Commit graph

104 commits

Author SHA1 Message Date
Henrik Rydgård
74f76e5ef1 Missing stdarg.h include 2021-12-20 00:11:51 +01:00
Unknown W. Brackets
fadf01dc7b
Vulkan: Update profiler formatting for this. 2021-12-19 14:56:50 -08:00
Henrik Rydgård
df2f0df155 Make the Vulkan GPU log profiler a runtime developer setting.
I keep forgetting to disable the define on commit, this is a better
solution.
2021-12-19 22:50:14 +01:00
Henrik Rydgård
748b8287a6 Add format string support to Vulkan log-profiler 2021-12-19 22:21:34 +01:00
Unknown W. Brackets
148ca08047
Vulkan: Disable profiler by default again. 2021-12-19 09:12:58 -08:00
Henrik Rydgård
a9dcf482c6 Improve the check for "slow" GPUs (with regards to tex scaling). See #15238 2021-12-18 21:51:33 +01:00
Henrik Rydgård
80ae4b039c Vulkan: Be more restrictive about texture upscaling on "slow" devices.
Applies the same rules as for software upscaling in this case.

Should fix the stutters seen in #15109
2021-12-16 21:00:49 +01:00
Henrik Rydgård
9755781704 Oops, accidentally enabled the logging GPU profiler by default. 2021-12-13 09:01:13 +01:00
Henrik Rydgård
b99a5b6613 Minor fixes 2021-12-12 23:21:28 +01:00
Henrik Rydgård
dc9816ceac Add hardcoded bool toggle for upscaling video, fix log, remove a comment, minor opt 2021-12-12 23:20:57 +01:00
Henrik Rydgård
10db19efc4 Add a 2x2 downsampled version of 4xBRZ as 2xBRZ (save memory bandwidth)
fmt
2021-12-12 23:19:29 +01:00
Henrik Rydgård
3833d935f4 Fixes when profiler is disabled.
Typo, validation fix

More fixes

Fix mipgen logging

Disable the logging profiler by default again

Important to use the macro
2021-12-12 12:42:40 +01:00
Henrik Rydgård
9945620504 Switch to macros to easily disable the new profiling. Add missing scope 2021-12-12 12:11:59 +01:00
Henrik Rydgård
55fe21db1e Add a simple GPU profiler to profile individual events, rather than full passes. 2021-12-12 12:11:54 +01:00
Henrik Rydgård
b85a7e9a46 Name uniform buffers, add more asserts. Used this to track down the bug fixed in the previous commit. 2021-12-10 21:01:01 +01:00
Henrik Rydgård
7b07a1385a
Merge pull request #15220 from unknownbrackets/vulkan-exit
Vulkan: Fix use-after-free on shutdown
2021-12-10 10:37:43 +01:00
Henrik Rydgård
97f3b477ab
Merge pull request #15219 from unknownbrackets/vulkan-2d
Vulkan: Avoid desc set error in tests
2021-12-10 10:37:19 +01:00
Unknown W. Brackets
c2c16032fe Vulkan: Document lifetime for desc set pool. 2021-12-09 23:57:37 -08:00
Unknown W. Brackets
fe7b573a38 Vulkan: Fix use-after-free on shutdown. 2021-12-09 23:52:10 -08:00
Unknown W. Brackets
8d06431ea7 Vulkan: Use new desc sets in Draw and VulkanUtil.
It seems like a bug that destory device objects wasn't clearing descSets.
2021-12-09 19:03:17 -08:00
Unknown W. Brackets
1010d7ac0e Vulkan: Refactor common desc pool handling. 2021-12-09 18:39:55 -08:00
Henrik Rydgård
45308a16c0 Vulkan is strict about scissor rect, so let's clamp centrally.
Better than spreading the logic all over.

Fixes #15207
2021-12-08 22:38:01 +01:00
Henrik Rydgård
a2f9f68565 Vulkan: More scissor dimension checks. See #15207 2021-12-07 21:46:10 +01:00
Henrik Rydgård
466a731ece Detect and specify the max available Vulkan version, up to 1.2. 2021-12-07 21:26:14 +01:00
Unknown W. Brackets
212669d2bc Vulkan: Cleanup pipeline var shadowing. 2021-12-02 17:57:40 -08:00
Henrik Rydgård
f991f6a789 Remove the old allocator visualizer. Keep the setting but hide it. Other feedback 2021-11-23 08:55:12 +01:00
Henrik Rydgård
2cbadefb29 Fix bugs in deletion. Delete redundant functions. 2021-11-22 19:02:08 +01:00
Henrik Rydgård
a7591d7826 Switch framebuffers to use VMA for allocation as well 2021-11-22 18:54:09 +01:00
Henrik Rydgård
8d5247ddf3 Convert the PushBuffer to use VMA. 2021-11-22 18:54:09 +01:00
Henrik Rydgård
0cbb7ab027 Change the PushBuffer API a bit to not take explicit memory types. 2021-11-22 18:54:09 +01:00
Henrik Rydgård
c2f594cc73 Remove the VulkanDeviceAllocator 2021-11-22 18:54:09 +01:00
Henrik Rydgård
1b1e585a35 More integration, use VMA in VulkanTexture 2021-11-22 18:54:09 +01:00
Henrik Rydgård
8f9ce03a8d Start integrating VMA 2021-11-22 18:54:08 +01:00
Henrik Rydgård
81fba1f4a4 Minor refactor 2021-11-21 22:08:53 +01:00
Henrik Rydgård
29f54befbd Comment improvement, restore accidental deletion 2021-11-21 21:34:05 +01:00
Henrik Rydgård
dda425b068 Vulkan: Add a single background thread for pipeline creation
Add proper waits for compile-done

Don't rely on non-standard struct initialization of classes

Attempt to drain the pipeline compile queue before destroying the PipelineManager.

Vulkan: Bump the cache version for testing
2021-11-21 18:36:00 +01:00
Henrik Rydgård
62f4875e24 VulkanRenderManager: Add deferred pipeline creation (to get it off the CPU thread) 2021-11-21 18:36:00 +01:00
Unknown W. Brackets
60bd25582c Vulkan: Remove wide line handling.
No longer used, since we convert lines to triangles now.
2021-10-31 14:47:21 -07:00
Unknown W. Brackets
1d76e55f84 Vulkan: Disable large points feature.
No longer used.
2021-10-31 13:07:03 -07:00
Henrik Rydgård
593241b50f
Merge pull request #14996 from hrydgard/vulkan-best-practices
Vulkan "best practices" fixes
2021-10-19 17:57:39 +02:00
Unknown W. Brackets
7b00c4a572 GPU: Move Z/W equal hack to bugs from supports.
It's really a bug (might even ideally cap the version?), and we already
have other bugs handled the same way.
2021-10-12 20:34:44 -07:00
Unknown W. Brackets
5e6f54033e GPU: Split clip and cull caps.
GL_ARB_cull_distance is needed, sometimes available on older GL.
2021-10-12 20:34:43 -07:00
Unknown W. Brackets
046a5c548b GLES: Check clip/cull distance support.
Pretty limited on GLES3+.  Also D3D11.
Seems like doing it on D3D9 might be a bit tricky.
2021-10-12 20:34:42 -07:00
Unknown W. Brackets
273b9a3dc1 Vulkan: Add negative Z clipping. 2021-10-12 20:34:42 -07:00
Henrik Rydgård
e6857388c7 Add input device debug info to touchscreen test screen
(yeah maybe there's a better place but it's fine).

Also make a slight tweak to the detection order which I don't think
matters much.
2021-10-10 11:50:20 +02:00
Henrik Rydgård
d7ac6aa63d Fix an assortment of minor VK barrier bugs in mostly texture upload 2021-10-08 21:58:03 +02:00
Henrik Rydgård
90335bd520 Mip generation: Transition the correct mipmap after blit. 2021-10-08 21:53:55 +02:00
Henrik Rydgård
b426d12a17 More best-practices adjustments 2021-10-08 21:32:40 +02:00
Henrik Rydgård
d7774bf1ae Ran the "Vulkan best practices" layer, fixed some stuff. 2021-10-08 21:20:40 +02:00
Henrik Rydgård
f9f9ab5ec6
Merge pull request #14978 from unknownbrackets/draw-vulkan
Vulkan: Handle desc set allocation failure better
2021-10-07 08:48:59 +02:00