Shows PSP error code as hex to be easier to find

This commit is contained in:
ANR2ME 2021-04-02 12:14:54 +07:00
parent e508885cc4
commit 7336ec6a81
2 changed files with 8 additions and 8 deletions

View file

@ -141,7 +141,7 @@ static void __ApctlState(u64 userdata, int cyclesLate) {
SceUID waitID = __KernelGetWaitID(threadID, WAITTYPE_NET, error);
if (waitID == 0 || error != 0) {
WARN_LOG(SCENET, "sceNetApctl State WaitID(%i) on Thread(%i) already woken up? (error: %d)", uid, threadID, error);
WARN_LOG(SCENET, "sceNetApctl State WaitID(%i) on Thread(%i) already woken up? (error: %08x)", uid, threadID, error);
return;
}
@ -151,7 +151,7 @@ static void __ApctlState(u64 userdata, int cyclesLate) {
}
__KernelResumeThreadFromWait(threadID, result);
DEBUG_LOG(SCENET, "Returning (WaitID: %d, error: %d) Result (%08x) of sceNetApctl - Event: %d, State: %d", waitID, error, (int)result, event, netApctlState);
DEBUG_LOG(SCENET, "Returning (WaitID: %d, error: %08x) Result (%08x) of sceNetApctl - Event: %d, State: %d", waitID, error, (int)result, event, netApctlState);
}
// Used to change Apctl State after a delay and before executing callback mipscall (since we don't have beforeAction)

View file

@ -250,7 +250,7 @@ static void __AdhocctlNotify(u64 userdata, int cyclesLate) {
SceUID waitID = __KernelGetWaitID(threadID, WAITTYPE_NET, error);
if (waitID == 0 || error != 0) {
WARN_LOG(SCENET, "sceNetAdhocctl Socket WaitID(%i) on Thread(%i) already woken up? (error: %d)", uid, threadID, error);
WARN_LOG(SCENET, "sceNetAdhocctl Socket WaitID(%i) on Thread(%i) already woken up? (error: %08x)", uid, threadID, error);
return;
}
@ -316,7 +316,7 @@ static void __AdhocctlNotify(u64 userdata, int cyclesLate) {
u32 waitVal = __KernelGetWaitValue(threadID, error);
__KernelResumeThreadFromWait(threadID, result);
DEBUG_LOG(SCENET, "Returning (WaitID: %d, error: %d) Result (%08x) of sceNetAdhocctl - Opcode: %d, State: %d", waitID, error, (int)result, waitVal, adhocctlState);
DEBUG_LOG(SCENET, "Returning (WaitID: %d, error: %08x) Result (%08x) of sceNetAdhocctl - Opcode: %d, State: %d", waitID, error, (int)result, waitVal, adhocctlState);
// We are done with this request
adhocctlRequests.erase(uid);
@ -332,7 +332,7 @@ static void __AdhocctlState(u64 userdata, int cyclesLate) {
SceUID waitID = __KernelGetWaitID(threadID, WAITTYPE_NET, error);
if (waitID == 0 || error != 0) {
WARN_LOG(SCENET, "sceNetAdhocctl State WaitID(%i) on Thread(%i) already woken up? (error: %d)", uid, threadID, error);
WARN_LOG(SCENET, "sceNetAdhocctl State WaitID(%i) on Thread(%i) already woken up? (error: %08x)", uid, threadID, error);
return;
}
@ -348,7 +348,7 @@ static void __AdhocctlState(u64 userdata, int cyclesLate) {
}
__KernelResumeThreadFromWait(threadID, result);
DEBUG_LOG(SCENET, "Returning (WaitID: %d, error: %d) Result (%08x) of sceNetAdhocctl - Event: %d, State: %d", waitID, error, (int)result, event, adhocctlState);
DEBUG_LOG(SCENET, "Returning (WaitID: %d, error: %08x) Result (%08x) of sceNetAdhocctl - Event: %d, State: %d", waitID, error, (int)result, event, adhocctlState);
}
// Used to simulate blocking on metasocket when send OP code to AdhocServer
@ -815,7 +815,7 @@ static void __AdhocSocketNotify(u64 userdata, int cyclesLate) {
SceUID waitID = __KernelGetWaitID(threadID, WAITTYPE_NET, error);
if (waitID == 0 || error != 0) {
WARN_LOG(SCENET, "sceNetAdhoc Socket WaitID(%i) on Thread(%i) already woken up? (error: %d)", uid, threadID, error);
WARN_LOG(SCENET, "sceNetAdhoc Socket WaitID(%i) on Thread(%i) already woken up? (error: %08x)", uid, threadID, error);
return;
}
@ -901,7 +901,7 @@ static void __AdhocSocketNotify(u64 userdata, int cyclesLate) {
}
__KernelResumeThreadFromWait(threadID, result);
DEBUG_LOG(SCENET, "Returning (ThreadId: %d, WaitID: %d, error: %d) Result (%08x) of sceNetAdhoc[%d] - SocketID: %d", threadID, waitID, error, (int)result, req.type, req.id);
DEBUG_LOG(SCENET, "Returning (ThreadId: %d, WaitID: %d, error: %08x) Result (%08x) of sceNetAdhoc[%d] - SocketID: %d", threadID, waitID, error, (int)result, req.type, req.id);
// We are done with this socket
adhocSocketRequests.erase(userdata);