ppsspp/Common/GPU/Vulkan
2021-12-07 21:26:14 +01:00
..
thin3d_vulkan.cpp Change the PushBuffer API a bit to not take explicit memory types. 2021-11-22 18:54:09 +01:00
VulkanAlloc.h More integration, use VMA in VulkanTexture 2021-11-22 18:54:09 +01:00
VulkanContext.cpp Detect and specify the max available Vulkan version, up to 1.2. 2021-12-07 21:26:14 +01:00
VulkanContext.h Fix bugs in deletion. Delete redundant functions. 2021-11-22 19:02:08 +01:00
VulkanDebug.cpp Global: Remove some unused variables. 2021-02-15 11:59:45 -08:00
VulkanDebug.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
VulkanImage.cpp More integration, use VMA in VulkanTexture 2021-11-22 18:54:09 +01:00
VulkanImage.h More integration, use VMA in VulkanTexture 2021-11-22 18:54:09 +01:00
VulkanLoader.cpp Detect and specify the max available Vulkan version, up to 1.2. 2021-12-07 21:26:14 +01:00
VulkanLoader.h Detect and specify the max available Vulkan version, up to 1.2. 2021-12-07 21:26:14 +01:00
VulkanMemory.cpp Remove the old allocator visualizer. Keep the setting but hide it. Other feedback 2021-11-23 08:55:12 +01:00
VulkanMemory.h Convert the PushBuffer to use VMA. 2021-11-22 18:54:09 +01:00
VulkanQueueRunner.cpp Vulkan: Cleanup pipeline var shadowing. 2021-12-02 17:57:40 -08:00
VulkanQueueRunner.h Vulkan: Add a single background thread for pipeline creation 2021-11-21 18:36:00 +01:00
VulkanRenderManager.cpp Vulkan: Cleanup pipeline var shadowing. 2021-12-02 17:57:40 -08:00
VulkanRenderManager.h Vulkan: Cleanup pipeline var shadowing. 2021-12-02 17:57:40 -08:00