windows: Re-enable scaling on gl_extensions change.

This fixes the fact that it's not filled in the first time UpdateMenus()
is called, since it's called again whenever you open the menu anyway.
This commit is contained in:
Unknown W. Brackets 2014-01-20 00:42:04 -08:00
parent 7d8b4b5cfe
commit 0e286d6603

View file

@ -1684,6 +1684,9 @@ namespace MainWindow
if (!gl_extensions.OES_texture_npot) {
EnableMenuItem(menu, ID_TEXTURESCALING_3X, MF_GRAYED);
EnableMenuItem(menu, ID_TEXTURESCALING_5X, MF_GRAYED);
} else {
EnableMenuItem(menu, ID_TEXTURESCALING_3X, MF_ENABLED);
EnableMenuItem(menu, ID_TEXTURESCALING_5X, MF_ENABLED);
}
static const int texscalingtypeitems[] = {