Commit graph

8268 commits

Author SHA1 Message Date
Unknown W. Brackets
e0ed080d8b softgpu: Use NEON more in triangle rasterization.
Some of these places weren't getting converted well.
2023-01-07 19:06:34 -08:00
Henrik Rydgård
3cd882f21b
Merge pull request #16565 from unknownbrackets/bloom-hack
GPU: Avoid bloom hack on buffers used for depth
2023-01-06 14:32:23 +01:00
Henrik Rydgård
d1cc378242
Merge pull request #16577 from unknownbrackets/shader-cache
Fix GLES and Vulkan cache with equal depth check detect
2023-01-06 14:19:36 +01:00
Henrik Rydgård
e890af2485
Merge pull request #16737 from unknownbrackets/shader-errors
GLES: Avoid a shader constant error
2023-01-06 10:48:03 +01:00
Henrik Rydgård
ef5cb0c48e Remove left-behind line, how did this happen? 2023-01-06 10:46:39 +01:00
Unknown W. Brackets
06045b9459 GLES: Cache equal flag, load from cache. 2023-01-05 18:24:29 -08:00
Unknown W. Brackets
5749b5a825 GPU: Clear shaders on use flag change. 2023-01-05 18:24:29 -08:00
Unknown W. Brackets
de3c2783f4 Vulkan: Reload shaders if use flags change. 2023-01-05 18:24:29 -08:00
Unknown W. Brackets
23d254ec21 Vulkan: Clear items as they're loaded from cache.
It's possible we could hit a double insert assert since we're on a
background thread.
2023-01-05 18:24:29 -08:00
Unknown W. Brackets
3f20562b9f Vulkan: Store saw equal depth flag in cache. 2023-01-05 18:24:29 -08:00
Unknown W. Brackets
c3530e63ed GPU: Buildfix fast matrix load. 2023-01-05 18:23:02 -08:00
Unknown W. Brackets
346d1a4089
Merge pull request #16696 from hrydgard/account-for-fast-bone-matrices
Account for the GPU cycle cost of loading bone matrices.
2023-01-05 18:01:38 -08:00
Unknown W. Brackets
e5d67119a8 GPU: Avoid bloom hack on buffers used for depth.
If a buffer even has depth transferred to it, let's avoid lowering its
resolution.
2023-01-05 18:00:43 -08:00
Unknown W. Brackets
f3acdb9da8 GLES: Avoid a shader constant error.
Some Adreno drivers interpret 0u as an integer.
2023-01-05 17:56:58 -08:00
Henrik Rydgård
5f10cabe5a Fix minor state dirtying issue with FOGCOEFENABLE 2023-01-05 16:56:13 +01:00
Henrik Rydgård
13d07f6ff4 Bump shader cache version 2023-01-05 13:12:11 +01:00
Henrik Rydgård
a58bf45540 Removes LM flag from vshader in the common case, if ubershader is enabled. 2023-01-05 13:09:49 +01:00
Henrik Rydgård
389c7bf44c FragmentShaderDesc improvement (debugging) 2023-01-05 11:49:03 +01:00
Henrik Rydgård
a73ccd77e3 Add FOGCOEFENABLE to the list of base uniforms.
Spotted by Unknown in #16628 comments.
2023-01-05 08:34:54 +01:00
Henrik Rydgård
85e6b4e592 Increment numFlushes near the other stat increments
Might be better for the cache, heh.
2023-01-04 17:10:56 +01:00
Henrik Rydgård
d49b39e422 Remove gpuCommandsAtCallLevel stats, compute another stat more efficiently
These stats have proven rather useless since we don't plan to cache and
optimize display lists.
2023-01-04 17:07:45 +01:00
Henrik Rydgård
4e30c5c0c6 Unbreak fog, oops.
Fixes #16722
2023-01-04 13:01:00 +01:00
Henrik Rydgård
06d69e9953 Bump shader cache version 2023-01-04 11:10:38 +01:00
Henrik Rydgård
b84e24cb89 Invert the nesting of specularIsZero and lmode conditions in VS. 2023-01-04 11:04:24 +01:00
Henrik Rydgård
ae383147db Minor simplification in VS 2023-01-04 11:04:24 +01:00
Henrik Rydgård
18d00b0718 Remove lmode flag bit from fragment and geometry shaders 2023-01-04 11:04:23 +01:00
Henrik Rydgård
10dee90c83
Merge pull request #16628 from hrydgard/remove-fog-fshader-flag
Make fog-enable driven by uniform instead of fragment shader flag bit
2023-01-04 11:01:19 +01:00
Henrik Rydgård
34c11c8acf
Merge pull request #16584 from hrydgard/vertex-format-vshader-id
Pass in the vertex decoder to the shader ID computation
2023-01-04 10:26:18 +01:00
Henrik Rydgård
3dbe69f585 Cache version 2023-01-04 10:17:59 +01:00
Henrik Rydgård
5cae5615ea Use more unusual values as "fog-disabled". 2023-01-04 10:14:12 +01:00
Henrik Rydgård
26c748f959 Make fog-enable driven by uniform instead of fragment shader flag bit 2023-01-04 10:14:11 +01:00
Henrik Rydgård
830f1064e6
Merge pull request #16676 from unknownbrackets/riscv-disasm
Add disassembler for RISC-V
2023-01-04 09:52:56 +01:00
Unknown W. Brackets
d45142ebaa GPU: Avoid uint by int shifts in reinterpret. 2023-01-03 23:00:17 -08:00
Unknown W. Brackets
0b6635c2dc GLES: Avoid switch-case on older glsl. 2023-01-02 14:57:06 -08:00
Unknown W. Brackets
86d748fa0c GLES: Use uint for uint shift amounts.
This seems to cause trouble for some Adreno drivers as well.
2023-01-02 14:37:38 -08:00
Unknown W. Brackets
26dc773b2a
Merge pull request #16709 from unknownbrackets/shader-errors
Correct some shader errors in reporting
2023-01-02 13:51:23 -08:00
Henrik Rydgård
ae99b797d7 Remove some bad float suffixes 2023-01-02 22:30:01 +01:00
Unknown W. Brackets
c8728a12d0 GLES: Use mod() not fmod() in depal shaders. 2023-01-02 13:25:40 -08:00
Henrik Rydgård
6b95ed2e2e Prevent name clash from redefining packUnorm4x8 if the driver "lies" about having it 2023-01-02 22:24:00 +01:00
Henrik Rydgård
a5747d53b3 Fix some report spam 2023-01-02 22:23:50 +01:00
Unknown W. Brackets
5180486ded GLES: Force frag test cache on for Intel.
Seeing drivers report errors trying to shift the alpha value in the test.
Only seeing these errors in fragment shaders, though.
2023-01-02 13:21:47 -08:00
Unknown W. Brackets
2b4a182b46 GLES: Use hex for uint constants.
Apparently some Adreno drivers have issues (fixed in 2014):
https://developer.qualcomm.com/forum/qdn-forums/maximize-hardware/mobile-gaming-graphics-adreno/27945
2023-01-02 13:13:48 -08:00
Henrik Rydgård
d8136adbed GPUCommon::FastRunLoop: Try not to crash 2023-01-02 22:01:20 +01:00
Unknown W. Brackets
761fdd353f GPU: Avoid large constant in depal shader. 2023-01-02 12:59:19 -08:00
Unknown W. Brackets
f1b5cbf993 softgpu: Fix lighting with 0 exp.
Broken in #15317.  Fixes Kratos scene demo.
2023-01-02 11:42:52 -08:00
Henrik Rydgård
2951a6494f Check for valid memory range when doing fast bone matrix loads
In reality, this is probably very rarely a real concern but we do get a
measurable amount of crash reports here. Though if that first access
crashes, which it seems to, we'd probably likely crash soon after this
anyway...
2023-01-01 20:45:02 +01:00
Henrik Rydgård
ee997d1353 Account for the GPU cycle cost of loading bone matrices.
This could change timing slightly in games that use many of these, like
maybe God of War for example. We should probably get it in for 1.15 and
just handle any fallout.
2023-01-01 20:35:04 +01:00
Unknown W. Brackets
77849d3eed riscv: Add disassembler.
From https://github.com/anthony-coulter/riscv-disassembler.
Modified slightly to pull in less headers in the h, prefix funcs.
2023-01-01 10:28:53 -08:00
Henrik Rydgård
71aa4c318d
Merge pull request #16690 from unknownbrackets/softgpu-init
softgpu: Detect binner alloc fail and bail
2023-01-01 16:53:58 +01:00
Unknown W. Brackets
be84bc9934 softgpu: Detect binner alloc fail and bail. 2023-01-01 06:59:14 -08:00