Henrik Rydgård
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52c6169a59
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Merge pull request #13241 from ANR2ME/openpsid
Added some missing OpenPSID nids and some stub functions
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2020-12-20 14:18:13 +01:00 |
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Henrik Rydgård
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45c7d4cd84
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Merge pull request #13776 from sum2012/mpg_psmf_minor
Add stack value in scempeg and scepsmf from jpcsp
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2020-12-20 12:54:05 +01:00 |
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sum2012
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d60bc6f32f
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Forget this one HLE_KERNEL_SYSCALL
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2020-12-20 18:17:00 +08:00 |
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sum2012
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c8d92ca09d
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Add some ThreadManForKernel nis
Find in #13797
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2020-12-20 18:14:38 +08:00 |
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sum2012
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f7a864981c
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Add stack value in scempeg and scepsmf from jpcsp
Might help video corruption issue
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2020-12-16 22:33:55 +08:00 |
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Henrik Rydgård
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226a8be1cc
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Minor refactor in sceUtility.cpp, making future changes easier.
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2020-12-13 19:55:37 +01:00 |
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Henrik Rydgård
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6bf9f20f5f
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Merge pull request #13711 from shenweip/microphone
Microphone:Improves the support of microphone.
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2020-11-24 23:43:48 +01:00 |
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shenweip
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6afeed877c
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Build fixes
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2020-11-24 21:36:17 +08:00 |
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shenweip
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be0449d16d
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Fixes state.
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2020-11-24 17:28:31 +08:00 |
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shenweip
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9a85ab2c43
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Writes target buffer address in multiple times.
Would be better to calculate read data length.
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2020-11-24 17:15:26 +08:00 |
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Henrik Rydgård
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6982a39801
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Merge pull request #13703 from hrydgard/get-thread-exit-status-delay
Guess at a fix for #13698 - sceKernelThreadGetExitStatus probably takes some cycles.
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2020-11-23 15:10:01 +01:00 |
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shenweip
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235919f905
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Try to implement some related funcs.
Marked as UNTEST.
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2020-11-23 17:13:55 +08:00 |
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Henrik Rydgård
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5c0ab8bea3
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Guess at a fix for #13698 - sceKernelThreadGetExitStatus probably takes some cycles.
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2020-11-23 09:09:36 +01:00 |
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shenweip
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730d9f8fd9
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Clean up.
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2020-11-23 15:49:14 +08:00 |
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shenweip
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3380d31974
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Mpeg:Checks autual available space before putting data.
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2020-11-23 15:24:03 +08:00 |
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shenweip
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f2bd0b9f6f
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Implements sceUsbCamGetMicDataLength.
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2020-11-23 14:07:11 +08:00 |
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shenweip
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c70c8cad6e
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Makes a distinction between blocking and non blocking modes.
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2020-11-22 02:06:15 +08:00 |
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shenweip
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aac4cbb1dc
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Changes the way of reading microphone data.
Feeds the microphone buffer continuously(Windows) and overwrites old data with new data when the buffer has no remaining space.
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2020-11-22 01:17:25 +08:00 |
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Henrik Rydgård
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5c4a227b73
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Merge pull request #13673 from shenweip/mpeg-fix
Fix mistake.
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2020-11-18 08:56:54 +01:00 |
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shenweip
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0b64d58c7d
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Fix mistake.
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2020-11-18 10:59:45 +08:00 |
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ANR2ME
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ade89270c8
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Updated socket's send buffer size as an attempt to fix PSP2i unable to enter dungeon when using RadminVPN issue #13648
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2020-11-16 19:03:11 +07:00 |
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ANR2ME
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38d887ce88
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Change socket's MSS based on PSP_ADHOC_PTP_MSS
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2020-11-16 19:03:11 +07:00 |
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ANR2ME
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f30c61849b
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Making use TCP_QUICKACK (or it's alternative) along with TCP_NODELAY
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2020-11-16 19:03:09 +07:00 |
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shenweip
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a16e758f33
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Corrects the number of added packets returned by sceMpegRingbufferPut, especially if callback is called multiple times.
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2020-11-15 22:02:53 +08:00 |
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Henrik Rydgård
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e01d538707
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Merge pull request #13659 from shenweip/mpeg-multi_streams
Mpeg:Improves the support of multiple streams video.
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2020-11-15 09:41:39 +01:00 |
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sum2012
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c223c18afe
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Fix crash in sceusbmic on load old staus then save again
Fix #1358 again
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2020-11-15 13:16:29 +08:00 |
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shenweip
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5e5f5d0164
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Makes video streams amount meet the expectation of sceMpegRegistStream() not only the mpegheader.
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2020-11-13 18:55:52 +08:00 |
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shenweip
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5819ef1f82
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Reads all packets to ringbuffer.
Calls callback multiple times to read all packets when the write position reaches the boundary of the ringbuffer.
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2020-11-13 18:50:09 +08:00 |
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Henrik Rydgård
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668fca01a8
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Fix crash on save state. Fixes #13658
Should be ok since the event will get restored next time it's needed
(delayed).
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2020-11-12 13:37:48 +01:00 |
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sum2012
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1f494cf234
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Mpeg:Revert part of fa59be7e5d
Fix #13595
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2020-11-09 20:57:40 +08:00 |
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ANR2ME
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755a5dd7d6
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Fix Starting multiplayer issue on DBZ Team Tag
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2020-11-03 09:32:00 +07:00 |
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ANR2ME
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5d0b6e83b2
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Reducing the delay on GetPeerInfo
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2020-11-03 09:31:25 +07:00 |
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Henrik Rydgård
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45218ec73d
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Merge pull request #13609 from hrydgard/merge-glsl-hlsl-fragment-shadergens
Merge GLSL and HLSL fragment shader generators into one generic
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2020-11-01 09:53:56 +01:00 |
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Henrik Rydgård
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ee11f6af76
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Merge pull request #13608 from shenweip/stopunloadselfmodule
When stops and unloads self module, make sure that the thread is properly deleted.
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2020-10-31 23:03:33 +01:00 |
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Henrik Rydgård
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dd00672d88
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Just some cleanups that get to tag along
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2020-10-31 18:32:49 +01:00 |
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Henrik Rydgård
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2f4dfedaa9
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Fix loading old savestates.
Was broken in #13592
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2020-10-31 18:27:26 +01:00 |
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shenweip
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f5afd98226
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When stops and unloads self module, make sure that the thread is properly deleted.
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2020-10-31 23:25:52 +08:00 |
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Henrik Rydgård
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f3c05cb81a
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Merge pull request #13575 from Florin9doi/android_audio_record2
[Android] Audio record using OpenSL
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2020-10-31 10:25:14 +01:00 |
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ANR2ME
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e56b5592bf
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Fix significant FPS drops on Hitman Reborn Battle Arena 2
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2020-10-31 13:19:32 +07:00 |
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ANR2ME
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47f27ed184
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Updated Blocking simulation of AdhocSocket (especially PdpRecv)
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2020-10-31 13:18:17 +07:00 |
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Henrik Rydgård
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a4a0b4ba00
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Merge pull request #13579 from ANR2ME/adhoc_fix
Adhoc fix - Updating Adhocctl behavior after doing some small test
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2020-10-29 11:57:58 +01:00 |
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Henrik Rydgård
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f4b28119af
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Merge pull request #13592 from shenweip/FindModule
IMP sceKernelFindModuleByUID and sceKernelFindModuleByName.
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2020-10-29 00:55:39 +01:00 |
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ANR2ME
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4eca124710
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Blocks current thread to synchronize initial GameMode data. Fixes desync issue when GameMode multiplayer mission is being started.
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2020-10-29 06:08:51 +07:00 |
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ANR2ME
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a47cb101bb
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Moving socket creation from AdhocMatchingCreate to AdhocMatchingStart. (Fixes Dissidia 012 unable to see any room issue)
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2020-10-29 06:04:52 +07:00 |
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ANR2ME
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3aed0c258b
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Fixed an issue with AdhocMatching where there is a possibility that some data didn't get sent upon AdhocMatchingStop causing Joined players to get timeout. (Fixed Star Wars: The Force Unleashed)
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2020-10-29 06:04:24 +07:00 |
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ANR2ME
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399f56f73b
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Implementing Adhocctl Busy state to prevent getting kicked out from Adhoc Server on games that tries to leave the group multiple times in a row.
Also Updated Adhocctl behavior.
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2020-10-29 06:04:22 +07:00 |
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ANR2ME
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0157fe4988
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Updated GameMode API (Fixed Pocket Pool)
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2020-10-29 06:00:16 +07:00 |
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ANR2ME
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22419bfc6c
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Prevent memory leaks when clearing AdhocMatching events.
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2020-10-29 06:00:16 +07:00 |
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ANR2ME
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bff18c07d0
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Fixed unable to see game room issue on Air Conflicts - Aces Of World War 2, should also fix other games with similar issue (due to invalid group mode)
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2020-10-29 06:00:16 +07:00 |
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ANR2ME
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1bfe089785
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Added delay result to SetSocketAlert for other threads that use the socket to trigger the alert.
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2020-10-29 06:00:16 +07:00 |
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