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FragmentShaderDesc improvement (debugging)
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parent
5b9fe287f7
commit
389c7bf44c
1 changed files with 7 additions and 2 deletions
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@ -174,7 +174,11 @@ void ComputeVertexShaderID(VShaderID *id_out, VertexDecoder *vertexDecoder, bool
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}
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static const char *alphaTestFuncs[] = { "NEVER", "ALWAYS", "==", "!=", "<", "<=", ">", ">=" };
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static const char * const alphaTestFuncs[] = { "NEVER", "ALWAYS", "==", "!=", "<", "<=", ">", ">=" };
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static const char * const logicFuncs[] = {
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"CLEAR", "AND", "AND_REV", "COPY", "AND_INV", "NOOP", "XOR", "OR",
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"NOR", "EQUIV", "INVERTED", "OR_REV", "COPY_INV", "OR_INV", "NAND", "SET",
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};
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static bool MatrixNeedsProjection(const float m[12], GETexProjMapMode mode) {
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// For GE_PROJMAP_UV, we can ignore m[8] since it multiplies to zero.
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@ -258,7 +262,8 @@ std::string FragmentShaderDesc(const FShaderID &id) {
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else if (id.Bit(FS_BIT_COLOR_TEST)) desc << "ColorTest " << alphaTestFuncs[id.Bits(FS_BIT_COLOR_TEST_FUNC, 2)] << " "; // first 4 match
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if (id.Bit(FS_BIT_TEST_DISCARD_TO_ZERO)) desc << "TestDiscardToZero ";
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if (id.Bit(FS_BIT_NO_DEPTH_CANNOT_DISCARD_STENCIL)) desc << "StencilDiscardWorkaround ";
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if ((id.Bits(FS_BIT_REPLACE_LOGIC_OP, 4) != GE_LOGIC_COPY) && !id.Bit(FS_BIT_CLEARMODE)) desc << "ReplaceLogic ";
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int logicMode = id.Bits(FS_BIT_REPLACE_LOGIC_OP, 4);
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if ((logicMode != GE_LOGIC_COPY) && !id.Bit(FS_BIT_CLEARMODE)) desc << "RLogic(" << logicFuncs[logicMode] << ")";
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if (id.Bit(FS_BIT_SAMPLE_ARRAY_TEXTURE)) desc << "TexArray ";
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if (id.Bit(FS_BIT_STEREO)) desc << "Stereo ";
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if (id.Bit(FS_BIT_USE_FRAMEBUFFER_FETCH)) desc << "(fetch)";
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