Unknown W. Brackets
b03ca7049b
Return an error in FILES based on SDK version.
...
Tested to require this exact version to return that error. Not sure if
any games will actually hit this anyway, but they did with lower SDK
versions.
2014-02-08 09:08:27 -08:00
Unknown W. Brackets
2bdaf090e1
Don't set the file list entry pad to anything.
...
Per tests on a PSP.
2014-01-28 00:37:13 -08:00
sky-zer
2ba30e3f97
SceUtilitySavedataFileListEntry correction.
2014-01-28 00:24:56 +04:00
Unknown W. Brackets
e00a244d1e
Handled fixed-length strings in savedata properly.
2014-01-24 01:21:13 -08:00
Henrik Rydgård
87f203a5b8
More include untangling
2013-12-29 23:44:35 +01:00
Henrik Rydgård
79ff2f0ba8
Start untangling our include mess a little.
2013-12-29 23:34:45 +01:00
Unknown W. Brackets
2278bee910
Fix double free when saving.
2013-12-08 14:46:05 -08:00
Unknown W. Brackets
0636a65ad9
Use ReadEntireFile() a few more places.
...
This fixes one or two minor memory leaks.
2013-12-08 12:02:37 -08:00
Unknown W. Brackets
2d3f0758c1
Dynamically manage PPGe images so 50+ are okay.
...
Otherwise, we try to allocate all at once and could run out of ram.
Should fix #2242 .
2013-12-08 11:06:18 -08:00
Henrik Rydgard
32f479b0a6
Assorted log spam reductions.
...
Also let Java know of some important events. Not used for anything yet.
2013-12-04 17:43:00 +01:00
Henrik Rydgård
c9475b17b8
Merge pull request #4514 from shenweip/patch-3
...
Skip the read of secure files which are not in SFO.
2013-11-14 14:02:21 -08:00
shenweip
37e477f6e5
Add a log and fix typo.
2013-11-14 22:49:26 +08:00
Kingcom
7f9182033e
Partially implement SCE_UTILITY_SAVEDATA_FOCUS_NAME
2013-11-12 10:10:56 +01:00
shenweip
d3fbbebe16
Only skip when load fail.
2013-11-12 12:14:16 +08:00
shenweip
c5a6e4653b
Only check in secure mode.
2013-11-12 12:08:11 +08:00
shenweip
02ceb312cf
Skip the load of secure files which are not in SFO.
2013-11-12 11:21:26 +08:00
shenweip
740f49c7a1
Add a check and comment.
2013-11-04 00:13:00 +08:00
shenweip
8a26da6e45
Load another files of save.
2013-11-03 23:52:16 +08:00
shenweip
b9d655f602
Code CleanUp,make it clearer.
2013-11-03 23:10:05 +08:00
shenweip
07e39b2247
Implemented DELETEDATA mode of saveDialog.
2013-11-02 19:48:25 +08:00
shenweip
80db1e00cc
Update comment.
2013-10-29 02:14:39 +08:00
shenweip
1abcf8765d
Quick fix for savedata.
2013-10-29 01:41:48 +08:00
shenweip
f4b60f22b0
Add a check to avoid the same savedatas are set into SaveDataList.
2013-10-28 00:07:32 +08:00
shenweip
e699eb95b2
Add support for saveNameListData "<>".
2013-10-27 19:03:14 +08:00
Sacha
9e20e1a297
Fix time compares in save focus. Was breaking platforms (like QNX) where time is stored as a 64-bit unsigned value (nanoseconds).
2013-10-23 23:25:25 +10:00
Sacha
07e8d475b3
Use name count instead of data count for grabbing focus.
2013-10-23 23:16:49 +10:00
shenweip
6812ddf8e4
Fallback to validDir if sfo file doesn't exist.
2013-10-07 02:32:03 +08:00
shenweip
561cbab5c5
Use sfo file to set savedata'date when mode is 11.
2013-10-06 22:17:05 +08:00
The Dax
d102baacd0
Prep PPSSPP for Visual Studio 2013.
2013-09-17 10:27:06 -04:00
Unknown W. Brackets
50e9e45d65
Check version in each DoState() func.
...
They bail on PointerWrap error or bad version.
2013-09-14 20:23:03 -07:00
Unknown W. Brackets
5352432d8f
Don't copy a negative size in savedata.
...
Not sure what's correct here, Street Fighter Alpha 3 passes -1.
It seems to call it twice, so probably the first time is to get the size?
Fixes #3722 , thanks @thedax.
2013-09-10 22:23:47 -07:00
Unknown W. Brackets
e75ea49a66
Fix #3706 , custom save dialog dates.
2013-09-10 02:09:18 -07:00
Unknown W. Brackets
9fb64183e6
Don't write more than the savedata buffer.
...
Fixes Numblast when there's savedata, probably others.
Could use more testing.
2013-09-10 01:46:49 -07:00
Henrik Rydgard
8c88dff5a4
More log categories, use them (and existing ones). Improve log config.
2013-09-07 22:02:55 +02:00
sum2012
f941b09909
better fix
2013-09-04 23:14:39 +08:00
sum2012
3d20b8d7b0
Fix crash in debug build
2013-09-04 20:35:34 +08:00
sum2012
6358f4ec62
Fix Summon Night 5,when there is a save,make new game would crash
2013-09-04 20:18:21 +08:00
Unknown W. Brackets
1ed8edb0d3
Avoid some dangerous hex constant widths.
2013-08-22 23:23:48 -07:00
Henrik Rydgard
43978f0ed6
Auto-create .nomedia file on Android to hide savedata icons from Gallery
2013-08-12 21:49:02 +02:00
Unknown W. Brackets
a32cf817ff
Fix some minor warnings.
2013-07-07 20:31:04 -07:00
Lioncash
b823bb7543
Change PSPPointer function name Valid to IsValid.
...
Improves readability and shows intent better.
2013-06-25 09:51:39 -04:00
Unknown W. Brackets
a94640f112
Fix a few null checks in savedata.
...
Fixes #2456 .
2013-06-24 23:02:57 -07:00
Sacha
5ce2f2abcc
Blackberry Buildfix.
2013-06-24 21:22:05 +10:00
Unknown W. Brackets
8f0d3c55fb
Use PSP memory directly in GETSIZES for savedata.
2013-06-23 22:22:25 -07:00
Unknown W. Brackets
8734b29105
Return a bind value in FILELIST, tweaks.
2013-06-23 22:22:25 -07:00
Unknown W. Brackets
6eca664c7c
Switch idList to use structs in savedata.
2013-06-23 22:22:24 -07:00
Unknown W. Brackets
73acbe556d
Use the specified game/save name for SIZES.
...
It doesn't use the global one (not sure why...)
2013-06-23 22:22:24 -07:00
Unknown W. Brackets
3672b591bb
Return error codes from SavedataParam::GetSizes().
...
Rather than true/false, makes things simpler.
2013-06-23 22:22:23 -07:00
Unknown W. Brackets
16752f57b6
Switch SIZES savedata mode to using structs.
2013-06-23 22:22:23 -07:00
Unknown W. Brackets
dae4156654
Make more savedata struct parts PSPPointers.
2013-06-22 22:49:39 -07:00