mirror of
https://github.com/hrydgard/ppsspp.git
synced 2025-04-02 11:01:50 -04:00
50 lines
No EOL
1.6 KiB
C++
50 lines
No EOL
1.6 KiB
C++
// Copyright (c) 2013- PPSSPP Project.
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0 or later versions.
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
// Official git repository and contact information can be found at
|
|
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
|
|
|
|
#include "Windows/GEDebugger/GEDebugger.h"
|
|
#include "Windows/GEDebugger/SimpleGLWindow.h"
|
|
#include "GPU/GPUInterface.h"
|
|
#include "GPU/Common/GPUDebugInterface.h"
|
|
#include "GPU/GPUState.h"
|
|
|
|
// TODO: Possibly a shader here to do the transforms?
|
|
|
|
void CGEDebugger::UpdatePrimPreview(u32 op) {
|
|
const u32 prim_type = (op >> 16) & 0xFF;
|
|
const u32 count = op & 0xFFFF;
|
|
if (prim_type >= 7) {
|
|
ERROR_LOG(COMMON, "Unsupported prim type: %x", op);
|
|
return;
|
|
}
|
|
if (!gpuDebug) {
|
|
ERROR_LOG(COMMON, "Invalid debugging environment, shutting down?", op);
|
|
return;
|
|
}
|
|
if (count == 0) {
|
|
return;
|
|
}
|
|
|
|
const GEPrimitiveType prim = static_cast<GEPrimitiveType>(prim_type);
|
|
|
|
frameWindow->Begin();
|
|
// TODO: Get the coords, render on top of the texture and framebuffer previews.
|
|
// TODO: glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);?
|
|
frameWindow->End();
|
|
|
|
texWindow->Begin();
|
|
texWindow->End();
|
|
} |