log config.
2013-09-07 22:02:55 +02:00
sceMp4.h
sceMpeg.cpp
Fix missing intro CG in GTA series
2013-09-21 12:03:54 +08:00
sceMpeg.h
endian fro sceMpeg
2013-08-16 09:18:18 +02:00
sceNet.cpp
Check version in each DoState() func.
2013-09-14 20:23:03 -07:00
sceNet.h
sceNetAdhoc.cpp
Check version in each DoState() func.
2013-09-14 20:23:03 -07:00
sceNetAdhoc.h
Split out sceNetAdhoc* into a separate file from sceNet.
2013-09-07 00:55:42 +02:00
sceNp.cpp
Added sceJpeg & sceMd5
2013-05-15 19:49:34 +08:00
sceNp.h
Added sceJpeg & sceMd5
2013-05-15 19:49:34 +08:00
sceOpenPSID.cpp
sceOpenPSID.h
sceP3da.cpp
More log categories, use them (and existing ones). Improve log config.
2013-09-07 22:02:55 +02:00
sceP3da.h
sceParseHttp.cpp
Match syscall names to nids ot be safe.
2013-05-19 22:12:39 -07:00
sceParseHttp.h
sceParseUri.cpp
Match syscall names to nids ot be safe.
2013-05-19 22:12:39 -07:00
sceParseUri.h
scePauth.cpp
scePauth.h
scePower.cpp
Check version in each DoState() func.
2013-09-14 20:23:03 -07:00
scePower.h
scePsmf.cpp
Prep PPSSPP for Visual Studio 2013.
2013-09-17 10:27:06 -04:00
scePsmf.h
scePspNpDrm_user.cpp
Add SceNpDrmOpen to the table so it can be logged properly.
2013-08-14 09:23:58 -04:00
scePspNpDrm_user.h
sceRtc.cpp
Check version in each DoState() func.
2013-09-14 20:23:03 -07:00
sceRtc.h
Use *_le for the sceKernel* funcs.
2013-07-25 08:04:34 -07:00
sceSas.cpp
Check version in each DoState() func.
2013-09-14 20:23:03 -07:00
sceSas.h
sceSsl.cpp
Check version in each DoState() func.
2013-09-14 20:23:03 -07:00
sceSsl.h
sceUmd.cpp
Buildfixes for Symbian and iOS/etc.
2013-09-15 08:18:20 -07:00
sceUmd.h
Fix PSP_UMD_TYPE_GAME...
2013-05-24 19:52:46 +02:00
sceUsb.cpp
Check version in each DoState() func.
2013-09-14 20:23:03 -07:00
sceUsb.h
sceUtility.cpp
Inactivating GamedataInstallDialog in sceUtilityGamedataInstallUpdate
2013-09-18 21:34:28 +08:00
sceUtility.h
sceVaudio.cpp
Check version in each DoState() func.
2013-09-14 20:23:03 -07:00
sceVaudio.h
Correct some error codes and init in Vaudio.
2013-05-19 15:50:52 -07:00