Commit graph

10625 commits

Author SHA1 Message Date
ANR2ME
cc40d294ac Fix stuck issue when scanning AP for Recruit on MGS:PW 2021-04-05 04:44:28 +07:00
Henrik Rydgård
19e079a08d
Merge pull request #14347 from unknownbrackets/ui-anim
UI: Add BG animation for recent games
2021-04-04 22:57:26 +02:00
Unknown W. Brackets
e2a8c83b9f UI: Add BG animation for recent games.
Just a subdued slideshow in the background.
2021-04-04 10:48:42 -07:00
Henrik Rydgård
6f795fc120
Merge pull request #14346 from unknownbrackets/analog
UI: Flip Y analog direction based on config, normalize dinput right analog
2021-04-04 18:32:42 +02:00
Unknown W. Brackets
eca3a405b6 UI: Flip Y analog direction based on config. 2021-04-04 08:39:49 -07:00
Unknown W. Brackets
c9428975fe Windows: Normalize left and right analog stick. 2021-04-04 08:16:26 -07:00
Henrik Rydgård
e86e3cc7cd
Merge pull request #14344 from unknownbrackets/debugger-mem
Include more memory info in debugger tags
2021-04-04 11:20:33 +02:00
Unknown W. Brackets
d3edb134b1 Debugger: Maintain atrac data source info.
Often this is the file it was read from.
2021-04-03 19:19:20 -07:00
Unknown W. Brackets
aa9b19be45 Debugger: Note atrac/sas reads from memory more. 2021-04-03 19:06:46 -07:00
Unknown W. Brackets
869ef9aca7 Debugger: Tag savedata load and info. 2021-04-03 18:45:24 -07:00
Unknown W. Brackets
1b57739eb7 Debugger: Memcheck and tag loading savedata to RAM. 2021-04-03 18:28:22 -07:00
Unknown W. Brackets
d009203c24 Deflt: Correct available input length.
The length of the output buffer can't have been always correct.
2021-04-03 18:14:59 -07:00
Unknown W. Brackets
ba71d9b555 Deflt: Trigger memchecks / log source of writes. 2021-04-03 18:14:59 -07:00
Unknown W. Brackets
bef1988f3d Deflt: Cleanup and refactor to one common func. 2021-04-03 18:14:59 -07:00
Unknown W. Brackets
f5de7c23fe Debugger: Note writes from debugger.
To avoid confusion.
2021-04-03 18:14:59 -07:00
Unknown W. Brackets
5264fd254a Dmac: Invalidate source data before copy.
Also add src tag information.
2021-04-03 18:14:59 -07:00
Unknown W. Brackets
e1e830c3b0 Debugger: Include src tag in Memory::Memcpy. 2021-04-03 18:14:59 -07:00
Unknown W. Brackets
ee749804fc Debugger: Note GPU block transfer src as well. 2021-04-03 18:11:44 -07:00
Unknown W. Brackets
aa89ed5111 Debugger: Include source tag in memcpys. 2021-04-03 18:11:44 -07:00
Unknown W. Brackets
e36d09acc3 Debugger: Include filename in file IO memory tags. 2021-04-03 18:11:44 -07:00
Unknown W. Brackets
c88757b3e7 Debugger: Make memory tags longer.
Need more space for better information.
2021-04-03 16:04:07 -07:00
ANR2ME
7a8448614b Fix crashing issue when leaving a multiplayer game room #14337 2021-04-04 02:08:12 +07:00
Henrik Rydgård
0c40e918c9
Merge pull request #14332 from Banh-Canh/feat-reducehashrange
Feature: reducehash configure different value for different dump dimensions
2021-04-02 17:48:28 +02:00
ANR2ME
36ba5e0ef0 Prevent flooding the logs with repeated attempts of Adding/Removing port mapping due to failure in the middle of UPnP initialization, as it needs to be reinitialized. 2021-04-02 13:03:07 +07:00
ANR2ME
206ab4345e Attempts to reconnect to Adhoc Server only when Creating/Joining/Connecting to a group or Scanning for groups, instead of on 2 seconds interval. 2021-04-02 12:19:02 +07:00
ANR2ME
7336ec6a81 Shows PSP error code as hex to be easier to find 2021-04-02 12:19:01 +07:00
ANR2ME
e508885cc4 Show the socket error code when failed to connect to adhoc server 2021-04-02 12:18:59 +07:00
ANR2ME
e3228ca1b5 Use a function to check for loopback address 2021-04-02 12:18:12 +07:00
Tien Khoa
d27e073bf9 fix: cleaned up my comment 2021-04-01 13:29:47 +02:00
Tien Khoa
91bc56edd5 feat: reduceHash configuration 2021-04-01 13:14:45 +02:00
Stefano B
e496c5e8cc Set ent_top/ent_size/stub_top/stub_size of SceModule 2021-03-30 23:15:49 +02:00
Henrik Rydgård
3a14c432ff
Merge pull request #14327 from unknownbrackets/sanitize-utf8
PPGe: Remove ENTR hack, fix string concat
2021-03-29 13:34:50 +02:00
Henrik Rydgård
145df5270a
Merge pull request #14326 from unknownbrackets/savedata-file-list
Savedata: Always write the file list to the SFO
2021-03-29 13:34:38 +02:00
Unknown W. Brackets
fe83f21df5 PPGe: Remove ENTR hack, fix string concat.
Sanitize first, then concatenate.  This replicates the firmware behavior
nicely.
2021-03-29 00:21:26 -07:00
Unknown W. Brackets
d0303e2430 Savedata: Always write the file list to the SFO.
Matches tests on hardware using MAKEDATA, see also #8854.
2021-03-29 00:08:48 -07:00
Henrik Rydgård
50d5195b44
Merge pull request #14324 from unknownbrackets/sanitize-utf8
PPGe: Interpret invalid UTF-8 sequences better
2021-03-29 09:00:32 +02:00
Unknown W. Brackets
f8306891c5 Windows: Avoid segfault if memory except on boot. 2021-03-28 19:44:17 -07:00
Unknown W. Brackets
1d413c2470 Core: Limit scan for functions to end of valid RAM.
Otherwise we can scan ahead and cause a memory exception.
2021-03-28 19:43:26 -07:00
Unknown W. Brackets
bab9581901 Core: Unbreak ValidSize limits.
Broken in bdd2029.
2021-03-28 19:42:29 -07:00
Unknown W. Brackets
5ef8762c32 PPGe: Interpret invalid UTF-8 sequences better.
This matches PSP firmware behavior per tests.
2021-03-28 14:26:14 -07:00
Unknown W. Brackets
7d085966f1 PPGe: Apply overlong handling to wrapped text too. 2021-03-28 13:45:01 -07:00
Henrik Rydgård
ecdd9b7729
Merge pull request #14306 from hrydgard/ppge-sanitize-utf8
UTF-8 PPGe: Remove overlong encodings.
2021-03-24 11:44:08 +01:00
Henrik Rydgård
4ef36a7981 Add a setting for choosing background animation.
Off and Floating Symbols are the only choices so far.
2021-03-23 23:41:16 +01:00
Henrik Rydgård
e49cd93f0d Windows: Enable UPNP again after 14304 2021-03-20 13:44:50 +01:00
Henrik Rydgård
5802529daa UTF-8 PPGe: Remove overlong encodings. Work around a weird issue in Ratchet & Clank. See issue #14297 2021-03-20 13:38:13 +01:00
Paul Cercueil
08e60c27d7
Fix build with USE_MINIUPNPC=OFF
Instead of adding platform-specific dirty workarounds, why not try to
handle things *properly*?

With this commit, the PortManager will compile UPnP specific code only
if USE_MINIUPNPC is set.

Signed-off-by: Paul Cercueil <paul@crapouillou.net>
2021-03-19 12:48:28 +00:00
Henrik Rydgård
ecad18a4f0
Merge pull request #14293 from unknownbrackets/debugger
Debugger: Ignore small memory info by default
2021-03-16 08:59:35 +01:00
Henrik Rydgård
18525431b9
Merge pull request #14294 from unknownbrackets/module-start
Module: Correctly handle modules with -1 entry
2021-03-15 06:54:23 +01:00
Unknown W. Brackets
f6ad90fab8 Module: Correctly handle modules with -1 entry.
It should not try to run, options or not.
2021-03-14 16:52:48 -07:00
Unknown W. Brackets
b93e02ad73 Debugger: Ignore small memory info by default.
The ini can be updated to enable higher resolution data.  Allocations are
always at least 0x100, so this is still pretty useful.
2021-03-14 15:10:35 -07:00