Draw: Actually use the index offset parameter.

I'm not sure we need it, but having a param used only on one backend is
confusing.
This commit is contained in:
Unknown W. Brackets 2020-05-10 18:49:27 -07:00
parent 3aa8287b74
commit ddd3af2297
3 changed files with 3 additions and 3 deletions

View file

@ -946,7 +946,7 @@ void D3D9Context::DrawIndexed(int vertexCount, int offset) {
curPipeline_->inputLayout->Apply(device_);
device_->SetStreamSource(0, curVBuffers_[0]->vbuffer_, curVBufferOffsets_[0], curPipeline_->inputLayout->GetStride(0));
device_->SetIndices(curIBuffer_->ibuffer_);
device_->DrawIndexedPrimitive(curPipeline_->prim, 0, 0, vertexCount, 0, vertexCount / curPipeline_->primDivisor);
device_->DrawIndexedPrimitive(curPipeline_->prim, 0, 0, vertexCount, offset, vertexCount / curPipeline_->primDivisor);
}
void D3D9Context::DrawUP(const void *vdata, int vertexCount) {

View file

@ -1083,7 +1083,7 @@ void OpenGLContext::DrawIndexed(int vertexCount, int offset) {
ApplySamplers();
renderManager_.BindVertexBuffer(curPipeline_->inputLayout->inputLayout_, curVBuffers_[0]->buffer_, curVBufferOffsets_[0]);
renderManager_.BindIndexBuffer(curIBuffer_->buffer_);
renderManager_.DrawIndexed(curPipeline_->prim, vertexCount, GL_UNSIGNED_INT, (void *)(intptr_t)curIBufferOffset_);
renderManager_.DrawIndexed(curPipeline_->prim, vertexCount, GL_UNSIGNED_INT, (void *)((intptr_t)curIBufferOffset_ + offset * sizeof(uint32_t)));
}
void OpenGLContext::DrawUP(const void *vdata, int vertexCount) {

View file

@ -1258,7 +1258,7 @@ void VKContext::DrawIndexed(int vertexCount, int offset) {
renderManager_.BindPipeline(curPipeline_->vkpipeline);
ApplyDynamicState();
renderManager_.DrawIndexed(pipelineLayout_, descSet, 1, &ubo_offset, vulkanVbuf, (int)vbBindOffset, vulkanIbuf, (int)ibBindOffset, vertexCount, 1, VK_INDEX_TYPE_UINT32);
renderManager_.DrawIndexed(pipelineLayout_, descSet, 1, &ubo_offset, vulkanVbuf, (int)vbBindOffset, vulkanIbuf, (int)ibBindOffset + offset * sizeof(uint32_t), vertexCount, 1, VK_INDEX_TYPE_UINT32);
}
void VKContext::DrawUP(const void *vdata, int vertexCount) {