Commit graph

444 commits

Author SHA1 Message Date
Henrik Rydgård
d055954a83 Merge pull request #5241 from DanyalZia/patch-50
Properly show OSD information of resolution
2014-01-27 01:01:13 -08:00
DanyalZia
afc36d557e Properly show OSD information of resolution 2014-01-27 11:46:09 +05:00
Henrik Rydgård
241c78fb4c Merge pull request #5221 from unknownbrackets/debugger
Add module info to the symbol maps
2014-01-26 14:07:29 -08:00
Henrik Rydgård
289729f43c Merge pull request #5216 from DanyalZia/frameskip
Separates out auto-skip from frameskiping
2014-01-26 14:06:45 -08:00
DanyalZia
61a15c1465 Fix a bug where changing resolution wouldn't make a difference on a fly 2014-01-26 19:02:21 +05:00
Unknown W. Brackets
b1af4f4911 Write symbol maps as ".ppmap" instead.
This has some benefits:
 * They are smaller, but zgrep/zcat etc. still work.
 * Since the format is slightly different, bisecting won't overwrite.
 * It avoids conflicts with .map file associations.
2014-01-25 21:12:16 -08:00
DanyalZia
251b0e86ee Separates out auto-skip from frameskipping 2014-01-26 00:50:00 +05:00
Peter Tissen
e1d115284e remove more test code 2014-01-23 20:50:33 +01:00
Peter Tissen
d8b4d653f1 revert test code 2014-01-23 20:30:35 +01:00
Peter Tissen
4a4488eb98 Enable touch support by default
Check for touch support and enable it automatically if available.
It's probably possible to hack around Vista with the HID stuff but
I don't think Vista that want multitouch is a large enough group
to invest the time.
2014-01-23 20:16:38 +01:00
Peter Tissen
b991d49049 Add Windows touch support
This is disabled by default

break out WindowsTouchHandler into a seperate Class ,  that file is way too big anyway
2014-01-22 21:25:49 +01:00
Unknown W. Brackets
83eb5f05bc windows: Ignore key/mouse input while menu focused.
This prevents arrow and shortcut keys from being considered inputs to the
game or UI.
2014-01-20 00:57:20 -08:00
Unknown W. Brackets
0e286d6603 windows: Re-enable scaling on gl_extensions change.
This fixes the fact that it's not filled in the first time UpdateMenus()
is called, since it's called again whenever you open the menu anyway.
2014-01-20 00:42:04 -08:00
Henrik Rydgård
70f8b14156 Merge pull request #5155 from unknownbrackets/texscaling
Disable scaling to odd multiples when unsupported.
2014-01-19 23:57:20 -08:00
Unknown W. Brackets
eeaeb91610 Disable scaling to odd multiples when unsupported.
May help #4000.
2014-01-19 21:14:21 -08:00
Unknown W. Brackets
360068075b windows: Show the open dialog on a separate thread.
Allows the screen to continue rendering, which should prevent black
screens, etc. while browsing.

May help #2755.
2014-01-19 20:15:08 -08:00
Unknown W. Brackets
0421207d8b windows: Clean up rawinput code a bit. 2014-01-19 12:16:52 -08:00
Unknown W. Brackets
8af9f62f6b windows: Move rawinput stuff into its own file. 2014-01-19 11:59:11 -08:00
shenweip
b5d1ebf71d Win32: Fix wrong menu position. 2014-01-09 21:15:46 +08:00
The Dax
c07702e7ef Win32 buildfix. 2014-01-08 19:11:32 -05:00
The Dax
c8535ced2a Remove keyboard hook and make the ignore Windows key option work. 2014-01-08 19:08:32 -05:00
Henrik Rydgård
51484e48a9 Merge pull request #5043 from thedax/win32IgnoreWindowsKeyOption
Win32: Add an option to disable the Windows key when the emulator is the active window.
2014-01-08 10:46:47 -08:00
The Dax
f6606e2e2b Win32: Add the option to the Game Settings menu, too, and add a separator in NewUI. 2014-01-07 16:08:11 -05:00
The Dax
9dc2a67076 Let's be consistent with our spacing and if's. 2014-01-07 16:02:00 -05:00
The Dax
8f86f5898a Add a comment for the keyboard hook. 2014-01-07 16:02:00 -05:00
The Dax
9d2868b7ce Win32: Add option to disable the Windows key. 2014-01-07 16:02:00 -05:00
zack-vii
26fbb4c32c "Next Slot" control mapping
-added "Next Slot" to control mapping menu
-added VIRTKEY_NEXT_SLOT -> incremented VIRTKEY_TOGGLE_FULLSCREEN
-added SaveState::NextSlot(); as replacement for code in
WndMainWindow
-added entry in EmuScreen using SaveState::NextSlot();
2014-01-07 15:56:04 +01:00
vnctdj
522f9176a4 Make "Extract File..." menu item translatable 2014-01-04 12:33:02 +01:00
The Dax
910d8c2e13 Use a std::set instead. 2014-01-03 13:13:24 -05:00
The Dax
55d716fb19 Rename keyHeld to keyDown, too. 2014-01-03 13:13:24 -05:00
The Dax
a5873ab7a4 Change bool name for better readability. 2014-01-03 13:13:23 -05:00
The Dax
f90aebcebf Release held keys on the keyboard when window focus is lost. 2014-01-03 13:13:23 -05:00
Henrik Rydgard
9bde25dfa9 Moving the lang mapping to Config clears up some obcure file-to-file build dependency.
Should fix the build.
2014-01-03 19:04:43 +01:00
Unknown W. Brackets
2618f2ed39 Add a simple extract file command.
Mostly useful for quickly/easily extracting pmf/atrac/etc. files.
2014-01-01 16:47:15 -08:00
Unknown W. Brackets
db77dcd149 Fix some includes on Windows/etc. 2013-12-29 15:59:36 -08:00
Unknown W. Brackets
438361d0bc Clean up code pointer naming for the jit.
Now it properly identifies thunk code which is actually a decent percent
when fastmem is off at least.
2013-12-18 23:57:39 -08:00
The Dax
4a2b984e5f Fix minor styling issue. 2013-12-10 19:31:29 -05:00
The Dax
f3e76d6d79 Win32 UI: Enable sound properly when Enable Sound is chosen. 2013-12-10 19:24:50 -05:00
pal1000
4a00383f4b Fix typo 2013-12-09 17:01:00 +02:00
pal1000
7ff511ed63 Add .ZIP files to load ROM. Also made some organizing in the Load ROM dialog 2013-12-09 16:47:37 +02:00
The Dax
a7e7ba61b3 If the emulator is paused when selecting Emulation -> Stop, then resume so the core can shutdown as requested.
This'll make Stop more like Reset, which resets regardless of the pause state.
2013-12-06 01:30:24 -05:00
Unknown W. Brackets
39de7eb930 Jit profiling: include func name from map. 2013-11-30 19:20:22 -08:00
Unknown W. Brackets
d35717f5a8 Also report the vertex decoder jit to verysleepy.
Can use the same methods to support other platforms.
2013-11-30 19:20:22 -08:00
Unknown W. Brackets
5d2ff64252 Support for modified jit-enabled VerySleepy.
This allows profiling the jit.  Should have zero perf impact when not
in use, since it's entirely triggered by VerySleepy.
2013-11-30 19:20:21 -08:00
The Dax
9aba6fa356 Use a consistent i18n pointer name for PostShaders. 2013-11-30 00:38:44 -05:00
The Dax
eff74892b0 Fix a styling issue, and allow shader names to be translated in the Win32 menubar. 2013-11-29 12:52:10 -05:00
shenweip
7029cb293b Add Switch UMD to Win32 menu. 2013-11-27 21:57:17 +08:00
Kingcom
ce5ffdfe7a Convert backslashes when opening directory 2013-11-06 09:41:56 +01:00
Unknown W. Brackets
5328e213a6 Clear the jit cache when toggling debug stats.
This way we can bypass that check normally, for speed.
2013-11-04 08:03:50 -08:00
The Dax
728101aebb Revise how the language system works.
On Win32, the Language menubar is eliminated in favour of displaying a NewLanguageScreen on screens that are of type UIDialogScreenWithBackground/UIScreenWithBackground; UIScreen inheriting screens (e.g. GamePauseScreen) still require manual additions.
2013-11-03 19:21:53 -05:00