Unknown W. Brackets
c8f8d55118
Vulkan: Correct viewport flag reset on rebind.
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Can't break since we're checking two separate flags.
2020-05-24 21:36:23 -07:00
Henrik Rydgård
370678c498
Do a similar thing for D3D (let the backend handle the dirtying).
2020-05-24 20:57:59 +02:00
Henrik Rydgård
fabe987c8f
Add a name tag for all render steps (GL/Vulkan). Helps with debugging and should be cheap enough (a single pointer per "step").
2020-05-21 11:24:05 +02:00
Henrik Rydgård
e64fdfa0c3
Fix a case of pointer truncation in Vulkan on 32-bit. Fixes #12932
2020-05-19 20:53:51 +02:00
Henrik Rydgård
4bf92a66c5
Thin3D: use 16-bit indices. Fixes #12898 .
2020-05-15 18:07:07 +02:00
Unknown W. Brackets
8b4821bc05
Draw: Small optimization to callback.
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This allows the callback to say "I didn't copy, please copy for me." This
helps when additional conversions will be applied during the copy, or a
copy can be skipped.
Also, fixed a couple cases of the wrong mip level being used.
2020-05-13 20:30:24 -07:00
Unknown W. Brackets
762b656ea2
GPU: Use a texture directly for MakePixelTexture.
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This makes it easier to do things with it.
2020-05-13 18:10:09 -07:00
Unknown W. Brackets
ddd3af2297
Draw: Actually use the index offset parameter.
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I'm not sure we need it, but having a param used only on one backend is
confusing.
2020-05-13 18:10:09 -07:00
Unknown W. Brackets
c025eab86e
Draw: Add more uniform types.
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Only because we might have float a[2]; float b[2];...
2020-05-13 18:07:25 -07:00
Unknown W. Brackets
9b8157f624
Draw: Allow specifying a tag on shaders.
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This way they are not always "thin3d" when using Draw.
2020-05-13 18:07:25 -07:00
Unknown W. Brackets
a03e368566
GPU: Move cardboard/etc. to PresentationCommon.
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Now this works on softgpu as well.
Some hacks for backend differences...
2020-05-13 18:07:25 -07:00
Henrik Rydgård
e62c669f10
GLES: Disable range culling on old Tegras, they seem to misbehave (see issue #12838 ).
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This is a blind fix - couldn't find my old Shield Portable :(
2020-04-19 18:43:20 +02:00
Henrik Rydgård
4f7c23fe79
DarkStalkers: Fix display on OpenGL ES.
2019-10-27 20:54:36 +01:00
Henrik Rydgård
46447c9e90
Correct the wrong GL DataFormat enums
2019-10-24 23:01:45 +02:00
Henrik Rydgård
9e607fdeb1
GL: remove another unused format
2019-10-24 22:49:36 +02:00
Henrik Rydgård
fcfeda653d
Reduce GL texture format support to the ES minimum. We have to handle these anyway so let's only have one path.
2019-10-24 22:47:22 +02:00
Henrik Rydgård
8c2e318416
OpenGL dataformat cleanup - pass Draw::DataFormat to the GLRenderManager.
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Avoids triple GLenum all over the place, and also clearly shows that the
mapping is wrong.
2019-10-24 22:41:41 +02:00
Henrik Rydgård
9d65ff8873
Silence a few warnings.
2019-09-24 23:10:18 +02:00
Unknown W. Brackets
957c3d5b89
GLES: Disable range culling on VideoCore/Vivante.
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Was only disabled before on Vivante GL3/GLES3 devices.
2019-02-10 11:36:23 -08:00
Henrik Rydgård
12f295c4a5
GLES: Detect Vivante GPU, disable vertex range culling
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Should work-around #11703
2019-01-03 12:43:32 +01:00
Unknown W. Brackets
adeca2c3ba
GLES: Move some vendor bug checks to Draw.
2018-12-23 20:27:22 -08:00
Unknown W. Brackets
9a3de5cb1c
GPU: Move dual source blending bug check to Draw.
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This also allows the ini setting to avoid it on Intel.
2018-12-23 14:11:57 -08:00
Henrik Rydgård
d047955686
This should finally repro one of the Adreno bugs
2018-12-20 11:00:15 +01:00
Henrik Rydgård
c2319cd6d1
thin3d: Make the stencil ref value dynamic state (all APIs support this directly).
2018-12-19 13:48:58 +01:00
Unknown W. Brackets
dcf71fc43f
GLES: Skip freeing program if not allocated.
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This could cause a crash when skipGLCalls is true, if null.
2018-10-30 19:14:02 -07:00
Unknown W. Brackets
5028486630
thin3d: Cleanup some unused/uninitialized warnings.
2018-06-24 07:34:07 -07:00
Unknown W. Brackets
03edd6129a
GLES: Cut down on use of USING_GLES2.
2018-06-17 20:51:34 -07:00
Unknown W. Brackets
35ccd16746
GLES: Restore stencil/depth readback for debugger.
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Only works on desktop GL.
2018-06-16 16:04:25 -07:00
Henrik Rydgård
c1d113e0e9
When creating temp framebuffers for download, size them using bufferWidth/Height instead of width/height.
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Or maybe we should make sure to only download within the width/height by
adding more clamps at the beginning of ReadFramebufferToMemory but seems
more dangerous.
Plus some minor things.
Should help #11113
2018-06-01 21:16:07 +02:00
Henrik Rydgård
b06df3536e
Auto unregister push buffer on deletion.
2018-04-05 17:53:03 +02:00
Henrik Rydgård
c7eb259c0c
Auto register new push buffers on creation
2018-04-05 17:50:37 +02:00
Henrik Rydgård
feb3870f7d
Also take control over Begin/End
2018-04-05 17:34:32 +02:00
Henrik Rydgård
8d6bbc54a9
Minor refactoring moving creation/deletion of GLPushBuffer to GLRenderManager
2018-04-05 17:31:12 +02:00
Henrik Rydgård
01d81ffa72
OpenGL: Fix texture wrapping of render targets.
2018-03-28 11:23:41 +02:00
Henrik Rydgård
f5dd9c17cd
Add comment trying to clarify shutdown of GPU_GLES, restore the wipe, minor tweaks. Should help #10652
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This reverts commit 10be0cad96
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2018-02-27 22:04:24 +01:00
Unknown W. Brackets
9a40a5971b
GLES: Prevent crash on screenshot without buffers.
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It still fails for some reason, but that's better than a segfault.
2018-02-10 16:55:53 -08:00
Henrik Rydgård
ce16547854
GL render manager: Fix bug when setting texture sampler if the wrong GL texture slot is active. Will likely help #10583
2018-02-07 19:49:58 +01:00
Henrik Rydgård
020eb9d86c
Fix further memory leaks
2018-02-04 13:42:04 +01:00
Henrik Rydgård
99386da01e
Minor cleanups
2018-02-04 13:42:04 +01:00
Henrik Rydgård
8438defb24
Fix some memory leaks
2018-02-04 13:39:10 +01:00
Henrik Rydgård
5351c9ddb3
gl-render-manager: Support scissored clears, as used by the GL backend. Fixes GT.
2018-01-31 17:07:20 +01:00
Unknown W. Brackets
0399088fc7
GLES: Handle glGetString() on GL thread.
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We only use a few strings, so should be fine to cache them.
2018-01-27 15:10:17 +01:00
Unknown W. Brackets
acb692677b
GLES: Accept a color mask for clears.
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Otherwise, we end up clearing RGB when we try to only clear alpha, which
is fairly common.
Makes Valkyria Chronicles 3 action mode visible again.
2018-01-27 15:10:17 +01:00
Unknown W. Brackets
3eb6d38d75
Vulkan: Fix stencil-only clear for stencil upload.
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Fixes stencil issues in Star Ocean.
2018-01-27 15:10:17 +01:00
Henrik Rydgård
b7f4f6e157
GL render manager: Improve shader error reporting.
2018-01-27 15:10:17 +01:00
Henrik Rydgård
465939e1c8
Minor fixes, indentation and comments
2018-01-27 15:10:17 +01:00
Henrik Rydgård
7d6f9aec4d
iOS buildfix
2018-01-27 15:10:17 +01:00
Henrik Rydgård
af8e825578
Fix terrible drawing glitches when we do sync readbacks.
2018-01-27 15:10:17 +01:00
Henrik Rydgård
49c3cb83fe
GL render manager: Simple implementation of synchronous framebuffer readbacks.
2018-01-27 15:10:17 +01:00
Henrik Rydgård
958078f603
GL render manager: Merge BindInputLayout into BindVertexBuffer.
2018-01-27 15:10:17 +01:00