Henrik Rydgård
b1f8830bd8
Don't try to present from little temp framebuffers used by Godfather to draw text.
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The framebuffer does contain the top of the video frame at the present
time though, so things have partially gone well. However the rest of the
frame lies after it in VRAM. What we probably technically should do when
we see this is to assemble an image from both the framebuffer we find
and VRAM contents exceeding the range of that image, but seems kinda
impractical.
This works, but there seems to be some other issue with how the text is
rendered or copied. Could be a color precision issue confusing the game
I suppose.
2023-04-17 12:24:31 +02:00
Henrik Rydgård
1143661dec
Merge pull request #17296 from unknownbrackets/debugger-minor
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x86jit: Correct wrong PC after bad mem access, other minor
2023-04-17 06:33:46 +02:00
Unknown W. Brackets
e7ebb03103
Module: Save ELFs by name and fix when compressed.
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Causes confusion for people using this feature.
2023-04-16 19:28:15 -07:00
Unknown W. Brackets
1faa4031e6
HLE: Log longer string args.
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Sometimes was hiding useful parts of filenames, etc.
2023-04-16 19:17:45 -07:00
Unknown W. Brackets
129700596f
x86jit: Correct wrong PC after bad mem access.
2023-04-16 19:11:20 -07:00
Unknown W. Brackets
1676f18dd3
UI: Fix PC display on fast mem crash.
2023-04-16 19:10:20 -07:00
Henrik Rydgård
f363d2e79f
Merge pull request #17295 from unknownbrackets/softgpu-opt
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Optimize lighting for softgpu a bit
2023-04-16 23:05:04 +02:00
Unknown W. Brackets
0490ad0039
softgpu: Add NEON variants as well.
2023-04-16 13:09:56 -07:00
Unknown W. Brackets
860fc176d8
softgpu: Use more SSE in lighting.
2023-04-16 11:59:57 -07:00
Unknown W. Brackets
2868495cf8
softgpu: Use SSE for lighting ceil if available.
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Tiny optimization, helps only a little.
2023-04-16 11:13:43 -07:00
Unknown W. Brackets
b5206df04f
softgpu: Calc worldnormal a bit less often.
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This is clearer anyway.
2023-04-16 10:16:32 -07:00
Unknown W. Brackets
59fb374c38
softgpu: Small optimization to clut updates.
2023-04-16 10:16:06 -07:00
Henrik Rydgård
e766f11f2b
Apply small memory stick workaround for more Harry Potter game IDs. Thanks adf.
2023-04-16 15:24:38 +02:00
Henrik Rydgård
ce5c15bc21
Merge pull request #17293 from hrydgard/camera-preview-framerate
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Camera on Android: Choose the preview framerate closest to 30fps.
2023-04-16 11:23:27 +02:00
Henrik Rydgård
9d98947a9d
Remove excessive camera preview framerate throttle
2023-04-16 10:21:53 +02:00
Henrik Rydgård
449d68a43d
Camera on Android: Choose the preview framerate closest to 30fps.
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Might help #17283
2023-04-16 10:19:23 +02:00
Unknown W. Brackets
9c9df208d3
Merge pull request #17291 from hrydgard/rewind-savestate-fix
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Apply the fix to avoid jit clearing for rewind savestates to all platforms
2023-04-15 15:21:39 -07:00
Henrik Rydgård
237c3ce128
Apply the fix to avoid jit clearing for rewind savestates to all platforms
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Silly oversight made in commit 718cb9e
.
2023-04-16 00:02:16 +02:00
Unknown W. Brackets
cc4927b99c
Merge pull request #17289 from hrydgard/analog-limiter-proper-fix
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Properly fix the analog limiter feature ("lightly").
2023-04-15 12:59:30 -07:00
Henrik Rydgård
9612bff2ac
Properly fix the analog limiter feature ("lightly").
2023-04-15 19:56:27 +02:00
Henrik Rydgård
2ac73bd830
Merge pull request #17285 from TotalCaesar659/patch-1
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Update Russian translation
2023-04-15 13:21:29 +02:00
Henrik Rydgård
415976b01a
Merge pull request #17286 from hrydgard/control-stick-fixes
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Control cleanup and fixes
2023-04-15 10:41:17 +02:00
Henrik Rydgård
471941cca7
Fix the analog limiter deadzone setting.
2023-04-15 10:14:19 +02:00
Henrik Rydgård
23c940370e
abs->fabsf. Might fix #17284
2023-04-15 10:13:57 +02:00
Henrik Rydgård
7dae0bdbf8
Swedish translation improvements
2023-04-15 10:11:24 +02:00
TotalCaesar659
9dd67e1d93
Update Russian translation
2023-04-15 01:51:37 +03:00
Henrik Rydgård
ff2ecb8161
Merge pull request #17272 from hrydgard/more-translation-fixes
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More translation fixes
2023-04-14 15:05:18 +02:00
Henrik Rydgård
5ab70f274e
Merge pull request #17273 from hrydgard/opengl-replacement-mip-fix
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OpenGL texture filtering: enforce key.mipEnable when we're forcing mip filtering on.
2023-04-14 15:05:05 +02:00
Henrik Rydgård
b90833a462
OpenGL texture filtering: enforce key.mipEnable when we're forcing mips.
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Fixes #17268 , but I feel we could possibly get rid of the bool entirely
since we have maxlevel. Only GL and D3D even looks at this flag.
Oh well, that's for later.
2023-04-14 14:36:07 +02:00
Henrik Rydgård
db936cfb52
Merge two very similar translation keys (seconds, 0:off), move to Dialog section
2023-04-14 14:34:48 +02:00
Henrik Rydgård
a3840afe34
Change Auto-hide last word to "delay". Update Swedish a bit
2023-04-14 14:21:13 +02:00
Henrik Rydgård
f6134d998f
Merge pull request #17278 from Kaitul/master
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Update zh_TW.ini
2023-04-13 18:25:12 +02:00
Kung-chih
026e2ac868
Update zh_TW.ini
2023-04-14 00:00:32 +08:00
Henrik Rydgård
39d7651866
Merge pull request #17270 from unknownbrackets/debugger-cond
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Debugger: Add memory breakpoint conditions
2023-04-12 23:13:26 +02:00
Henrik Rydgård
df21404c61
Insert missing translation lines
2023-04-12 23:10:03 +02:00
Henrik Rydgård
a1d9dd47eb
Add missing strings
2023-04-12 22:55:35 +02:00
Henrik Rydgård
84fa524deb
Merge pull request #17254 from TotalCaesar659/patch-1
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Update Russian translation
2023-04-12 21:32:45 +02:00
Henrik Rydgård
5245967b42
Merge pull request #17271 from Saramagrean/patch-4
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Update th_TH.ini
2023-04-12 21:29:47 +02:00
TotalCaesar659
5aaac4adf1
More fixes
2023-04-12 21:38:03 +03:00
TotalCaesar659
b02843cfd4
Update Russian translation
2023-04-12 20:46:21 +03:00
Benjamin Benda Gates
b68e83494e
Update th_TH.ini
2023-04-12 20:34:06 +07:00
Benjamin Benda Gates
518895318c
Update th_TH.ini
2023-04-12 19:45:55 +07:00
Henrik Rydgård
178fe27263
Merge pull request #17269 from unknownbrackets/debugger-minor
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Debugger: Avoid unaligned reads in expressions
2023-04-12 10:38:08 +02:00
Unknown W. Brackets
6998b188f3
Debugger: Fix disasm at start of kernel RAM.
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We ended up with an unaligned start address for our window.
2023-04-12 01:14:30 -07:00
Unknown W. Brackets
9cebfc31b3
Debugger: Avoid unaligned reads in expressions.
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Potentially, a watch or break condition could crash if it was unaligned
between mirrors. This might happen if it's not the condition you wanted,
especially. Play it safe.
2023-04-12 01:14:30 -07:00
Unknown W. Brackets
39bf8956ca
Debugger: Windows UI for memory bp conditions.
2023-04-12 01:07:56 -07:00
Unknown W. Brackets
1e84047583
Debugger: Cleanup Windows breakpoint dialog.
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Just cleanup of how its callback works.
2023-04-12 01:07:56 -07:00
Unknown W. Brackets
069ff3e58c
Debugger: Add memory bp conditions to websockets.
2023-04-12 01:07:56 -07:00
Unknown W. Brackets
c47e88529d
Debugger: Add memory check conditions.
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Currently, this isn't exposed anywhere.
2023-04-12 01:07:56 -07:00
Unknown W. Brackets
0f5859510e
x86jit: Simplify memcheck handling.
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Now it's mostly the same as the other jits.
2023-04-12 01:07:48 -07:00