Unknown W. Brackets
3af78883c7
irjit: Speed up icache block invalidation.
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Turns out, in games using a ton of small memcpys, this was causing perf
issues.
2017-12-31 10:37:09 -08:00
Kentucky Compass
d8b3f4af33
Handle iOS audio session interruptions by reinitializing audio
2017-12-31 00:37:20 -08:00
Unknown W. Brackets
9ff812b313
arm64jit: Negate in ADDI2R/SUBI2R as well.
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Should've done this at the same time as CMN. It's not as common, mostly
catches addu calls, but it's good to have these generic for other uses.
2017-12-30 11:11:04 -08:00
Unknown W. Brackets
ae63628360
arm64jit: Statically allocate ra as well.
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This doesn't seem to have a significant impact on performance, but it
improves bloat by about 5%.
2017-12-30 11:11:03 -08:00
Unknown W. Brackets
89cbf36611
arm64jit: Free up W23 for static alloc.
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We shouldn't always reserve W23 for this uncommon case.
2017-12-30 07:51:27 -08:00
Unknown W. Brackets
e7ac672522
arm64jit: Cleanup method names, temp discard.
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This way MapDirtyIn won't accidentally discard temps.
2017-12-30 07:51:27 -08:00
Unknown W. Brackets
0fc8274ec4
arm64jit: Enable safe memory for lwl/lwr.
2017-12-29 17:30:18 -08:00
Unknown W. Brackets
c00044c5d8
arm64jit: Avoid arithmetic movs.
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ORR is the preferred encoding and may be faster on some chips.
2017-12-29 17:30:18 -08:00
Unknown W. Brackets
98ed6fab3f
arm64jit: Fix spilling for more than one temp reg.
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Otherwise we hang trying to spill the same reg over and over.
2017-12-29 17:30:17 -08:00
Unknown W. Brackets
ee236743f0
arm64jit: Use TBZ/TBNZ for vfpu branch as well.
2017-12-29 17:30:16 -08:00
Unknown W. Brackets
3b4917a308
arm64jit: Use TBZ/TBNZ for fp branches.
2017-12-29 17:30:15 -08:00
Unknown W. Brackets
c71285c970
arm64jit: Use CBZ/CBNZ for zero compare branches.
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These are pretty common, so it reduces bloat decently. Seems about the
same speed, though.
2017-12-29 17:30:15 -08:00
Unknown W. Brackets
7f8a871e30
arm64jit: Handle more imm compare cases.
2017-12-29 17:30:14 -08:00
Unknown W. Brackets
56d64f5c67
arm64jit: Avoid temporary on variable shift.
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I think we should trust that it works per the spec.
2017-12-29 17:30:12 -08:00
Unknown W. Brackets
1ecce2a2e1
arm64jit: Reuse code in I2R funcs.
2017-12-29 17:30:07 -08:00
Unknown W. Brackets
2498ce5e3e
arm64jit: Oops, properly init temp locked flag.
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Fixes #10469 .
2017-12-29 14:36:18 -08:00
Henrik Rydgård
cb3b1876dd
Merge pull request #10467 from unknownbrackets/arm64-jit
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More arm64 optimizations and cleanup
2017-12-29 09:00:47 +01:00
Unknown W. Brackets
5177db0f91
arm64jit: Remove unnecessary address masking.
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We use views like on x86_64, so this isn't needed.
2017-12-28 23:58:30 -08:00
Unknown W. Brackets
28da05fa7a
HLE: Replace starocean framebuf clear func.
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This reduces the performance impact significantly, by skipping the memset
uploads for each line.
Fixes #10466 .
2017-12-28 23:40:18 -08:00
Unknown W. Brackets
27116dcb86
arm64jit: Avoid flushing when mapping as pointer.
2017-12-28 16:04:34 -08:00
Unknown W. Brackets
1b1e2c773b
arm64jit: Jit lwl/lwr with proper temp regs.
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It's possible rt might overlap with w9/w10, so we really need to allocate
these properly. This locks and spills as necessary.
2017-12-28 15:54:03 -08:00
Unknown W. Brackets
970326c9e5
arm64jit: Fix and enable imm lwl/lwr.
2017-12-28 14:49:55 -08:00
Unknown W. Brackets
1b792c32e1
arm64jit: Attempt to reuse imms on sw/etc.
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Mostly, this handles the zero case, but it may help in other cases too.
2017-12-28 12:32:12 -08:00
Unknown W. Brackets
48fe0168f1
x86jit: Fix safemem on WX exclusive.
2017-12-28 11:21:45 -08:00
Unknown W. Brackets
8c3b0aa89c
jit: Skip unlinking blocks on clear.
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Speeds up clear especially when on a WX exclusive platform.
2017-12-28 11:12:06 -08:00
Unknown W. Brackets
08e85d0cd4
arm64jit: Autodetect pointerify support.
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Also, re-enable static alloc without pointerify, it works now.
2017-12-28 10:48:55 -08:00
Unknown W. Brackets
2e1d85a55b
arm64jit: Allow reg ptr offsets when unaligned.
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Since now they support being dirty.
2017-12-28 10:45:50 -08:00
Unknown W. Brackets
c4c28282cf
arm64jit: Allow ARMREG_AS_PTR to be dirty.
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Since we can just add/sub, then it should be valid (as long as we only
offset it when dirty.)
2017-12-28 10:40:31 -08:00
Unknown W. Brackets
6fd17fb026
arm64jit: Use reg sum for LDR/STR.
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Skips an add, and should be less ops anyway.
2017-12-28 10:19:55 -08:00
Henrik Rydgård
3aba5634d5
Merge pull request #10465 from unknownbrackets/arm64-jit
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Allow arm64 jit when memory base is not nicely aligned
2017-12-28 09:14:58 +01:00
Unknown W. Brackets
092f98d313
arm64jit: Fix an integer truncation warning.
2017-12-27 19:39:04 -08:00
Unknown W. Brackets
257a4fdd12
arm64jit: Reprotect fixed code after icache flush.
2017-12-27 19:33:04 -08:00
Unknown W. Brackets
7c2fc90def
arm64jit: Avoid MOVK elsewhere without pointerify.
2017-12-27 17:57:19 -08:00
Unknown W. Brackets
d82efc4b0b
arm64jit: Allow static alloc without pointerify.
2017-12-27 17:50:15 -08:00
Unknown W. Brackets
9573a791b4
arm64jit: Skip storing spilled but not dirty.
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Unless IMM, we don't need to store non-dirty mapped regs.
2017-12-27 17:15:18 -08:00
Unknown W. Brackets
3fae092ecb
arm64jit: Only adjust pointers if pointerified.
2017-12-27 17:02:29 -08:00
Unknown W. Brackets
cccf448ae0
arm64jit: Allow disabling pointerification.
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For platforms where we can't get base aligned.
2017-12-27 17:02:19 -08:00
Henrik Rydgård
95c2690416
Merge pull request #10464 from unknownbrackets/savestate
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Module: Reload imports later in save state load
2017-12-28 00:17:26 +01:00
Unknown W. Brackets
caf6277db7
Module: Reload imports later in save state load.
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We want all the modules to have loaded when we start doing this, so that
itnerlinking can properly be handled. Otherwise, earlier created modules
won't import later ones, and instead generate kernel object errors.
2017-12-27 13:36:26 -08:00
Henrik Rydgård
c1a23658d1
Merge pull request #10456 from unknownbrackets/gpu-flips
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Display: Avoid limiting FPS without a clear
2017-12-27 10:14:12 +01:00
Henrik Rydgård
6b6487afc5
Merge pull request #10455 from unknownbrackets/debug-perf
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Debugger: Defer active symbol updates
2017-12-27 10:02:41 +01:00
Unknown W. Brackets
f9750dd137
Display: Avoid limiting FPS without a clear.
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A bit of a dirty heuristic to avoid the slowdown in #8538 .
2017-12-26 19:37:40 -08:00
Unknown W. Brackets
89f89ec749
Debugger: Defer active symbol updates.
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This makes it faster when loading many modules/functions/etc., for example
when using the freeze debug feature.
2017-12-26 18:11:22 -08:00
Unknown W. Brackets
d6da758ed3
GPU: Remove duplicate BACKEND constants.
2017-12-26 15:55:24 -08:00
Henrik Rydgård
baa4ceadd8
Merge pull request #10446 from unknownbrackets/ir-break
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irjit: Allow continuing from mips break
2017-12-25 22:38:35 +01:00
Unknown W. Brackets
ebce6da223
UI: Remove auto-download options.
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See previous commit removing actual functionality.
2017-12-25 11:20:26 -08:00
Unknown W. Brackets
8c2edd432b
irjit: Allow continuing from mips break.
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Some games currently generate break instructions, and can be played
otherwise. Should be fixed, but let's not hard crash.
2017-12-25 10:21:22 -08:00
Unknown W. Brackets
554a85e6d8
GE Debugger: Save with alpha for PNGs.
2017-12-21 23:47:49 -08:00
Unknown W. Brackets
b56aceb227
Core: Allow more formats for screenshot.
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This allows depth and stencil formats too, so we can use for debugger
export.
2017-12-21 16:39:01 -08:00
Unknown W. Brackets
79dc857527
Core: Refactor screenshot saving.
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So we can reuse the actual saving.
2017-12-21 15:44:49 -08:00