ppsspp/Common/GPU/Vulkan
Henrik Rydgård dda425b068 Vulkan: Add a single background thread for pipeline creation
Add proper waits for compile-done

Don't rely on non-standard struct initialization of classes

Attempt to drain the pipeline compile queue before destroying the PipelineManager.

Vulkan: Bump the cache version for testing
2021-11-21 18:36:00 +01:00
..
thin3d_vulkan.cpp Vulkan: Remove wide line handling. 2021-10-31 14:47:21 -07:00
VulkanContext.cpp Vulkan: Remove wide line handling. 2021-10-31 14:47:21 -07:00
VulkanContext.h First pass on using Display KHR, needs proper init flags 2020-12-16 13:15:39 -05:00
VulkanDebug.cpp Global: Remove some unused variables. 2021-02-15 11:59:45 -08:00
VulkanDebug.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
VulkanImage.cpp Merge pull request #14996 from hrydgard/vulkan-best-practices 2021-10-19 17:57:39 +02:00
VulkanImage.h Fix an assortment of minor VK barrier bugs in mostly texture upload 2021-10-08 21:58:03 +02:00
VulkanLoader.cpp Add input device debug info to touchscreen test screen 2021-10-10 11:50:20 +02:00
VulkanLoader.h Add input device debug info to touchscreen test screen 2021-10-10 11:50:20 +02:00
VulkanMemory.cpp Rename namespace to PPSSPP_VK, remove indentation 2021-08-21 12:39:15 +02:00
VulkanMemory.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
VulkanQueueRunner.cpp Vulkan: Add a single background thread for pipeline creation 2021-11-21 18:36:00 +01:00
VulkanQueueRunner.h Vulkan: Add a single background thread for pipeline creation 2021-11-21 18:36:00 +01:00
VulkanRenderManager.cpp Vulkan: Add a single background thread for pipeline creation 2021-11-21 18:36:00 +01:00
VulkanRenderManager.h Vulkan: Add a single background thread for pipeline creation 2021-11-21 18:36:00 +01:00