Unknown W. Brackets
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db77dcd149
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Fix some includes on Windows/etc.
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2013-12-29 15:59:36 -08:00 |
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Unknown W. Brackets
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3f674f7ef6
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Always update framebuffer tex sampling params.
Otherwise they are not always correct and cause glitches.
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2013-12-15 18:23:47 -08:00 |
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Unknown W. Brackets
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cdee644ddb
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Fix vertex preview at odd render resolutions.
Note that the Windows resolution menu no longer seems to send a resize
event?
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2013-11-19 22:29:37 -08:00 |
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Unknown W. Brackets
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6d6dff6041
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Fix vertex preview when framebuf is an odd size.
The previous stuff was wrong, just happened to work.
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2013-11-17 15:05:11 -08:00 |
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Unknown W. Brackets
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5c08ab6bca
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Clean up no-inds rectange preview.
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2013-11-17 13:27:51 -08:00 |
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Unknown W. Brackets
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fcc77f525f
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Implement some basic vertex previews on prim.
3D doesn't work correctly (sometimes it does...) 2D should be working.
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2013-11-17 13:27:50 -08:00 |
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Unknown W. Brackets
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ac8edb4282
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Support reversed buffer formats in the ge debugger.
So that it doesn't show garbage under the softgpu.
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2013-11-17 02:14:34 -08:00 |
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Unknown W. Brackets
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d5af703a5a
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Add a stub for a vertex preview.
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2013-10-13 13:52:21 -07:00 |
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