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thin3d_vulkan.cpp
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Change the PushBuffer API a bit to not take explicit memory types.
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2021-11-22 18:54:09 +01:00 |
VulkanAlloc.h
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More integration, use VMA in VulkanTexture
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2021-11-22 18:54:09 +01:00 |
VulkanContext.cpp
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Detect and specify the max available Vulkan version, up to 1.2.
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2021-12-07 21:26:14 +01:00 |
VulkanContext.h
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Fix bugs in deletion. Delete redundant functions.
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2021-11-22 19:02:08 +01:00 |
VulkanDebug.cpp
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Global: Remove some unused variables.
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2021-02-15 11:59:45 -08:00 |
VulkanDebug.h
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Move most GPU things to Common.
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2020-10-04 23:39:02 +02:00 |
VulkanImage.cpp
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More integration, use VMA in VulkanTexture
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2021-11-22 18:54:09 +01:00 |
VulkanImage.h
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More integration, use VMA in VulkanTexture
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2021-11-22 18:54:09 +01:00 |
VulkanLoader.cpp
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Detect and specify the max available Vulkan version, up to 1.2.
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2021-12-07 21:26:14 +01:00 |
VulkanLoader.h
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Detect and specify the max available Vulkan version, up to 1.2.
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2021-12-07 21:26:14 +01:00 |
VulkanMemory.cpp
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Remove the old allocator visualizer. Keep the setting but hide it. Other feedback
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2021-11-23 08:55:12 +01:00 |
VulkanMemory.h
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Convert the PushBuffer to use VMA.
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2021-11-22 18:54:09 +01:00 |
VulkanQueueRunner.cpp
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Vulkan: Cleanup pipeline var shadowing.
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2021-12-02 17:57:40 -08:00 |
VulkanQueueRunner.h
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Vulkan: Add a single background thread for pipeline creation
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2021-11-21 18:36:00 +01:00 |
VulkanRenderManager.cpp
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Vulkan: Cleanup pipeline var shadowing.
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2021-12-02 17:57:40 -08:00 |
VulkanRenderManager.h
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Vulkan: Cleanup pipeline var shadowing.
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2021-12-02 17:57:40 -08:00 |